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The Power and the Puzzles of Auditory Interfaces |
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1 | (2) |
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Specification and Modeling |
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Improving the Search for User Interface Design Patterns through Typed Relationships |
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3 | (12) |
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Contributions of Psychology to the Design of Diagnostic Decision Support Systems |
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15 | (11) |
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A Composite Task Meta-model as a Reference Model |
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26 | (13) |
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Future Dining Table: Dish Recommendation Based on Dining Activity Recognition |
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39 | (11) |
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User-Centered Development |
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Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation |
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50 | (8) |
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Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain (Short Presentation) |
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58 | (12) |
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Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train) (Short Presentation) |
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70 | (10) |
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Waralak Vongdoiwang Siricharoen |
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Development of Wearable Device by Kid's Friendly Design for Kid's Safety (Short Presentation) |
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80 | (6) |
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Towards a Usability Coaching Method for Institutionalizing Usability in Organisations |
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86 | (12) |
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The Focus on Usability in Testing Practices in Industry |
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98 | (12) |
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Marta Kristin Larusdottir |
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Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants |
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110 | (12) |
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Supporting the Spreadsheet Idea for Interactive Database Applications |
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122 | (11) |
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Social and Cultural Problems |
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What Is Culture? Toward Common Understandings of Culture in HCI |
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133 | (9) |
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Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games |
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142 | (10) |
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Michael D. Kickmeier-Rust |
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Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii |
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152 | (11) |
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Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos |
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163 | (12) |
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Mobile and Web Applications |
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Generating Exploratory Search Interfaces for the Semantic Web |
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175 | (12) |
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Can Adaptive Interfaces Improve the Usability of Mobile Applications? |
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187 | (12) |
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Video Game Design for Mobile Phones |
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199 | (12) |
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Epistemology, Emotions and Personalization |
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EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking |
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211 | (12) |
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Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots |
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223 | (11) |
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Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations (Short Presentation) |
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234 | (12) |
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Maria de Fatima Q. Vieira |
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Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings (Short Presentation) |
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246 | (9) |
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Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization (Short Presentation) |
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255 | (10) |
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An Approach to Information Presentation Employing Game Principles and Physics Based Interaction |
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265 | (4) |
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Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition |
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269 | (4) |
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Experiments with Adaptable Interfaces for Elderly People |
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273 | (4) |
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The Practice of Interaction Design |
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277 | (4) |
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Artefacts as a Cultural and Collaborative Probe in Interaction Design |
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281 | (4) |
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An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose |
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285 | (4) |
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From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt |
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289 | (4) |
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The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance |
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293 | (4) |
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New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback |
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297 | (4) |
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Personalized Sightseeing Tours Support Using Mobile Devices |
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301 | (4) |
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Reaction on a Change of User Context in Complex Mobile User Adaptive System |
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305 | (4) |
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Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible? |
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309 | (4) |
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Author Index |
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313 | |