Introduction |
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2 | (1) |
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5 | (36) |
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Chapter 1 Welcome to Java |
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What Is Java, and Why Is It So Great? |
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8 | (3) |
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8 | (1) |
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9 | (1) |
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10 | (1) |
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10 | (1) |
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Java versus Other Languages |
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11 | (1) |
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Important Features of the Java Language |
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12 | (3) |
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13 | (1) |
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14 | (1) |
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On the Downside: Java's Weaknesses |
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15 | (1) |
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16 | (2) |
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18 | (1) |
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Chapter 2 Installing and Using Java Tools |
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19 | (14) |
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Downloading and Installing the Java Development Kit |
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20 | (4) |
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20 | (1) |
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21 | (1) |
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21 | (1) |
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22 | (2) |
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Usingjava's Command-Line Tools |
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24 | (6) |
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24 | (1) |
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Compiling more than one file |
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25 | (1) |
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Usingjava compiler options |
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26 | (2) |
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28 | (1) |
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28 | (2) |
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30 | (3) |
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Chapter 3 Working with TextPad |
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33 | (8) |
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Downloading and Installing TextPad |
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33 | (2) |
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35 | (2) |
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37 | (1) |
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38 | (3) |
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BOOK 2 PROGRAMMING BASICS |
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41 | (198) |
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Chapter 1 Java Programming Basics |
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43 | (20) |
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Looking at the Infamous Hello, World! Program |
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44 | (3) |
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47 | (2) |
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49 | (3) |
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49 | (1) |
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50 | (2) |
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52 | (1) |
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53 | (1) |
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54 | (2) |
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54 | (1) |
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54 | (1) |
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55 | (1) |
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Introducing Object-Oriented Programming |
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56 | (5) |
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Understanding classes and objects |
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56 | (1) |
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Understanding static methods |
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56 | (1) |
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Creating an object from a class |
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57 | (1) |
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Viewing a program that uses an object |
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58 | (2) |
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60 | (1) |
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Importing Java API Classes |
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61 | (2) |
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Chapter 2 Working with Variables and Data Types |
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63 | (36) |
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64 | (4) |
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Declaring two or more variables in one statement |
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65 | (1) |
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Declaring class variables |
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65 | (1) |
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Declaring instance variables |
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66 | (1) |
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Declaring local variables |
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67 | (1) |
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68 | (2) |
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Initializing variables with assignment statements |
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69 | (1) |
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Initializing variables with initializers |
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70 | (1) |
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Using Final Variables (Constants) |
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70 | (1) |
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Working with Primitive Data Types |
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71 | (10) |
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72 | (2) |
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74 | (2) |
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76 | (1) |
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77 | (1) |
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78 | (1) |
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78 | (2) |
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Using inferred variable types |
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80 | (1) |
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81 | (4) |
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Declaring and initializing strings |
