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E-raamat: Human-Computer Interaction - INTERACT 2023: 19th IFIP TC13 International Conference, York, UK, August 28 - September 1, 2023, Proceedings, Part II

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The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023.

 The 71 full papers and 58  short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.
 

Human-Robot Interaction.- Pedestrian Interaction with a Snow Clearing
Robot.- Robot Collaboration and Model Reliance Based on its Trust in
Human-Robot Interaction.- User Experience in Large-Scale Robot Development: A
Case Study of Mechanical and Software Teams.- Information
Visualization.- BiVis: Interactive and Progressive Visualization of Billions
(and Counting) Items.- Modeling and Assessing User Interaction in Big Data
Visualization Systems.- The Effect of Teleporting versus Room-scale Walking
for Interacting with Immersive Visualizations.- Information Visualization and
3D Interaction.- Playing with Data: An Augmented Reality Approach to Interact
with Visualizations of Industrial Process Tomography.-  Supporting
Construction and Architectural Visualization through BIM and AR/VR: A
Systematic Literature Review.- Through Space and Time: Spatio-Temporal
Visualization of MOBA Matches.- Interacting with Children.- Awayvirus: A
Playful and Tangible Approach to Improve Childrens Hygiene Habits in Family
Education.- Money from the Queen: Exploring Childrens Ideas for
Monetization in Free-to-Play Mobile Games.- Motivating Childrens Engagement
with Sleep Diaries through Storytelling.- The Peer Data Labelling System
(PDLS). A Participatory Approach to Classifying Engagement in the
Classroom.- WashWall: an Interactive Smart Mirror for Motivating Handwashing
Among Primary School Children.- Interaction with Conversational Agents
I.- Beyond Browser Online Shopping: Experience Attitude Towards Online 3D
Shopping with Conversational Agents.- Effects of Prior Experience, Gender,
and Age on Trust in a Banking Chatbot with(out) Breakdown and
Repair.- EaseOut: A Cross-Cultural Study of the Impact of a Conversation
Agent on Leaving Video Meetings Early.- Interaction with Conversational
Agents II.- An AI chat-based solution aimed to screen Postpartum
Depression.- The Impact of Gender and Personality in Human-AI Teaming: the
Case of Collaborative Question Answering.- Empirical Grounding for the
Interpretations of Natural User Interface: A Case Study on Smartpen.- Methods
for Evaluating Conversational Agents' Communicability, Acceptability and
Accessibility Degree.- Methodologies for HCI.- A Review on Mood Assessment
using Smartphones.- A close look at Citizen Science through the HCI lens: a
systematic literature review.- The Gap Between UX Literacy and UX Practices
in agile-UX Settings: A Case Study.- Model-Based UI Design and
Testing.- AdaptReview: Towards Effective Video Review using Text Summaries
and Concept Maps.- I perform my work with my body too: integrating body
representations in and with task models.- Prototyping with the IVY workbench:
Bridging Formal Methods and User-Centred Design.- Towards automated load
testing through the userinterface.- Montion Sickness, Stress and Risk
perception in 3D Environments.- Do I Run Away?: Proximity, Stress and
Discomfort in Human-Drone Interaction in Real and Virtual Environments.- Sick
in the Car, Sick in VR? Understanding how Real-World Susceptibility to
Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness.- Spatial
Augmented Reality in the Factory: Can In-Situ Projections Be Used to
Communicate Dangers and Health Risks?.- Multisensory interaction and VR
experiences.- Augmenting Indigenous Sámi Exhibition - Interactive Digital
Heritage in Museum Context.- Design Paradigms of 3D User Interfaces for VR
Exhibitions.- Multisensory Diorama: Enhancing Accessibility and Engagement in
Museums.- Museum Visitor Experiences based on Hyperspectral Image Data.