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Aging: Games and Leisure Activities |
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The Belief in Health Benefits of Digital Play Modulates Physiological Responses to Games: A Repeated-Measures Quantitative Study of Game Stress in Older Adults Playing Different Game Genres |
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3 | (20) |
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Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly |
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23 | (15) |
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Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen |
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38 | (20) |
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Designing a Dementia-Informed, Accessible, Co-located Gaming Platform for Diverse Older Adults with Dementia, Family and Carers |
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58 | (20) |
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Neoneo Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Training |
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78 | (12) |
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Memoride: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive Impairment to Actively Participate in Rehabilitation |
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90 | (16) |
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Promoting Active Aging Through Location-Based Games: A Survey of Older Pokemon Go Players |
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106 | (18) |
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Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal |
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124 | (11) |
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A Goal Oriented Storytelling Model for Improvement of Health Game Experiences Among Older Adults |
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135 | (18) |
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A Brief Study on Excessive Online Game Playing Among Older Adults |
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153 | (11) |
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ZhiTu: A Smartphone Photo Managing Application for the Elderly |
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164 | (12) |
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Gamification Design of Health Apps for the Elderly Based on the Kano Model and Conjoint Analysis Method |
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176 | (17) |
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Supporting Health and Wellbeing |
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DemSelf, A Mobile App for Self-administered Touch-Based Cognitive Screening: Participatory Design with Stakeholders |
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193 | (17) |
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A Compact Automated Tablet Dispensing & Packaging System for Community Healthcare Facilities to Provide Unit Dose Repackaging Service |
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210 | (13) |
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A Conceptual Design and Research of Automatic Blood Sampling Device |
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223 | (11) |
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Visualizing Wellness: The Myant Skiin System Connected Life App |
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234 | (17) |
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Cognitive, Mental and Social Benefits of Online Non-native Language Programs for Healthy Older People |
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251 | (9) |
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A Human-Machine Interaction Solution for Household Medical Furniture Design |
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260 | (17) |
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System Architecture and User Interface Design for a Human-Machine Interaction System for Dementia Intervention |
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277 | (16) |
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LifeSenior - A Health Monitoring IoT System Based on Deep Learning Architecture |
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293 | (14) |
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Prediction of Sleep Quality in Live-Alone Diabetic Seniors Using Unobtrusive In-Home Sensors |
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307 | (15) |
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Development of Smartphone Based Personal Health Tracking System for Older People |
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322 | (13) |
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A Novel Mobile Application for Medication Adherence Supervision Based on AR and OpenCV Designed for Elderly Patients |
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335 | (13) |
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Elderly Sleep Support Agent Using Physical Contact Presence by Visual and Tactile Presentation |
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348 | (15) |
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Technology, Gender and COVID-19. Analysis of Perceived Health in Adults and Older People |
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363 | (20) |
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|
Maria Siberia Agullo-Tomas |
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Carmen Rodriguez-Blazquez |
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Gloria Fernandez-Mayoralas |
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Supporting Communication, Social Participation and Everyday Activities |
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MR System to Promote Social Participation of People Who Have Difficulty Going Out |
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383 | (20) |
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A Synthetic Elderly Companion Named Lois |
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403 | (15) |
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Topic-Shift Characteristics of Japanese Casual Conversations Between Elderlies and Between Youths |
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418 | (10) |
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An Expert Interview Study of IoT Wearable Technologies for an Aging Population from Product, Data, and Society Dimensions |
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428 | (10) |
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Towards Representation of Daily Living Activities by Reusing ICF Categories |
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438 | (13) |
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COVID-19 Impact of Virtual Communication During Social Isolation on Bulgarian Society |
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|
451 | (14) |
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Effect of Different Secondary Tasks Types on the Driving Safety of Older Drivers |
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|
465 | (13) |
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Data Cleaning of Binary Sensor Events in Activity Recognition by Cluster-Based Methods |
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478 | (19) |
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Author Index |
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497 | |