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E-raamat: Human-Computer Interaction: Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings

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The IFIP World Computer Congress (WCC) is one of the most important conferences in the area of computer science at the worldwide level and it has a federated structure, which takes into account the rapidly growing and expanding interests in this area. Informatics is rapidly changing and becoming more and more connected to a number of human and social science disciplines. Humancomputer interaction is now a mature and still dynamically evolving part of this area, which is represented in IFIP by the Technical Committee 13 on HCI. In this WCC edition it was interesting and useful to have again a Symposium on HumanComputer Interaction in order to p- sent and discuss a number of contributions in this field. There has been increasing awareness among designers of interactive systems of the importance of designing for usability, but we are still far from having products that are really usable, and usability can mean different things depending on the app- cation domain. We are all aware that too many users of current technology often feel frustrated because computer systems are not compatible with their abilities and needs in existing work practices. As designers of tomorrows technology, we have the - sponsibility of creating computer artifacts that would permit better user experience with the various computing devices, so that users may enjoy more satisfying expe- ences with information and communications technologies.

Arvustused

From the reviews:

A cutting-edge selection of contemporary human-computer interaction research appears in these 37 presentations. Each paper has an abstract, keywords, and a reference list at the end. All papers address the interface between humans and computers. Consequently, I recommend the collection to provide an overview of what is currently being considered primarily in a university setting. (Brad Reid, ACM Computing Reviews, November, 2011)

Keynote
The Power and the Puzzles of Auditory Interfaces
1(2)
Penelope M. Sanderson
Specification and Modeling
Improving the Search for User Interface Design Patterns through Typed Relationships
3(12)
Jordan Janeiro
Simone D.J. Barbosa
Thomas Springer
Alexander Schill
Contributions of Psychology to the Design of Diagnostic Decision Support Systems
15(11)
Gitte Lindgaard
Janette Folkens
Catherine Pyper
Monique Frize
Robin Walker
A Composite Task Meta-model as a Reference Model
26(13)
Steve Goschnick
Liz Sonenberg
Sandrine Balbo
Future Dining Table: Dish Recommendation Based on Dining Activity Recognition
39(11)
Tomoo Inoue
User-Centered Development
Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation
50(8)
Julia Niemann
Volker Presse
Jessika Reissland
Anja Naumann
Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain (Short Presentation)
58(12)
Daniel Sinnig
Kristina Pitula
Richard Becker
T. Radhakrishnan
Peter Forbrig
Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train) (Short Presentation)
70(10)
Waralak Vongdoiwang Siricharoen
Development of Wearable Device by Kid's Friendly Design for Kid's Safety (Short Presentation)
80(6)
Seung Hee Lee
Jahee Sohn
Atsushi Usami
Masatoshi Hamanaka
Usable Systems
Towards a Usability Coaching Method for Institutionalizing Usability in Organisations
86(12)
Asa Cajander
Elina Eriksson
Jan Gulliksen
The Focus on Usability in Testing Practices in Industry
98(12)
Marta Kristin Larusdottir
Emma Run Bjarnadottir
Jan Gulliksen
Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants
110(12)
Marco C. Pretorius
Judy van Biljon
Estelle de Kock
Supporting the Spreadsheet Idea for Interactive Database Applications
122(11)
Mario Gleichmann
Thomas Hasart
Ilvio Bruder
Peter Forbrig
Social and Cultural Problems
What Is Culture? Toward Common Understandings of Culture in HCI
133(9)
Anette Lofstrom
Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games
142(10)
Michael D. Kickmeier-Rust
Dietrich Albert
Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii
152(11)
Yin-Leng Theng
Pei Foon Teo
Phuong Huynh Truc
Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos
163(12)
Jonghak Kim
Taekwon Jang
Joonhyuk Yang
Jung-Hee Ryu
Mobile and Web Applications
Generating Exploratory Search Interfaces for the Semantic Web
175(12)
Michal Tvarozek
Maria Bielikova
Can Adaptive Interfaces Improve the Usability of Mobile Applications?
187(12)
Janet L. Wesson
Akash Singh
Bradley van Tonder
Video Game Design for Mobile Phones
199(12)
Jaime Sanchez
Matias Espinoza
Epistemology, Emotions and Personalization
EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking
211(12)
Yuqing Mao
Haifeng Shen
Chengzheng Sun
Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots
223(11)
Jeong Woo Park
Woo Hyun Kim
Won Hyong Lee
Myung Jin Chung
Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations (Short Presentation)
234(12)
Daniel Scherer
Maria de Fatima Q. Vieira
Jose Alves do N. Neto
Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings (Short Presentation)
246(9)
Vivian Hsueh-Hua Chen
Henry Been-Lirn Duh
Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization (Short Presentation)
255(10)
Mohd Afandi Md Amin
Richi Nayak
Posters
An Approach to Information Presentation Employing Game Principles and Physics Based Interaction
265(4)
Maria Bielikova
Michal Lohnicky
Daniel Svonava
Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition
269(4)
Ying Ying Huang
Experiments with Adaptable Interfaces for Elderly People
273(4)
Norbert Kuhn
Stefan Richter
Michael Schmidt
Andreas Truar
Markus Schwinn
Stefan Naumann
Markus Dick
The Practice of Interaction Design
277(4)
Ann Lantz
Artefacts as a Cultural and Collaborative Probe in Interaction Design
281(4)
Arminda Lopes
An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose
285(4)
Ming-Jen Wang
Chien-Hao Tseng
Cherng-Yeu Shen
From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt
289(4)
Yin-Leng Theng
Eng Kiat Ting
Xuehong Tao
The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance
293(4)
Mona Erfani
Magy Seif El-Nasr
David Milam
Bardia Aghabeigi
Beth Aileen Lameman
Bernhard E. Riecke
Hamid Maygoli
Sang Mah
New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback
297(4)
Zdena Lustigova
Aude Dufresne
Francois Courtemanche
Personalized Sightseeing Tours Support Using Mobile Devices
301(4)
Ricardo Anacleto
Nuno Luz
Lino Figueiredo
Reaction on a Change of User Context in Complex Mobile User Adaptive System
305(4)
Ondrej Krejcar
Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?
309(4)
Becky Sue Parton
Robert Hancock
John Dawson
Author Index 313