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82 | (1) |
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82 | (1) |
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Converting primitives to strings |
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83 | (1) |
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Converting strings to primitives |
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84 | (1) |
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Converting and Casting Numeric Data |
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85 | (2) |
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85 | (1) |
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86 | (1) |
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87 | (1) |
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87 | (2) |
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89 | (1) |
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Printing Data with System.out |
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90 | (3) |
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Using standard input and output streams |
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91 | (1) |
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Using System.out and System.err |
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92 | (1) |
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Getting Input with the Scanner Class |
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93 | (3) |
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Importing the Scanner class |
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94 | (1) |
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Declaring and creating a Scanner object |
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94 | (1) |
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94 | (2) |
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Getting Input with the JOptionPane Class |
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96 | (2) |
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Using enum to Create Your Own Data Types |
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98 | (1) |
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Chapter 3 Working with Numbers and Expressions |
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99 | (30) |
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Working with Arithmetic Operators |
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99 | (3) |
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102 | (2) |
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104 | (1) |
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Using the Unary Plus and Minus Operators |
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105 | (1) |
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Using Increment and Decrement Operators |
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106 | (2) |
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Using the Assignment Operator |
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108 | (2) |
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Using Compound Assignment Operators |
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110 | (1) |
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111 | (10) |
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Using constants of the Math class |
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112 | (1) |
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Working with mathematical functions |
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113 | (3) |
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116 | (3) |
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119 | (2) |
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121 | (2) |
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Recognizing Weird Things about Java Math |
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123 | (6) |
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123 | (1) |
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124 | (1) |
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125 | (4) |
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129 | (22) |
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Using Simple Boolean Expressions |
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130 | (2) |
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132 | (10) |
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132 | (3) |
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135 | (1) |
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136 | (4) |
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140 | (2) |
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Using Mr. Spock's Favorite Operators (Logical Ones, of Course) |
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142 | (6) |
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142 | (2) |
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Using the & and && operators |
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144 | (1) |
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Using the | and || operators |
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145 | (1) |
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146 | (1) |
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Combining logical operators |
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147 | (1) |
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Using the Conditional Operator |
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148 | (1) |
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149 | (2) |
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Chapter 5 Going Around in Circles (Or, Using Loops) |
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151 | (28) |
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Using Your Basic while Loop |
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152 | (2) |
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152 | (1) |
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152 | (2) |
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154 | (1) |
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154 | (4) |
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Letting the user decide when to quit |
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156 | (1) |
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Letting the user decide in another way |
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157 | (1) |
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Using the continue Statement |
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158 | (1) |
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159 | (2) |
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Validating Input from the User |
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161 | (3) |
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Using the Famous for Loop |
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164 | (9) |
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Understanding the formal format of the for loop |
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164 | (2) |
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Scoping out the counter variable |
