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E-raamat: Human-Computer Interaction - INTERACT 2023: 19th IFIP TC13 International Conference, York, UK, August 28 - September 1, 2023, Proceedings, Part I

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The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023.

 The 71 full papers and 58  short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.
 

3D Interaction.- AHO-Guide: Automatically Guiding the Head Orientation
of a Local User in Augmented Reality to Realign the Field of View With Remote
Users.- Point- and Volume-based Multi-Object Acquisition in VR.- Using
Mid-Air Haptics to Guide Mid-Air Interactions.- Accessibility.- Brilliance
and Resilience: A New Perspective to the Challenges, Practices and Needs of
University Students with Visual Impairments in India.- Mapping Virtual
Reality Controls to Inform Design of Accessible User
Experiences.- WAM-Studio: A Web-based Digital Audio Workstation To Empower
Cochlear Implant Users.- Web Accessibility in Higher Education in Norway: To
What Extent are University Websites Accessible?.- Wesee: Digital Cultural
Heritage Interpretation for Blind and Low Vision People.- Accessibility and
Aging.- Accessibility Inspections of Mobile Applications by Professionals
with Different Expertise Levels: an Empirical Study Comparing with User
Evaluations.- Evaluating the Acceptance of a Software Application Designed to
Assist Communication for People with Parkinsons Disease.- The Relief is
Amazing: An In-situ Short Field Evaluation of a Personal Voice Assistive
Technology for a User Living with Dementia.- Towards an Automatic
Easy-to-Read Adaptation of Morphological Features in Spanish
Texts.- Accessibility for Auditory/Hearing Disabilities.- Challenges faced by
the Employed Indian DHH Community.- Haptic Auditory Feedback for Enhanced
Image Description: A Study of User Preferences and Performance.- Using Colour
and Brightness for Sound Zone Feedback.- Co-Design.- Common Objects for
Programming Workshops in Non-Formal Learning Contexts.- Engaging a project
consortium in ethics-aware design and research.- Exploring Emotions: Study of
Five Design Workshops for Generating Ideas for Emotional Self-Report
Interfaces.- Moving Away fromthe Blocks: Evaluating the Usability of
EduBlocks for Supporting Children to Transition from Block-Based
Programming.- Cybersecurity and Trust.- Dark Finance: Exploring Deceptive
Design in Investment Apps.- Elements that Influence Transparency in
Artificial Intelligent Systems - A survey.- Empowering Users: Leveraging
Interface Cues to Enhance Password Security.- Friendly Folk Advice: Exploring
Cybersecurity Information Sharing in Nigeria.- Trust in Facial Recognition
Systems: A Perspective From the Users.- Data Physicalisation and
Cross-device.- Comparing Screen-based Version Control to Augmented Artifact
Version Control for Physical Objects.- EmoClock: Communicating Real-Time
Emotional States through Data Physicalizations.- Extending User Interaction
with Mixed Reality through a Smartphone-based Controller.- Fitts Throughput
vs Empirical Throughput: A comparative study.- Eye-Free, Gesture Interaction
and Sign Language.- Developing and Evaluating a Novel Gamified Virtual
Learning Environment for ASL.- Effects of Moving Speed and Phone Location on
Eyes-Free Gesture Input with Mobile Devices.- Hap2Gest: An Eyes-free
Interaction Concept with Smartphones Using Gestures and Haptic
Feedback.-  User-Centered Evaluation of Different Configurations of a
Touchless Gestural Interface for Interactive Displays.- Haptic
interaction.- Assignment of a Vibration to a Graphical Object Induced by
Resonant Frequency.- GuidingBand: A Precise Tactile Hand Guidance System to
Aid Visual Perception.- Mid-Air Haptic Cursor for Physical Objects.- Stress
Embodied: Developing Multi-Sensory Experiences for VR Police
Training.- Healthcare applications and Self-Monitoring.- Co-designing an
eHealth Solution to Support Fibromyalgia Self-Management.- Designing Remote
Patient Monitoring Technologies for Post-Operative Home Cancer Recovery: The
Role of Reassurance.- SELFI: Evaluation of Techniques to Reduce Self-report
Fatigue by Using Facial Expression of Emotion.- Usability and Clinical
Evaluation of a Wearable TENS device for Pain Management in Patients with
Osteoarthritis of the Knee.