About the Author |
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xv | |
Introduction |
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xvii | |
Part I: Design |
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1 | (84) |
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Chapter 1 Refining Your Idea |
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3 | (14) |
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4 | (1) |
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Cool Features not = to a Good App |
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5 | (3) |
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Compare with Your Competition |
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8 | (1) |
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What You're Really Saying |
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9 | (1) |
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10 | (1) |
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11 | (1) |
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12 | (1) |
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12 | (2) |
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Ask Friends and Family for Feedback |
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13 | (1) |
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Go to Local Events for Your Target Audience |
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13 | (1) |
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Interpreting User Feedback |
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14 | (1) |
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15 | (2) |
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17 | (8) |
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What Your Website Should Have |
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18 | (2) |
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20 | (1) |
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20 | (1) |
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20 | (1) |
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21 | (1) |
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21 | (4) |
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Chapter 3 Idea Validation |
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25 | (8) |
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26 | (2) |
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27 | (1) |
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Give Readers a Call to Action |
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27 | (1) |
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27 | (1) |
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28 | (5) |
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28 | (1) |
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Ask Subscribers Questions |
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28 | (1) |
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29 | (1) |
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How to Create Your Own Survey |
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29 | (1) |
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30 | (1) |
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The Questions You Should be Asking |
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30 | (3) |
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Chapter 4 Business Models |
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33 | (6) |
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34 | (2) |
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34 | (1) |
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35 | (1) |
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36 | (1) |
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36 | (1) |
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37 | (1) |
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37 | (2) |
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39 | (8) |
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40 | (3) |
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40 | (1) |
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41 | (2) |
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43 | (1) |
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44 | (1) |
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45 | (2) |
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Chapter 6 Planning Your App |
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47 | (12) |
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48 | (3) |
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51 | (4) |
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Stick to Apple's Gesture Guidelines |
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54 | (1) |
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55 | (4) |
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55 | (1) |
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56 | (1) |
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57 | (2) |
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Chapter 7 User Experience Design |
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59 | (16) |
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Wait, What Is a UX Designer? |
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61 | (3) |
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64 | (3) |
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67 | (2) |
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68 | (1) |
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68 | (1) |
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69 | (1) |
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69 | (10) |
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69 | (2) |
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71 | (1) |
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72 | (1) |
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73 | (1) |
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73 | (1) |
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74 | (1) |
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Chapter 8 Case Study: Scribe |
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75 | (4) |
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Chapter 9 Design Personality |
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79 | (6) |
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80 | (1) |
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81 | (2) |
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Seek Critique and Feedback |
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83 | (1) |
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83 | (2) |
Part II: Development |
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85 | (54) |
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Chapter 10 Funding Sources |
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87 | (10) |
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88 | (2) |
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88 | (1) |
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88 | (1) |
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89 | (1) |
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90 | (2) |
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91 | (1) |
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91 | (1) |
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91 | (1) |
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Investors (Venture Capitalists) |
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92 | (2) |
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92 | (1) |
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93 | (1) |
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93 | (1) |
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94 | (3) |
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94 | (1) |
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94 | (1) |
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95 | (2) |
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Chapter 11 Case Study: Applits |
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97 | (6) |
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The Importance of Constant Feedback |
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101 | (2) |
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Chapter 12 Development Methods |
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103 | (10) |
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103 | (4) |
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104 | (1) |
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104 | (1) |
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How to Get Started (Programming) |
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105 | (1) |
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How to Get Started (with Graphic Design) |
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106 | (1) |
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107 | (2) |
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107 | (1) |
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108 | (1) |
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108 | (1) |
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109 | (4) |
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110 | (1) |
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110 | (1) |
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111 | (2) |
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Chapter 13 Hiring Developers |
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113 | (14) |
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113 | (6) |
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Determining a Payment Method |
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113 | (3) |
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Determining Where to List Your Job |
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116 | (1) |
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117 | (2) |
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119 | (1) |
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119 | (3) |
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122 | (5) |
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122 | (1) |
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123 | (1) |
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124 | (3) |
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127 | (6) |
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127 | (3) |
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128 | (1) |
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128 | (1) |
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129 | (1) |
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130 | (1) |
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130 | (3) |
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133 | (6) |
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134 | (1) |
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135 | (2) |
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Getting Your App on People's Devices |
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137 | (2) |
Part III: Deployment |
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139 | (78) |
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Chapter 16 Pre-Launch Marketing |
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141 | (2) |
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Chapter 17 App Store Listing |
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143 | (10) |
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143 | (2) |
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144 | (1) |
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144 | (1) |
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144 | (1) |
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144 | (1) |
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145 | (1) |
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145 | (1) |
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145 | (1) |
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145 | (1) |
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146 | (1) |
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146 | (2) |
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147 | (1) |
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148 | (1) |
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148 | (2) |
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150 | (3) |
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153 | (8) |
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153 | (1) |
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154 | (3) |
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155 | (1) |
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155 | (2) |
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Choosing an Email Service |
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157 | (1) |
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158 | (3) |
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159 | (1) |
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159 | (1) |
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159 | (1) |
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160 | (1) |
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160 | (1) |
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161 | (10) |
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161 | (2) |
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163 | (1) |
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164 | (2) |
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How Often You Should Post |
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166 | (1) |
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Gaining Followers/Subscribers |
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167 | (1) |
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168 | (1) |
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Assessing Your Social Media |
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169 | (2) |
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Chapter 20 Online Community |
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171 | (10) |
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They Can Direct Development |
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171 | (2) |
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It Fosters Relationships Between Users |
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172 | (1) |
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172 | (1) |
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They Will Promote Your App |
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172 | (1) |
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173 | (1) |
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How to Build an Online Community |
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174 | (1) |
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Answering Questions Online |
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174 | (2) |
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176 | (1) |
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Partnering with Other Pages |
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177 | (2) |
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177 | (1) |
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Partner with the Press and Media |
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177 | (1) |
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Guest Post on Other Websites |
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178 | (1) |
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Automate Everything You Can |
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178 | (1) |
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178 | (1) |
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179 | (6) |
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Guiding Feature Development |
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179 | (1) |
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180 | (1) |
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Chapter 21 Case Study: Everest |
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181 | (4) |
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185 | (8) |
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186 | (1) |
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187 | (1) |
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187 | (1) |
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188 | (3) |
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188 | (3) |
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191 | (2) |
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193 | (10) |
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Tips for Contacting the Press |
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194 | (2) |
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196 | (3) |
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199 | (2) |
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201 | (2) |
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Chapter 24 Advertising Space |
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203 | (6) |
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205 | (3) |
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206 | (1) |
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206 | (1) |
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206 | (1) |
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The Price (Especially If It's Free) |
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207 | (1) |
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208 | (1) |
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Chapter 25 Discounts and Promotions |
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209 | (8) |
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Standard Discount Campaign |
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209 | (1) |
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210 | (1) |
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210 | (2) |
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How to Run Your Free-For-a-Day Promotion |
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211 | (1) |
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212 | (5) |
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Places to Give Away Codes |
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213 | (4) |
Appendix: In Closing |
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217 | (2) |
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217 | (2) |
Index |
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219 | |