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166 | (1) |
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167 | (1) |
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168 | (1) |
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Using for loops without bodies |
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169 | (1) |
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Ganging up your expressions |
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170 | (2) |
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172 | (1) |
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Breaking and continuing your for loops |
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172 | (1) |
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173 | (6) |
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174 | (1) |
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174 | (5) |
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Chapter 6 Pulling a Switcheroo |
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179 | (18) |
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Battling else-if Monstrosities |
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179 | (4) |
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Viewing an example else-if program |
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180 | (1) |
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Creating a better version of the example program |
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181 | (2) |
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Using the switch Statement |
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183 | (4) |
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Viewing a boring switch example, complete with flowchart |
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184 | (2) |
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Putting if statements inside switch statements |
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186 | (1) |
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187 | (1) |
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Intentionally Leaving Out a Break Statement |
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188 | (4) |
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192 | (1) |
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Enhanced Switch Features with Java 13 |
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193 | (4) |
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Chapter 7 Adding Some Methods to Your Madness |
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197 | (20) |
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198 | (1) |
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The Basics of Making Methods |
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198 | (5) |
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200 | (1) |
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201 | (2) |
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Methods That Return Values |
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203 | (7) |
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Declaring the method's return type |
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203 | (1) |
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Using the return statement to return the value |
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204 | (1) |
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Using a method that returns a type |
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205 | (1) |
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You gotta have a proper return statement |
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205 | (2) |
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Trying another version of theguessing-game program |
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207 | (3) |
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Methods That Take Parameters |
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210 | (7) |
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211 | (1) |
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212 | (1) |
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Understanding pass-by-value |
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213 | (1) |
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Trying yet another version of the guessing-game program |
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214 | (3) |
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Chapter 8 Handling Exceptions |
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217 | (22) |
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218 | (3) |
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219 | (1) |
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220 | (1) |
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221 | (3) |
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222 | (1) |
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222 | (2) |
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Handling Exceptions with a Preemptive Strike |
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224 | (2) |
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Catching All Exceptions at Once |
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226 | (1) |
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Displaying the Exception Message |
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227 | (1) |
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228 | (3) |
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Handling Checked Exceptions |
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231 | (5) |
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Viewing the catch-or-throw compiler error |
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232 | (1) |
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Catching FileNotFoundException |
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232 | (1) |
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Throwing the FileNotFoundException |
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233 | (1) |
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Throwing an exception from main |
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234 | (1) |
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234 | (2) |
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Throwing Your Own Exceptions |
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236 | (3) |
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BOOK 3 OBJECT-ORIENTED PROGRAMMING |
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239 | (142) |
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Chapter 1 Understanding Object-Oriented Programming |
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241 | (14) |
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What Is Object-Oriented Programming? |
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242 | (1) |
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243 | (4) |
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243 | (1) |
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244 | (1) |
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245 | (1) |
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246 | (1) |
