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E-raamat: How to Become a Video Game Artist

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 14-May-2013
  • Kirjastus: Watson-Guptill Publications Inc.,U.S.
  • Keel: eng
  • ISBN-13: 9780823008100
  • Formaat - EPUB+DRM
  • Hind: 5,64 €*
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  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: EPUB+DRM
  • Ilmumisaeg: 14-May-2013
  • Kirjastus: Watson-Guptill Publications Inc.,U.S.
  • Keel: eng
  • ISBN-13: 9780823008100

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Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. It features interviews with video game art professionals who've worked for top gaming companies. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators - from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own.

Muu info

Become a Player in the Business of Video Game Art
Introduction 8(4)
How I Became a Video Game Artist
8(2)
How This Book Can Help You Land a Job
10(2)
Working in a Video Game Production Studio
12(3)
Video Game Jobs Defined
13(1)
The Studio Environment
14(1)
The Fundamentals: Drawing and Software Skills
15(15)
Drawing: The Artist's Alphabet
15(3)
Drawing Key Art
18(2)
Animation and Key Poses
20(1)
Drawing Storyboards
21(3)
Digital Drawing and Color in 2D and 3D
24(6)
Concept Artist
30(20)
Job Description
31(3)
Articulating the Vision
34(9)
Essential Training and Education
43(2)
Artist Profile: Meet Andrew Bosley
45(4)
Help Wanted
49(1)
Environment Artist
50(20)
Job Description
51(2)
Working with the Team
53(1)
Working in a Game Engine
54(2)
Three-Dimensional Modeling
56(5)
Texturing
61(3)
Essential Training and Education
64(1)
Artist Profile: Meet Dennis Glowacki
65(4)
Help Wanted
69(1)
Character Artist
70(22)
Job Description
71(1)
Preparing to Model the Character
72(3)
Creating the Character Model
75(6)
It Has to Animate
81(1)
Essential Training and Education
82(1)
Artist Profile: Meet Joseph Drust
83(8)
Help Wanted
91(1)
Character Animator
92(16)
Job Description
93(2)
Principles of Animation: Achieving Realistic Natural Motion
95(5)
Cyclic Animation---Walks, Runs, Idles
100(2)
Understanding Key Poses and In-Betweens
102(1)
Essential Training and Education
103(1)
Artist Profile: Meet Sam R. Kennedy
104(3)
Help Wanted
107(1)
User Interface (UI) Artist
108(12)
Job Description
109(4)
Technical Aspects
113(2)
Essential Training and Education
115(1)
Artist Profile: Meet Ryan Bowlin
115(4)
Help Wanted
119(1)
Marketing Artist
120(17)
Job Description
121(2)
Turning the Vision into Visuals
123(5)
Multitasking
128(2)
Essential Training and Education
130(1)
Artist Profile: Meet Mike Sass
131(5)
Help Wanted
136(1)
Continuing to Grow
137(21)
Hone Your Skills at Home
138(1)
2D and 3D Art Tools
138(9)
Using ZBrush for Illustrations
147(3)
Using Photos and Web-Based Photo Databases
150(8)
Conclusion 158(1)
Index 159
Sam R. Kennedy is a freelance illustrator, a graphic designer, and an art instructor, who has held positions at almost every level in the video game art world. A former marketing artist for Ubisoft, Kennedy has worked on a diverse array of games like Tom Clancy's Ghost Recon, Tom Clancy's Rainbow Six, Men of Valor, Teenage Mutant Ninja Turtles, and CyberTiger.