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In this unique book the author explores the history of pioneering computer art and its contribution to art history by way of examining Ernest Edmonds art from the late 1960s to the present day. Edmonds inventions of new concepts, tools and forms of art, along with his close involvement with the communities of computer artists, constructive artists and computer technologists, provides the context for discussion of the origins and implications of the relationship between art and technology. Drawing on interviews with Edmonds and primary research in archives of his work, the book offers a new contribution to the history of the development of digital art and places Edmonds work in the context of contemporary art history.

Arvustused

"I consider this book to be an important contribution to the field of media art history and in particular to that of generative and interactive art."

Frank Popper, Professor Emeritus of Aesthetics and the Science of Art, University of Paris VIII, Paris

"This book provides a long overdue in-depth study of the work of one of the pioneers of digital art. Drawing upon Edmonds' original projects, his notes and statements, as well as documentation and exhibition catalogues, Francesca Franco traces the work's evolution from figurative art to colour abstraction and computer-based experimentation. The author's detailed analysis not only creates a deeper understanding of Edmonds' body of work but also functions as media archaeology, referencing exhibition histories that are often overlooked and outlining intersections between Constructivism, Systems Art and the digital art of the 21st century, as well as their concepts, tools, and forms."

Christiane Paul, Associate Professor, School of Media Studies, The New School, New York

"Of all those who signposted the road of interaction, systems, colocation and the new geometries of space and communication, from Fluxus to ubiquitous networks, Ernest Edmonds has been among the most connected, prolific and influential. Francesca Franco elaborates his rich, diverse and endlessly invigorating practice in relation to art movements and institutional evolutions in an imaginative and immaculate work of art historical scholarship. Still perplexing even in the digital era, this story of digital arts origins and trajectories will inspire new generations of artists, scholars and thinkers in the dense interweavings of art, science and technology."

Sean Cubitt, Professor of Film and Television and co-Head of Department of Media and Communications Goldsmiths, University of London.

"An insightful and rich source of information about Ernest Edmonds' art practice; this book offers multifaceted observations about the context, connections and development of his generative art."

Melanie Lenz, Curator, Digital Art, Victoria and Albert Museum, London

List of illustrations
viii
Foreword xii
Acknowledgements xiv
Introduction 1(4)
1 The 1960s: from figurative art to colour abstraction
5(25)
Introduction
5(1)
"Art or mathematics?"
5(1)
From figurative art to black and white abstraction (1960--1962)
6(10)
From black and white to colour abstraction (1962--1966)
16(4)
Consolidating a Constructivist approach: Nineteen (1967--1969)
20(10)
2 The 1970s: logic, computers and communication
30(27)
Introduction
30(1)
The Systems Group
31(2)
Art, technology and participation in the United Kingdom
33(7)
Malcolm Hughes
34(1)
Edward Ihnatowicz
35(2)
Roy Ascott
37(1)
Stephen Willats
38(2)
Ernest Edmonds' early interactive art
40(8)
1970: Computer Graphics '70 --- *Datapack and Jigsaw
42(3)
1971: Invention of Problems II --- Communications Game
45(3)
1972: Cognition and Control --- Communications Game 2
48(1)
1974--1978: Systems approaches in Edmonds' paintings and drawings
48(9)
3 The 1980s: Constructivism and Systems
57(18)
Introduction
57(1)
Personal networks and connections
57(2)
Ernest Edmonds' themes
59(3)
Structure
60(1)
Time
60(2)
Colour
62(1)
Exhibiting Space, Duality and Co-existence (1985)
62(4)
Null-Dimension (1988)
66(2)
Constructivism: Man versus Environment (1989)
68(7)
4 The 1990s: correspondences and intersections
75(14)
Introduction
75(1)
A busy 1990
75(4)
A key collaboration: Correspondences
79(3)
Residencies and exhibitions in the 1990s
82(7)
5 Interactive Generative art: 2000--2015
89(28)
Introduction
89(1)
2000--2005
89(10)
Expanding and evolving Video Constructs (2000--2003)
90(2)
Audio-visual artworks: Ernest Edmonds with Mark Fell (2003--2004)
92(3)
New interactive Generative works (2004--2005)
95(4)
2005--2010
99(10)
Tango Tangle (2006)
100(1)
Shaping Form (from 2007)
101(5)
Cities Tango: Between Belfast and Sydney (2009)
106(3)
2010--2015
109(8)
Automatic Art, London 2014
111(2)
Primary Codes, Rio de Janeiro 2015
113(4)
6 Structure and systems
117(11)
Introduction
117(1)
Structure and interaction
117(1)
Fifty Two (1980)
118(4)
Four Shaped Forms (2014)
122(6)
7 New media, new technologies and new systems
128(13)
Introduction
128(1)
Technical innovations
129(6)
Iterative software design methods
129(2)
Adaptable user interfaces
131(1)
User interface architectures
132(1)
Creativity support tools
133(2)
Art and technology crossovers
135(6)
Creativity and cognition
135(1)
Living laboratories for interactive art
136(1)
Logic, Constructive Mathematics and Generative art
137(1)
Logic Programming for time-based Generative art
138(3)
Conclusions 141(4)
Bibliography 145(4)
Endorsements 149(2)
Index 151
Francesca Franco is a Venetian-born art historian based in the UK. The central theme of Francescas research is the history of art and technology and the pioneers of Computer art. It concerns issues of Generative and interactive art and the connections between Constructivism and Systems art in early Computational art. A major focus has been the history of the Venice Biennale, culminating in a series of publications in books, academic journals and art magazines, which have been translated into various languages.