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Understanding the Life Cycle of an Object |
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247 | (1) |
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Working with Related Classes |
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248 | (2) |
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248 | (1) |
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249 | (1) |
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Designing a Program with Objects |
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250 | (1) |
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Diagramming Classes with UML |
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251 | (4) |
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252 | (1) |
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253 | (2) |
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Chapter 2 Making Your Own Classes |
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255 | (20) |
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256 | (3) |
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256 | (1) |
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Knowing what goes in the class body |
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257 | (1) |
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258 | (1) |
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259 | (2) |
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259 | (1) |
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Understanding instance methods |
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260 | (1) |
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261 | (1) |
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Using Getters and Setters |
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261 | (3) |
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264 | (2) |
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266 | (4) |
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Creating basic constructors |
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266 | (1) |
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Creating default constructors |
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267 | (1) |
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Calling other constructors |
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268 | (2) |
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Finding More Uses for the this Keyword |
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270 | (1) |
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271 | (2) |
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273 | (2) |
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Chapter 3 Working with Statics |
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275 | (10) |
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Understanding Static Fields and Methods |
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275 | (1) |
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Working with Static Fields |
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276 | (1) |
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277 | (1) |
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278 | (3) |
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281 | (1) |
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Using Static Initializers |
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282 | (3) |
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Chapter 4 Using Subclasses and Inheritance |
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285 | (22) |
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285 | (4) |
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Motorcycles, trains, and automobiles |
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287 | (1) |
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287 | (1) |
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288 | (1) |
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288 | (1) |
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289 | (2) |
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291 | (1) |
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292 | (1) |
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Using this and super in Your Subclasses |
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293 | (1) |
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Understanding Inheritance and Constructors |
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294 | (1) |
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295 | (2) |
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296 | (1) |
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296 | (1) |
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297 | (2) |
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Determining an Objects Type |
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299 | (1) |
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300 | (2) |
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Creating Custom Exceptions |
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302 | (5) |
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Tracing the Throwable hierarchy |
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302 | (2) |
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Creating an exception class |
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304 | (1) |
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Throwing a custom exception |
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305 | (2) |
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Chapter 5 Using Abstract Classes and Interfaces |
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307 | (16) |
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307 | (3) |
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310 | (4) |
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Creating a basic interface |
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311 | (1) |
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Implementing an interface |
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312 | (1) |
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Using an interface as a type |
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313 | (1) |
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More Things You Can Do with Interfaces |
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314 | (6) |
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Adding fields to an interface |
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314 | (1) |
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315 | (1) |
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Using interfaces for callbacks |
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316 | (4) |
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Using Additional Interface Method Types |
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320 | (3) |
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Chapter 6 Using the Object and Class Classes |
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323 | (26) |
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The Mother of All Classes: Object |
