This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on both industry practice and research, the chapters within give voice to those who are working on sustainability in gaming and through gaming.
This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on both industry practice and research, the chapters within give voice to those who are working on sustainability in gaming and through gaming. From the ways we make games to the ways we design games that resonate with players, these perspectives offer pragmatic recommendations and concrete starting points for working towards sustainability, showing you how to get started no matter your role.
Divided into four sections, the first covers systemic approaches to this work, covering how change occurs at all levels of scale. Section Two explores how stories are told towards sustainable futures across organized communities, emerging markets, journalism, and more. Section Three critically examines ways of integrating sustainability messaging into games, with practical reflections from developers and researchers on the challenges and strategies unique to the context. Finally, Section Four highlights those who bring theory into action, with personal stories demonstrating what it can mean to be a game developer dedicated to sustainability.
The book will appeal to game makers who want to address sustainability through the content and message of their creative work, as well as members of the wider game industry who work towards more sustainable practices (including representatives of industry organizations, publishers, platforms, and policy makers). It will also be of interest to game design and development researchers, academics, and students eager to learn more about integrating sustainability into processes and outcomes.
Chapter 1 Its Dangerous to Go Alone! Take this Book!,
Chapter 2
Introduction Part 1 - Towards Systemic Sustainability and Games,
Chapter 3
Introduction Part 2 - Designing With Theories Of Change, SECTION 1: Systemic
Approaches,
Chapter 4 Section 1: Systemic Approaches,
Chapter 5 Systemic and
Collective Change in PracticeExamples and Inspiration,
Chapter 6
Opportunities for impact games in social movements and campaigns,
Chapter 7
Together We Stand, Divided We Fall: How Can Game Developers Navigate the
Economic, Social, and Environmental Sustainability Challenges of the Game
Industry?,
Chapter 8 Making Every Game Green, SECTION 2: Telling Stories from
a Sustainable Future,
Chapter 9 Section 2: Production, Processes and Material
Conditions,
Chapter 10 How Can Sustainable Game Makers Get Journalists To Pay
Attention?,
Chapter 11 Building a Green Game Movement: An overview of
pro-environmental efforts in the game industry and beyond,
Chapter 12
Exploring Sustainable Gamemaking Through an Artgame Residency,
Chapter 13
Changing the Question: What Is an Ecological Game? On the Three Definitions
of Sustainable Game Design,
Chapter 14 Sustainable Game Design in China:
Pioneering Practices and Future Directions, SECTION 3: Integrating
Environmental Messages into Game Design / Mechanics,
Chapter 15 Section 3:
Design for Environmental Messaging,
Chapter 16 Sustainable Game Design Beyond
the Nature-as-Franchise Paradigm,
Chapter 17 From Exploitation to
Restoration: Rethinking Management Games,
Chapter 18 Terra Nil: reclaiming
the wasteland through affective play,
Chapter 19 Empowering Communities to
Define Climate Goals,
Chapter 20 Critical game design paradigms as tools for
environmental action, SECTION 4: From Theory to Action,
Chapter 21 Section 4:
From Theory to Action,
Chapter 22 Rendering Resistance: Making Defiant Games,
Chapter 23 Reflections from a Game Dev Activist,
Chapter 24 Take Care of Each
Other: Cultural and Personal Frameworks for Surviving the Games Industry,
Chapter 25 Conclusion
Patrick Prax holds a PhD in Media Studies and is Professor in Game Design at Uppsala University. In addition to scientific publications, he has presented at GDC, delivered keynotes at game industry conferences, and spoken at the Swedish Democracy Festival. His work focuses on critical game literacy, sustainability, and anti-fascism.
Clayton Whittle is a sustainability educator, serious games designer, and climate psychologist. He received his PhD in Education from Penn State. He was the lead author of the Environmental Game Design Playbook and has worked with the Atlantic Councils Climate Resilience Center, Sustainable Forestry Initiative, UN Environmental Programme, and IGDA.
Trevin York has been leading game development teams for over 15 years, making games that bring together engaging entertainment and real-world impacts. His recent work explores how games and play can serve as effective interdisciplinary interventions in complex contextslike, for example, the climate crisis.