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E-raamat: Human-Computer Interaction - INTERACT 2019: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part III

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The four-volume set LNCS 1174611749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019.The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named:

Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems.







Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I.





Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction.





Part IV: user modelling and user studies; user experience; users emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.
Interaction Design for Culture and Development II.- A contrastive study
of pre- and post-legislation interaction design for communication and action
about personal data protection in e-commerce websites.- A Study of Outbound
Automated Call Preferences for DOTS Adherence in Rural India.- Investigating
Mobile Banking in Mali: HCI Experience of 'Man in the Street.- Towards Safe
Spaces Online: A Study of Indian Matrimonial Websites.- What about my
Privacy, Habibi? Understanding Privacy Concerns and Perceptions of Users from
Different Socioeconomic Groups in the Arab World.- Interaction Design for
Culture and Development III.- An HCI Perspective on Distributed Ledger
Technologies for Peer-to-Peer Energy Trading.- Child-Generated Personas to
Aid Design across Cultures.- How Do They Use Their Smartphones: A Study on
Smartphone Usage by Indian Students.- ICT Acceptance for Information Seeking
Amongst Pre- and Postnatal Women in Urban Slums.- Sugar ka Saathi A Case
StudyDesigning Digital Self-Management Tools for People Living with Diabetes
in Pakistan.- Interaction in Public Spaces.- Design Challenges for Mobile and
Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage
Sites.- Instant Rephotography.- Personal Digital Signage for Shared Spaces.-
SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions.-
TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in
Public Exhibits.- Interaction Techniques for Writing and Drawing.- Additive
Voronoi Cursor: Dynamic Effective Areas using Additively Weighted Voronoi
Diagrams.- Investigating the Potential of EEG for Implicit Detection of
Unknown Words for Foreign Language Learning.- Search Support for Exploratory
Writing.- Visual Methods for the Design of Shape-Changing Interfaces.-
Methods for User Studies.- An Approach to Identifying What Has Gone Wrong in
a User Interaction.- Analyzing Online Videos: a Complement to Field Studiesin
Remote Locations.- Evidence Humans Provide When Explaining Data-Labeling
Decisions.- How Do Users Perceive a Design-in-Use Approach to Implementation?
A Healthcare Case.- Lifelogging in the Wild: Participant Experiences of Using
Lifelogging as a Research Tool.- Mobile HCI.- A Comparative Study of Younger
and Older Adults' Interaction with a Crowdsourcing Android TV App for
Detecting Errors in TEDx Video Subtitles.- Effect of Ambient Light on Mobile
Interaction.- Effects of Prompts on In-Situ Science Reflection on
Smartwatches.- Investigating Screen Reachability on an Articulated
Dual-Display Smartphone.- Short paper: initial recommendations for the design
of privacy management tools for smartphones.- Tilt Space: A Systematic
Exploration of Mobile Tilt for Design Purpose.- Personalization and
Recommender Systems.- I really dont know what thumbs up means:
Algorithmic Experience in Movie Recommender Algorithms.- Following wrong
suggestions: self-blame in human and computer scenario.- Personality is
Revealed During Weekends: Towards Data Minimisation for Smartphone Based
Personality Classification.- Social Influence Scale for Technology Design and
Transformation.- Using Expert Patterns in Assisted Interactive Machine
Learning: A Study in Machine Teaching.- Welcome, computer! How do
participants introduce a collaborative application during face-to-face
interaction?.- Pointing, Touch, Gesture and Speech-based Interaction
Techniques.- A Comparative Study of Pointing Techniques for Eyewear Using a
Simulated Pedestrian Environment.- Are Split Tablet Keyboards Better? A Study
of Soft Keyboard Layout and Hand Posture.- FittsFarm: Comparing Childrens
Drag-and-Drop Performance Using Finger and Stylus Input on Tablets.- Is
Bigger Better? A Fitts' Law Study on the Impact of Display Size on Touch
Performance.- WeldVUI: Establishing Speech-Based Interfaces in Industrial
Applications.- Social Networks and Social Media Interaction.- Frameworks
forStudying Social Media Interaction: A Discussion on Phenomenology and
Poststructuralism.- FriendGroupVR: Design concepts using virtual reality to
organize social network friends.- Investigating the Use of an Online
Peer-to-Peer Car Sharing Service.- You talkin' to me? A practical
attention-aware embodied agent.