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E-raamat: Graph Vision: Digital Architecture's Skeletons

  • Formaat: 240 pages
  • Sari: The MIT Press
  • Ilmumisaeg: 12-Nov-2024
  • Kirjastus: MIT Press
  • Keel: eng
  • ISBN-13: 9780262379335
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  • Formaat: 240 pages
  • Sari: The MIT Press
  • Ilmumisaeg: 12-Nov-2024
  • Kirjastus: MIT Press
  • Keel: eng
  • ISBN-13: 9780262379335
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"This book details how a diverse set of architects began adopting graph theory to transform architectural theory and design, prompting a shift from geometry, which long held pride of place in architecture, to topology, which instead emphasized relations"--

How a protean mathematical object, the graph, ushered in new images, tools, and infrastructures for design and catalyzed a digital future for architecture.

In Graph Vision, Theodora Vardouli offers a fresh history of architecture’s early entanglements with modern mathematics and digital computing by focusing on a hidden protagonist: the graph. Fueled by iconoclastic sentiments and skepticism of geometric depiction, architects, she explains, turned to the skeletal underpinnings of their work, and with it the graph, as a site of representation, operation, and political possibility. Taking the reader on an enthralling journey through a polyvalent mathematical entity, Vardouli combines close readings of graphs’ architectural manifestations as images, tools, and infrastructures for design with original archival work on research centers that spearheaded mathematical and computational approaches to architecture.

Structured thematically, Graph Vision weaves together archival findings on influential research groups such as the Land Use Built Form Studies Center at the University of Cambridge, the Center for Environmental Structure at Berkeley, the Architecture Machine Group at the Massachusetts Institute of Technology, among others, as well as important figures who led, or worked in proximity to, these groups, including Lionel March, Christopher Alexander, and Yona Friedman. Together, this material chronicles the emergence of both a new way of seeing and a new prospect for the discipline that prefigured its digital future—of a “graph vision.” Vardouli argues that this vision was one of vacillation toward visual appearance. Digital approaches to architecture, she ultimately reveals, were founded on a profound ambivalence toward the visual realm endemic to mid-twentieth century architectural and mathematical modernisms.
1 Graphs
2 Images
Peril
Forms
Textbooks
Frameworks
Isomorphisms
3 Tools
Ends
Data
Layouts
Patterns
Generativities
4 Infrastructures
Control
Chance
Choice
Possibility
Combinatorics
5 Skeletons
Ghosts
Flesh
Boxes
Closets
Acknowledgements
Notes
Illustrations
Index