Muutke küpsiste eelistusi

E-raamat: Indie Video Game Development Work: Innovation in the Creative Economy

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 13-Jun-2020
  • Kirjastus: Springer Nature Switzerland AG
  • Keel: eng
  • ISBN-13: 9783030455453
  • Formaat - EPUB+DRM
  • Hind: 147,58 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: EPUB+DRM
  • Ilmumisaeg: 13-Jun-2020
  • Kirjastus: Springer Nature Switzerland AG
  • Keel: eng
  • ISBN-13: 9783030455453

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry. The video game industry is an exemplary entrepreneurial high growth industry that combines digital media, cinematographic representations and interactive gaming technologies, and uses global digital distribution channels to reach local gaming communities. The study examines a number of issues, concerns, challenges, and opportunities that indie developers are handling as part of their development work. The love of gaming and video games more specifically is the shared and unifying force of both so-called Triple-A developers and the indie developer community. Still, issues such as how to raise financial capital or otherwise fund the development work, or how to optimize the return on investment when video games are released on digital platforms are issues that indie developers need to cope with. The study is theoretically framed as a case of an innovation-led sector of the economy, yet being anchored in the Swedish welfare state model, wherein e.g., free tertiary education and social insurances and health case at low cost are provided and supportive of enterprising. 

This book will be valuable reading for academics working in the fields of knowledge management, innovation, and the creative economy.



1 The Ethnographer's Dilemma: To Understand a World That Is Not Your Own While Avoiding to Misrepresenting It
1(34)
Part I Theoretical Perspectives
35(70)
2 Governing Innovation-Led Economies: The Role of Business Creation and Creativity
37(42)
3 The Passionate Worker and Deeply Meaningful Work
79(26)
Part II The Empirical Material
105(140)
4 Who Is an Indie Developer? Sorting Out the Categories
107(22)
5 Social Norms in the Developer Community: The Ambiguity of Money-Making
129(24)
6 In the Venture Capital Market: Raising Funds and Dealing with Investors and Financiers
153(32)
7 Expanding the Video Game Concept: The Perceptual and Epistemological Bases of the Digital Objects
185(34)
8 Passionate Production in the Shadow of the Market: The Prospects of Innovation-Led Growth
219(26)
Index 245
Alexander Styhre, Ph.D. is chair of management and organization, Dept. of Business Administration, School of Business, Economics and Law, University of Gothenburg, Sweden. Styhre has published widely in the field of organization and his work has appeared in Journal of Management Studies, Organization Studies, and Academy of Management Review.