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E-raamat: Human Aspects of IT for the Aged Population. Healthy and Active Aging: 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II

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This three volume set of LNCS 12207, 12208 and 12209 constitutes the refereed proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population, ITAP 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic.
The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.
ITAP 2020 includes a total of 104 regular papers which are organized in topical sections named: Involving Older Adults in HCI Methodology , User Experience and Aging, Aging and Mobile and Wearable Devices, Health and Rehabilitation Technologies, Well-being, Persuasion, Health Education and Cognitive Support, Aging in Place, Cultural and Entertainment Experiences for Older Adults, Aging and Social Media, Technology Acceptance and Societal Impact.


Health and Rehabilitation Technologies.- Agent-based Simulation of
Medical Care Processes in Rural Areas with the Aid of Current Data on ICT
Usage Readiness Among Elderly Patients.- Research on the Standing Movement of
the Elderly.- Integrating Personal Emergency Response Systems (PERS) into
Healthcare Professional Practices: A Scoping Review.- Combining Motivating
Strategies with Design Concepts for Mobile Apps to Increase Usability for the
Elderly and Alzheimer Patients.- Defining User Requirements of a eHealth
Mobile App for Elderly: the HomeCare4All Project Case Study.- Effect of
Display Location on Finger Motor Skill Training with Music-based
Gamification.- Comparison of Gaze Skills between Expert and Novice in Elderly
Care.- Application of Fuzzy Decision Model Selection of Product in Human
Factors Design.- Research on Smart Care System for Elder Sojourners.- A
Prototype of Patient Decision Aid for Treating Obstructive Sleep Apnea.- The
Design of Electronic Tagging and Tracking Solutions to Improve the Safety and
Person-Centered Care for People with Dementia.- Co-designing Strategies to
Provide Telecare through an Intelligent Assistant for Caregivers of Elderly
Individuals.- Tablet-based Comprehensive Cognitive Rehabilitation in Daily
Life Using Virtual and Augmented Reality Technology.- Technological Care.
Health Professionals Discourses on Technology in Home-based Services Seen
through a Capability Approach.- Active Aging AI Community Care Ecosystem
Design.- A Study on the Preference of Elderly Diabetic Patients to Blood
Glucose Meters.- Well-being, Persuasion, Health Education and Cognitive
Support.- Choice-Based User Interface Design of a Smart Healthy Food
Recommender System for Nudging Eating Behavior of Older Adult Patients with
Newly Diagnosed Type II diabetes.- "Older and Younger People": Towards a
Cross-generational Online Peer Support about Cancer. The Example of
Glioblastoma on French Digital Platforms.- Are Digital Twins becoming our
Personal (predictive) Advisors? 'Our Digital Mirror of Who We Were, Who We
Are and Who We Will Become.- Persuasive Design Strategy of Online Health
Education for Elderly Adults Based on TAM Model.- Supporting Information
Recall for Elderly People in Hyper Aged Societies.- Older Adults Motivation
for Physical Activity Using Gamified Technology: An Eight-Week Experimental
Study.- Implementing a Digital Wellness Application into Use Challenges and
Solutions among Aged People.- A study on the effect of Gamification on
alleviation anxiety levels of the elderly in China.- ICF-based Analysis of
Barriers and Facilitators for Smartphone Usage in an App-supported Training
Program for Health and Well-Being of Older Users.- The Use of New Information
and Communication Technology for Health Information among Older Icelanders´.-
Chronic Health Problems of Older Workers and Their Occupational Safety: A
meta-analysis.- The Impact of User Diversity on the Acceptance of mHealth for
Aftercare - Identifyingthe User Types Assistance Seekers and Privacy
Supporters.- Create Video Games to Promote Well-being of Elderly People a
Practice-Driven Guideline.- Stealth-Adaptive Exergame Design Framework for
Elderly and Rehabilitative Users.- Aging in Place.- Hermes: A Digital
Assistant for Coordinating Invisible Work in Family Elderly Caregiving
Scenarios.- Home as a Platform: Levels of Automation for Connected Home
Services.- The Influence of Privacy on the Acceptance of Technologies for
Assisted Living.- Home as Experience: The Challenge and Opportunity of Care
Home Design.- Towards lively surveillance? The domestication of companion
robots.- Explore the Demands of the Elderly by Integrating QFD and
Scenario-Based Design.- How to handle data management of assisting
lifelogging technologies from a users point of view.- Cultural and
Entertainment Experiences for Older Adults.- Media, Generations, and the
Platform Society.- Intergenerational Perspectives on Audiences Studies: From
Youth toSenior Representations.- Designing an Online Escape Game for Older
Adults: The Implications of Playability Testing Sessions with a Variety of
Dutch Players.- Evaluating Seniors' Virtual Reality Experience Performed at a
Local Community Event in Japan.- Computer-Based Foreign Language Learning
Programs for the Elderly A Review Study.- Acceptance Level of Older Chinese
People towards Video Shooting Games.