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323 | (4) |
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Every object is an Object |
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324 | (1) |
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324 | (1) |
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Methods of the Object class |
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325 | (1) |
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Primitives aren't objects |
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326 | (1) |
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327 | (3) |
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327 | (1) |
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328 | (2) |
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330 | (6) |
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331 | (1) |
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Overriding the equals method |
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332 | (4) |
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336 | (10) |
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Implementing the clone method |
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336 | (3) |
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Using clone to create a shallow copy |
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339 | (2) |
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341 | (5) |
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346 | (3) |
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Chapter 7 Using Inner Classes, Anonymous Classes, and Lambda Expressions |
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349 | (12) |
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350 | (4) |
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Understanding inner classes |
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350 | (1) |
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351 | (3) |
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Using Static Inner Classes |
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354 | (1) |
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Using Anonymous Inner Classes |
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355 | (4) |
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Creating an anonymous class |
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356 | (1) |
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Creating a program with an anonymous class |
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357 | (2) |
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359 | (2) |
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Chapter 8 Working with Packages and the Java Module System |
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361 | (20) |
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362 | (4) |
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Importing classes and packages |
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362 | (1) |
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Creating your own packages |
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363 | (2) |
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365 | (1) |
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Putting Your Classes in a JAR File |
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366 | (4) |
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366 | (1) |
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367 | (1) |
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Adding a jar to your classpath |
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368 | (1) |
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Running a program directly from an archive |
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369 | (1) |
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Using Javadoc to Document Your Classes |
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370 | (5) |
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371 | (2) |
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Using the javadoc command |
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373 | (1) |
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374 | (1) |
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Using the Java Module System |
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375 | (6) |
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376 | (1) |
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The module-info.java file |
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377 | (1) |
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Setting up folders for a module |
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378 | (1) |
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379 | (1) |
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Creating a modular JAR file |
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379 | (1) |
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Running a modular JAR file |
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380 | (1) |
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BOOK 4 STRINGS, ARRAYS, AND COLLECTIONS |
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381 | (100) |
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Chapter 1 Working with Strings |
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383 | (18) |
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384 | (2) |
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386 | (9) |
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Finding the length of a string |
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388 | (1) |
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Making simple string modifications |
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389 | (1) |
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Extracting characters from a string |
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389 | (1) |
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Extracting substrings from a string |
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390 | (2) |
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392 | (2) |
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Replacing parts of a string |
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394 | (1) |
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Using the StringBuilder and StringBuffer Classes |
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395 | (4) |
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Creating a StringBuilder object |
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396 | (1) |
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Using StringBuilder methods |
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396 | (2) |
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Viewing a StringBuilder example |
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398 | (1) |
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Using the CharSequence Interface |
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399 | (2) |
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401 | (44) |
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401 | (1) |
