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1 Introduction: Immersion as `Perceptual Embodiment' |
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1 | (40) |
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The Paradox of `Presence' in Immersive Theatres |
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7 | (4) |
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Towards Reconciling the Problem of the Spectator's Presence `Elsewhere' |
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11 | (5) |
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Cognitive Studies, Theatre Scholarship and `Neuromania' |
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16 | (5) |
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21 | (9) |
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30 | (11) |
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2 Proto-Immersive Discourse and the `Theatrical Condition' |
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41 | (32) |
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Introduction: Bodily Denial in Art Theory |
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41 | (1) |
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Friedian/Diderotian Anti-theatricality |
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42 | (6) |
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`Entering' Paintings: Absorptive and Theatrical Immersion |
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48 | (6) |
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Immersed Bodies as `Laboratories of Doubt': Catherine |
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Richards, Carsten Holler, Lundahl &' Seitl |
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54 | (1) |
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Intersensory Conflict: Catherine Richards' Installations |
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55 | (4) |
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Staging Perplexity: Carsten Holler's Umkehrbrille, The Pinocchio Effect and The Forests |
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59 | (5) |
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Immersant-as-'Situated Self: Lundahl & Seitl's Symphony of a Missing Room (2009-2014) |
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64 | (1) |
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65 | (3) |
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68 | (5) |
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3 The Immersive Promise of Becoming [ with] the Other Body |
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73 | (26) |
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73 | (2) |
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`Immersive' and `Immersion': Etymologies and Interdisciplinary Definitions |
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75 | (1) |
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Conceptualizing Immersed Bodies in Performance |
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76 | (3) |
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Immersed Bodies as a `Theatrical' Problem |
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79 | (3) |
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Immersive Technologies: Genealogies and Ontologies of `Immersion' in Media Theory |
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82 | (2) |
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Immersion as `Totalization' |
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84 | (2) |
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`Prioritizing' or Transcending Bodies'?: `Immersion' in the Virtual |
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86 | (5) |
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91 | (4) |
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95 | (4) |
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4 Body-Swapping: Self-Attribution and Body Transfer Illusions (BTIs) |
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99 | (60) |
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Introduction: If I Were You |
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99 | (4) |
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The Narratological Problem: A Survey of Body-Swapping in Fiction and Its Correlates in Digital Culture |
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103 | (5) |
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Actual and Virtual Body-Swapping: Out-of-Body Experiences (OBEs) and Subtle Bodies-as-Self Model |
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108 | (3) |
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The Philosophical Problem: Bodies of `Certainty'? |
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111 | (2) |
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The Expanded Umwelt: Adapting and Referring Human Sensations to Non-Human Others |
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113 | (4) |
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`Knowing' Neuroatypical and Self-Effacing Bodies'? |
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117 | (2) |
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The Physical Problem: Historic Body Illusions and `Proprioception' |
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119 | (1) |
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Proprioception, Phantom Limb Pain (PLP) and Selfhood |
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119 | (5) |
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The Rubber Hand Illusion (RHI): Intersensory Bias and Proprioceptive Drift |
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124 | (11) |
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Risk: Cyber-Therapy, Self-Protection and Virtual Proxies |
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135 | (2) |
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137 | (7) |
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144 | (15) |
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5 `Empathy Activism' and Bodying Difference in Postdigital Culture: Jane Gauntlett's In My Shoes and BeAnotherLab's The Machine to Be Another |
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159 | (28) |
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Introduction: VR Performance |
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159 | (3) |
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VR Auto-phenomenology: Mislocalized Sensation as Applied Perceptual Immersion |
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162 | (2) |
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Jane Gauntlett's In My Shoes: Origins |
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164 | (7) |
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Mentoring and Facilitation--First-Person Immersion and Person-Centred Planning (PCP) |
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171 | (3) |
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BeAnotherLab: The Machine to Be Another & the Library of Ourselves |
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174 | (4) |
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Conclusion: `Empathy', the sine qua non of Morality? |
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178 | (5) |
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183 | (4) |
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6 Touching with a Virtualized Hand: Analogue's Transports |
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187 | (30) |
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Introduction: Immersion and Tremor |
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187 | (2) |
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Transports: The Experience |
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189 | (2) |
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191 | (5) |
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Action Research: Transports Research & Development Process |
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196 | (5) |
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201 | (2) |
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203 | (4) |
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Evidence Gathering/Evaluation |
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207 | (3) |
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210 | (4) |
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214 | (3) |
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7 The Suffering Avatar: Vicarity and Resistance in Body-Tracked Multiplayer Gaming |
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217 | (24) |
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Introduction: Hvper-Intercorporeality and Immersion in Anvio's City Z (2017-) |
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217 | (4) |
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Virtualized Distress: Immersive Synchrony in Videogames and Beyond |
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221 | (9) |
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System Failure: Uncanny Avatars and Glitches as a Site of Recuperation |
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230 | (3) |
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233 | (1) |
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234 | (7) |
Conclusion: The Theft of the Dragon Sabre---Bodies at Risk in Digital Reality |
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241 | (6) |
Index |
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247 | |