Muutke küpsiste eelistusi

E-raamat: Game Design Deep Dive: Shooters

  • Formaat: 244 pages
  • Sari: Game Design Deep Dive
  • Ilmumisaeg: 11-Sep-2024
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781040113691
  • Formaat - EPUB+DRM
  • Hind: 62,39 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: 244 pages
  • Sari: Game Design Deep Dive
  • Ilmumisaeg: 11-Sep-2024
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781040113691

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

For this entry in the Game Design Deep Dive series, it’s a look at the shooter genre to discuss its history, design, and immense popularity in the market today. Examines the history and design of the first person shooter genre and how it has grown into one of the most popular multiplayer games and Esports.

This entry in the Game Design Deep Dive series takes a look at the shooter genre. One that has grown with the times and whose influence can be felt from indie teams to major studios. Josh Bycer discusses 30 plus year history of one of games industry’s most popular genres to talk about how to design one your own. This book is perfect for students and designers to learn about one of the most popular genres on the market.

Key Features:

· Discusses reflex-driven design and the challenges and balances that go into single and multiplayer gameplay.

· Provides a breakdown of what gunplay is and how to make your FPS design pop.

· Draws examples across the industry.

· Examines the design and philosophies that went into many of the best shooters released in the past 30 years.

Acknowledgements

Social Media

Preface

1: Introduction

2: The Beginning of Boomer Shooters

3: Basic Shooter Design

4: The Cinematic Era of Shooting

5: The Live Service Shooter Era

6: The Evolution of Shooters

7: The Foundations of a Great Shooter

8: Advanced Shooter Design

9: The Future of Shooters

10: Conclusion

Glossary
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.