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402 | (2) |
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404 | (1) |
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Using for Loops with Arrays |
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404 | (1) |
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Solving Homework Problems with Arrays |
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405 | (3) |
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Using the Enhanced for Loop |
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408 | (1) |
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Using Arrays with Methods |
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409 | (1) |
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410 | (1) |
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Using Two-Dimensional Arrays |
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411 | (6) |
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Creating a two-dimensional array |
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412 | (1) |
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Accessing two-dimensional array elements |
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413 | (1) |
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Initializing a two-dimensional array |
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414 | (1) |
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415 | (1) |
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Going beyond two dimensions |
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416 | (1) |
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Working with a Fun but Complicated Example: A Chessboard |
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417 | (8) |
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425 | (6) |
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426 | (1) |
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427 | (1) |
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428 | (1) |
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429 | (1) |
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429 | (1) |
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Converting arrays to strings |
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430 | (1) |
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Chapter 3 Using the Array List Class |
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431 | (1) |
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Understanding the ArrayList Class |
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432 | (3) |
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Creating an ArrayList Object |
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435 | (1) |
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436 | (1) |
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437 | (1) |
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438 | (1) |
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438 | (2) |
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440 | (2) |
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442 | (3) |
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Chapter 4 Using the LinkedList Class |
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445 | (12) |
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Understanding the LinkedList Class |
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446 | (4) |
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450 | (1) |
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Adding Items to a LinkedList |
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450 | (2) |
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Retrieving Items from a LinkedList |
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452 | (2) |
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Updating LinkedList Items |
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454 | (1) |
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Removing LinkedList Items |
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455 | (2) |
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Chapter 5 Creating Generic Collection Classes |
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457 | (14) |
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458 | (1) |
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459 | (2) |
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461 | (3) |
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Using Wildcard-Type Parameters |
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464 | (2) |
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466 | (5) |
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Chapter 6 Using Bulk Data Operations with Collections |
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471 | (10) |
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Looking At a Basic Bulk Data Operation |
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473 | (2) |
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Looking Closer at the Stream Interface |
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475 | (3) |
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478 | (3) |
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BOOK 5 PROGRAMMING TECHNIQUES |
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481 | (132) |
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Chapter 1 Programming Threads |
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483 | (28) |
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484 | (1) |
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485 | (3) |
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Understanding the Thread class |
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485 | (1) |
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Extending the Thread class |
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486 | (2) |
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Creating and starting a thread |
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488 | (1) |
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Implementing the Runnable Interface |
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488 | (5) |
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Using the Runnable interface |
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489 | (1) |
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Creating a class that implements Runnable |
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489 | (2) |
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Using the CountDownApp class |
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491 | (2) |
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Creating Threads That Work Together |
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493 | (4) |
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497 | (2) |
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|
499 | (4) |
|
|
503 | (2) |
|
Coping with Threadus Interruptus |
|
|
505 | (6) |
|
Finding out whether you've been interrupted |
|
|
505 | (1) |
|
|
506 | (5) |
|
Chapter 2 Using Regular Expressions |
|
|
511 | (18) |
|
Creating a Program for Experimenting with Regular Expressions |
|
|
512 | (3) |
|
Performing Basic Character Matching |
|
|
515 | (9) |
|
