This book applies theories, methods, and concepts from game studies to soccer. This is a game studies book about soccer that studies the rules and design of soccer and the impact that technology has on the game's evolution.
This book applies theories, methods, and concepts from game studies to soccer. This is a game studies book about soccer that studies the rules and design of soccer and the impact that technology has on the game's evolution.
The book comprises nine chapters that approach soccer from different game studies angles. The different chapters study the game off the pitch (the design), on the pitch (the gameplay), and around the pitch (the culture). The book establishes conversations with game studies, illuminating what we take for granted in the field and showing what is left to study. At the same time, it provides readers with a deep understanding of the importance of soccer, why we should pay attention to it, and how it reflects broader trends in culture, technology, politics, and play.
This book will be of great interest to game, media, and sports scholars, as well as undergraduate and graduate students in those fields.
Arvustused
"I know video games and I know football, but until I'd read The Laws Of The Game I'd never thought about either of them quite like this before. Viewing the sport through the lens of game design, rather than decades of accrued personal and cultural baggage, let me see football--and the offside law--in a whole new light."
Luke Plunkett, Aston Villa tragic (and co-founder of video game website Aftermath).
"The Laws of the Game is a timely, insightful and incredibly useful book for anyone who wants to better understand how the most popular sport in the world is designed, played and consumed. Sicart and Walther work tirelessly on and off the pitch, both close reading selected key moments of football and providing detailed historical, cultural and economic contexts for their readings. Be careful - reading this book may permanently change how you play, watch and study football."
Olli Sotamaa, Professor of Game Culture Studies, Tampere University.
Introduction,
Chapter 1: The Universal Game Around the World,
Chapter 2:
The Beautiful Rule,
Chapter 3: Can Football Be Automated? Data, Intelligence,
and Play,
Chapter 4: Possibility Space,
Chapter 5: The Midfield,
Chapter 6:
Football is a game of emergence. Or is it?,
Chapter 7: Games within the game:
football and metagaming,
Chapter 8: Dark play,
Chapter 9: Platforms
Miguel Sicart is a Professor at the IT University of Copenhagen, where he is currently the Head of the Center for Digital Play.
Bo Kampmann Walther is an Associate Professor at the Department of Design, Media, and Educational Science, University of Southern Denmark, Denmark.