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E-raamat: Human-Computer Interaction. Design and Research: 15th Indian Conference, IndiaHCI 2024, Mumbai, India, November 7-9, 2024, Proceedings, Part II

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This two-volume proceedings, set CCIS 2337-2338, constitutes of the proceedings of 15th Indian Conference on Human-Computer Interaction Design and Research, IndiaHCI 2024, held in Mumbai, India, during November 79, 2024.





The 30 full papers and 12 short papers included in this volume were carefully reviewed and selected from 235 submissions. These papers belong to various tracks which have been divided between the two volumes as follows: -





Part I: Paper Track.





Part II: Game Design Track, Student Research Consortium Track; Posters and demos Track; Artworks and installations Track.
.- Track - Game Design.



.- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity
and Online Gaming Communities in India.



.- How does Games User Research measure and guide haptic experience design? A
Critical Review.



.- Gamified Pathway- A Framework for Enhancing User Journeys.



.- Dhar-Pakad - Raising awareness about cleanliness and sustainable
responsibilities through interactive board game design.



.- Branch Master: A Binary Search Tree Based Board Game.



.- Right Turn: A Cybersecurity Serious Game with a Scenario-based
Assessment.



.- Voice User Interface for Designing Inclusive Games for Children with
Visual Impairment and Sighted Pupils.



.- Gamifying Mental Well-Being Assessment: a new approach for college-going
students using the 'oxford happiness questionnaire'.



.- A Methodological Discourse on Second-Order Nature in Board Games.



.- Track - Student Research Consortium .



.- Virtual and Human Influencers: Examining the Dimensions of Authenticity,
Reliability, and Innovation in Consumer Perception.



.- Chordex: A Wearable Chorded Keyboard for Malayalam.



.-The role of social media in fostering social movements: assessing user
experience (UX) elements for effective mobilization in Bangladeshi digital
activism.



.- Key Dimensions for Human-Robot Interaction in XR for Rescue Robots.



.- User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for
Visually Impaired Group.



.- Enhancing Dining Experiences with Augmented Reality and Olfactory
Technology.



.- Exploration of Gesture-Based Text Input System for Indic Languages.



.- Integration of Social Design with ICT to Promote Sustainability.



.- Track - Posters and Demos.



.- ARoma: Augmented Reality Olfactory Menu Application.



.- Asynchronously or Synchronously?: Key Insights of Doing Co-Design of
Technology with a Vulnerable Population Online.



.- Camera-based ASL Alphabet Recognition Using Hand Landmark Features.



.- Eyecare for all, a service design approach.



.- Absent Networks: Finding Wellness Through Shared Interests.



.- Designing an Accessible Music Device for the Elderly: Enhancing Usability,
Entertainment, and Well-being.



.- Track - Artworks and Installations.



.- Raising Awareness of the Significance of Awadhi Mother Tongue among Young
Adults Via Exhibition Design.



.- Dreamcatcher - a real-time generative art studying subconscious
imageries.



.- Feeling Lonely -with 20 others: the Visualization of Loneliness Using Gen
AI and Digital Narratives.