Matching single characters |
|
|
515 | (1) |
|
Using predefined character classes |
|
|
515 | (3) |
|
Using custom character classes |
|
|
518 | (1) |
|
|
519 | (1) |
|
|
520 | (1) |
|
Matching multiple characters |
|
|
520 | (1) |
|
|
521 | (1) |
|
Using parentheses to group characters |
|
|
522 | (1) |
|
|
523 | (1) |
|
Using Regular Expressions in Java Programs |
|
|
524 | (5) |
|
Understanding the String problem |
|
|
524 | (1) |
|
Using regular expressions with the String class |
|
|
525 | (1) |
|
Using the Pattern and Matcher classes |
|
|
526 | (3) |
|
Chapter 3 Using Recursion |
|
|
529 | (16) |
|
Calculating the Classic Factorial Example |
|
|
529 | (3) |
|
The nonrecursive solution |
|
|
530 | (1) |
|
|
530 | (2) |
|
|
532 | (4) |
|
Writing Your Own Sorting Routine |
|
|
536 | (9) |
|
Understanding how Quicksort works |
|
|
536 | (1) |
|
|
537 | (1) |
|
Using the partition method |
|
|
538 | (2) |
|
|
540 | (5) |
|
Chapter 4 Working with Dates and Times |
|
|
545 | (22) |
|
Pondering How Time is Represented |
|
|
546 | (1) |
|
Picking the Right Date and Time Class for Your Application |
|
|
547 | (1) |
|
Using the now Method to Create a Date-Time Object |
|
|
548 | (2) |
|
Using the parse Method to Create a Date-Time Object |
|
|
550 | (1) |
|
Using the of Method to Create a Date-Time Object |
|
|
551 | (3) |
|
Using the Month enumeration |
|
|
552 | (1) |
|
|
553 | (1) |
|
Using the ZoneOffset class |
|
|
554 | (1) |
|
Looking Closer at the LocalDate Class |
|
|
554 | (2) |
|
Extracting Information About a Date |
|
|
556 | (1) |
|
|
557 | (1) |
|
|
558 | (2) |
|
|
560 | (2) |
|
Looking at a Fun Birthday Calculator |
|
|
562 | (5) |
|
Chapter 5 IoT Programming with Raspberry Pi |
|
|
567 | (46) |
|
Introducing the Raspberry Pi |
|
|
568 | (2) |
|
Setting Up a Raspberry Pi |
|
|
570 | (1) |
|
InstallingJava on a Raspberry Pi |
|
|
571 | (1) |
|
Installing the Pi4J Library |
|
|
572 | (1) |
|
Configuring the Geany Integrated Development Environment for Java Development |
|
|
572 | (2) |
|
|
574 | (2) |
|
Connecting an LED to a GPIO Port |
|
|
576 | (5) |
|
Building a Raspberry Pi LED Circuit |
|
|
581 | (1) |
|
|
581 | (1) |
|
|
582 | (1) |
|
Examining the Pi4J Library |
|
|
582 | (1) |
|
|
583 | (1) |
|
Instantiating a GpioController |
|
|
584 | (1) |
|
|
584 | (3) |
|
Controlling the Pin State |
|
|
587 | (2) |
|
|
589 | (4) |
|
|
593 | (5) |
|
Assembling the Cylon Eyes circuit |
|
|
593 | (3) |
|
Running the Cylon Eyes program |
|
|
596 | (2) |
|
|
598 | (6) |
|
Understanding active-high and active-low inputs |
|
|
599 | (1) |
|
Provisioning a digital input |
|
|
600 | (1) |
|
Reading the state of a digital input pin |
|
|
601 | (1) |
|
Building a circuit with a digital input pin |
|
|
602 | (2) |
|
Running the Button Switcher Program |
|
|
604 | (2) |
|
Finding a Better Way to Handle Input Events |
|
|
606 | (7) |
|
Crafting a state change event listener |
|
|
607 | (1) |
|
Adding an event handler to a pin |
|
|
608 | (1) |
|
|
609 | (1) |
|
Working with the EventSwitcher program |
|
|
610 | (3) |
|
|
613 | (138) |
|
|
615 | (22) |
|
Perusing the Possibilities of JavaFX |
|
|
616 | (2) |
|
Getting Ready to Run JavaFX |
|
|
618 | (2) |
|
Looking at a Simple JavaFX Program |
|
|
620 | (2) |
|
Importing JavaFX Packages |
|
|
622 | (1) |
|
Extending the Application Class |
|
|
623 | (1) |
|
Launching the Application |
|
|
624 | (1) |
|
Overriding the start Method |
|
|
625 | (1) |
|
|
626 | (1) |
|
|
627 | (2) |
|
|
629 | (1) |
|
|
630 | (1) |
|
|
631 | (1) |
|
Examining the Click Counter Program |
|
|
632 | (5) |
|
Chapter 2 Handling Events |
|
|
637 | (18) |
|
|
638 | (1) |
|
|
639 | (2) |
|
Implementing the EventHandler Interface |
|
|
641 | (3) |
|
Handling Events with Inner Classes |
|
|
644 | (3) |
|
Handling Events with Anonymous Inner Classes |
|
|
647 | (2) |
|
Using Lambda Expressions to Handle Events |
|
|
649 | (6) |
|
Chapter 3 Setting the Stage and Scene Layout |
|
|
655 | (22) |
|
Examining the Stage Class |
|
|
656 | (3) |
|
Examining the Scene Class |
|
|
659 | (2) |
|
|
661 | (5) |
|
|
666 | (4) |
|
|
670 | (7) |
|
|
671 | (1) |
|
Handling the CloseRequest event |
|
|
672 | (2) |
|
|
674 | (3) |
|
Chapter 4 Using Layout Panes to Arrange Your Scenes |
|
|
677 | (32) |
|
Working with Layout Panes |
|
|
678 | (2) |
|
Introducing five JavaFX layout panes |
|
|
678 | (1) |
|
|
679 | (1) |
|
|
680 | (1) |
|
|
680 | (2) |
|
|
682 | (2) |
|
Adding Space with Margins |
|
|
684 | (1) |
|
Adding Space by Growing Nodes |
|
|
685 | (2) |
|
|
687 | (2) |
|
Aligning Nodes in a Layout Pane |
|
|
689 | (1) |
|
|
690 | (4) |
|
|
694 | (3) |
|
Using the GridPane Layout |
|
|
697 | (12) |
|
|
697 | (1) |
|
|
698 | (3) |
|
Working with grid pane constraints |
|
|
701 | (2) |
|
Examining a grid pane example |
|
|
703 | (6) |
|
Chapter 5 Getting Input from the User |
|
|
709 | (16) |
|
|
710 | (7) |
|
|
717 | (2) |
|
|
719 | (2) |
|
|
721 | (4) |
|
Chapter 6 Choosing from a List |
|
|
725 | (26) |
|
|
725 | (4) |
|
|
727 | (1) |
|
|
728 | (1) |
|
Getting the selected item |
|
|
729 | (1) |
|
Working with Observable Lists |
|
|
729 | (3) |
|
Listening for Selection Changes |
|
|
732 | (2) |
|
|
734 | (4) |
|
|
735 | (1) |
|
Getting the selected item |
|
|
736 | (1) |
|
Handling combo box events |
|
|
737 | (1) |
|
|
738 | (2) |
|
|
739 | (1) |
|
Getting the selected items |
|
|
740 | (1) |
|
|
740 | (11) |
|
|
742 | (3) |
|
Creating a TreeView control |
|
|
745 | (1) |
|
Getting the selected node |
|
|
746 | (2) |
|
Looking at a complete program that uses a tree view |
|
|
748 | (3) |
|
|
751 | |
|
Chapter 1 Creating Servlets |
|
|
753 | (22) |
|
|
753 | (2) |
|
|
755 | (2) |
|
|
755 | (1) |
|
|
756 | (1) |
|
Creating a Simple Servlet |
|
|
757 | (7) |
|
Creating the folder structure for a servlet |
|
|
758 | (1) |
|
Creating the web.xml file |
|
|
758 | (2) |
|
Importing the servlet packages |
|
|
760 | (1) |
|
Extending the HttpServlet class |
|
|
760 | (1) |
|
|
761 | (1) |
|
|
762 | (2) |
|
|
764 | (1) |
|
Improving the HelloWorld Servlet |
|
|
765 | (2) |
|
Getting Input from the User |
|
|
767 | (2) |
|
|
767 | (1) |
|
Using the InputServlet servlet |
|
|
768 | (1) |
|
Using Classes in a Servlet |
|
|
769 | (6) |
|
Chapter 2 Using JavaServerPages |
|
|
775 | (22) |
|
Understanding JavaServer Pages |
|
|
776 | (2) |
|
|
778 | (4) |
|
Unified Expression Language |
|
|
778 | (2) |
|
|
780 | (2) |
|
|
782 | (4) |
|
|
783 | (1) |
|
|
783 | (1) |
|
|
784 | (1) |
|
|
785 | (1) |
|
|
786 | (2) |
|
Considering the Controller Servlet |
|
|
788 | (2) |
|
Setting request attributes |
|
|
788 | (1) |
|
Redirecting to the JSP page |
|
|
789 | (1) |
|
The ListMovies Application Meets JSP |
|
|
790 | (7) |
|
Chapter 3 Using JavaBeans |
|
|
797 | (18) |
|
Getting to Know JavaBeans |
|
|
797 | (2) |
|
Looking Over a Sample Bean |
|
|
799 | (2) |
|
Using Beans with JSP Pages |
|
|
801 | (5) |
|
|
802 | (1) |
|
|
803 | (1) |
|
|
803 | (1) |
|
Viewing a JSP page that uses a bean |
|
|
804 | (2) |
|
|
806 | (9) |
|
A shopping cart application |
|
|
807 | (1) |
|
|
808 | (2) |
|
|
810 | (5) |
|
Chapter 4 Using HttpClient |
|
|
815 | |
|
|
815 | (7) |
|
|
817 | (5) |
|
Looking at a simple HTTP exchange |
|
|
822 | (1) |
|
Getting Started with Java's HTTP Client Library |
|
|
822 | (7) |
|
|
823 | (1) |
|
|
824 | (3) |
|
|
827 | (1) |
|
|
828 | (1) |
|
|
829 | (2) |
|
|
831 | |
Index |
|
835 | |