Muutke küpsiste eelistusi

E-raamat: How to Raise a Tech Genius: Develop Your Child's Computing Skills Without Spending Any Money

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 16-Jul-2020
  • Kirjastus: Robinson
  • Keel: eng
  • ISBN-13: 9781472143631
  • Formaat - EPUB+DRM
  • Hind: 3,99 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: EPUB+DRM
  • Ilmumisaeg: 16-Jul-2020
  • Kirjastus: Robinson
  • Keel: eng
  • ISBN-13: 9781472143631

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

Teach computing concepts without computers! How to Raise a Tech Genius makes the computing curriculum accessible for parents and families.

We live in a digital world - one in which our children are surrounded by technology. It's a part of their lives in a way that even the most tech-savvy adults aren't fully able to comprehend. What we do know is that the workplace of tomorrow will require our children to harness the power behind the technology, to be able to understand key concepts and apply them. Logical reasoning, creativity and problem solving are skills that are becoming increasingly essential in the world of work.

How can we best prepare our children to enter this world? How to Raise a Tech Genius is a practical book that assumes no prior knowledge or understanding of computing and enables parents to learn skills and concepts alongside their children. The quick, easy and fun fifteen-minute activities within the book have been developed using first-hand teaching expertise and are fully mapped to the computing curriculum taught in schools.

From a deck of playing cards to the story books on your bookshelf or even the contents of your fridge, How to Raise a Tech Genius uses everyday objects that can be found around your home to illustrate core computer science concepts. Children and adults alike will enjoying playing games while developing their algorithmic thinking and logical reasoning skills. This book demystifies the computing curriculum for adults, showing parents a whole new side of computing, coding and technology so that they can help their child become a computing genius!
Introduction: Why is this all so important? xi
So, what are our children learning in school? xiii
What are our children doing in their free time? xiv
1 Unpicking the National Curriculum for Computing
1(16)
Key Stage 1 (KS1)
4(2)
Key Stage 2 (KS2)
6(4)
Key Stage 3 (KS3)
10(4)
Key Stage 4 (KS4)
14(3)
2 A Brief Introduction to Computational Thinking
17(8)
Logical reasoning
18(1)
Algorithmic thinking
18(1)
Generalisation
19(1)
Abstraction
20(1)
Decomposition
21(1)
Evaluation
21(2)
Let's Play ...
23(2)
3 Algorithmic Thinking
25(22)
Colour Sequence: Following Instructions in a Sequence
25(5)
Unjumble Instructions
30(4)
Dancing Algorithms
34(4)
The Computational Duck
38(3)
Programming the Computational Duck
41(6)
4 Data Representation
47(52)
LEGO Brick Binary Place Value
47(5)
Binary Light Switches
52(3)
Binary Playing Cards
55(6)
Ten Green Bottles
61(10)
A Binary Story
71(6)
Binary Shift Playing Cards
77(6)
The Mind Boggles: Boggle Pictures!
83(3)
Hama Bead ASCII
86(6)
Bracelet ASCII
92(4)
Kitchens Rock!
96(3)
5 Logical Thinking
99(24)
Dot to Dot
99(2)
The Seven Bridges of Claydon
101(3)
I Want to See Everything!
104(3)
You'll Not Get Your Dinner, Mr Fox!
107(3)
What's for Dinner?
110(1)
Corny Chickens!
111(4)
It's Tea Time, Go and Wash Your Hands
115(4)
Does the Light Really Go Off in the Fridge?
119(4)
6 Memory and Storage
123(18)
Paper Discs
123(3)
Space-saver
126(4)
Storage Trump Cards
130(4)
Virtual LEGO
134(3)
Volatile (Re)vision
137(4)
7 Programming
141(22)
Dotty Boxes
141(5)
Creating a Pizza: Selection
146(5)
Making Your Bed: Procedures
151(5)
Dancing Character: Programming
156(7)
8 Systems Architecture
163(30)
Pizza-box Computer
163(3)
All Together Now
166(3)
What's in Your Brain?
169(3)
Exploding Decoding
172(3)
What's Cooking?
175(3)
Cache in Hand
178(2)
What Chores?
180(3)
Sock It to Me!
183(3)
Hot or Cold?
186(2)
ISpy
188(2)
Let's Get Smart
190(3)
9 Safety and Security
193(30)
Twenty-One Questions
193(4)
Home Security Check
197(3)
You Can't Do That
200(3)
Caesar Cipher
203(4)
Mastermind
207(6)
Packet Sniffing
213(4)
What Can I Find Out About Mum and Dad Online?
217(2)
What Makes a Strong Password?
219(4)
Conclusion 223(4)
Useful Links and Resources 227(4)
Index 231
With over twenty years of experience in Computing education, Shahneila has seen the changes to the computing curriculum from many perspectives. As a teacher and Head of Department she led her department's transition to computing several years ahead of government changes. As a founding Computing At School Board Member she helped develop the Computing Programmes of Study.





In 2014 Shahneila joined Ukie (UK Interactive Entertainment Association) to become Head of Education and Director for the nationwide Digital Schoolhouse programme. She is the author of Hacking the Curriculum: Creative Computing and the Power of Play, a book that uses play-based learning to teach computing in the Digital Schoolhouse programme.