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E-raamat: Gameplay as Teaching Practice in Literacy Education

Edited by , Edited by , Edited by (Michigan State Univ., USA.), Edited by , Edited by
  • Formaat: PDF+DRM
  • Ilmumisaeg: 08-Apr-2026
  • Kirjastus: Routledge
  • Keel: eng
  • ISBN-13: 9781040570128
  • Formaat - PDF+DRM
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In this book, literacy, language, and educational researchers, teacher educators, and educators offer conceptualizations theorizing (game)play as a teaching and research practice. This is a great resource for educators and academics of language, literacy, educational technology, game studies, media literacy, and multicultural education.



In this book, literacy, language, and educational researchers, teacher educators, and educators offer novel conceptualizations theorizing (game)play as a teaching practice and research approach.

The contributors of the book, known as the (Game)play Collaborative, define (game)play with “gaming” as a communicative social practice extending the interplay of literacy and learning, and possibilities of critical authoring, making, reading, and (re)writing intersectional embodied identities; and “play” as evoking and affirming pleasure and joy while necessarily envisioning, (re)imagining, and extending raced, ethnic, gendered, linguistic, and cultural identities within and beyond varied transbordered contexts and physical and digital geographies of homes, communities, and (in)formal educational spaces. The book explores different iterations of (game)play in connection with literacy across cultures and communities. In doing so, it generates new understandings of the interplay of literacy and language teaching and research and the intersectional identities of children and youth rendered more visible through (game)play with families, peers, community members, and educators.

This is a great resource for educators, researchers, teacher educators, and graduate students in the fields of language and literacy education, educational technology and game studies, media literacy education, and multicultural education.

Chapter
1. Introduction: Envisioning (Game)play as Teaching Practice
Chapter
2. Are We Gonna Play a Game Tonight?: Enacting Collaborative
(Game)Play with Youth
Chapter
3. Playing with Jeong and Heung: A Collective
Inquiry into Korean Card Games in Immigrant Literacies
Chapter
4. Newcomer
Immigrants (Game)play: A Pathway and Access to Digital Literacies
Chapter
5.
The (Game)play of Children from Bilingual and Transnational Families
Chapter
6. Narrating our (Game)play: Exploring Diasporic Gameplay and Possibilities
for Teaching Practice
Chapter
7. Conclusion: Enacting (Game)play as Teaching
Practice and Research Approach
Vaughn W. M. Watson is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University.

Jin Kyeong Jung is an Assistant Professor in Language, Diversity, and Literacy Studies at Texas Tech University.

Jungmin Kwon is an Associate Professor of Language and Literacy in the Department of Teacher Education at Michigan State University.

Lucía Cárdenas Curiel is an Associate Professor of Bi/Multilingual Education in the Department of Teacher Education at Michigan State University.

Joanne E. Marciano is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University.