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E-raamat: Leap Motion for Developers

  • Formaat: PDF+DRM
  • Ilmumisaeg: 10-Dec-2016
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484225509
  • Formaat - PDF+DRM
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  • Formaat: PDF+DRM
  • Ilmumisaeg: 10-Dec-2016
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484225509

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Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment. Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You’ll see how to use different programming languages for simple and steady development.

The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we will build an app using Unity and then add different functionality to it. In the last part we cover Unreal 4, Processing, and JavaScript for Leap Motion. 



What You Will Learn
  • Look at the basics of Leap Motion
  • Develop apps for the Leap Motion sensor
  • See how different languages work with Leap Motion
  • Discover the future of Leap Motion
  • Who This Book Is For

    Students, developers, game developers, and tech enthusiasts.


About the Author xi
About the Technical Reviewer xiii
Acknowledgments xv
Chapter 1 Introduction to Leap Motion
1(12)
Basics of Leap Motion
1(2)
Axis Capability
3(3)
Motion-Tracking Capabilities of Leap Motion
6(4)
Frames
7(1)
The Hand Model
7(1)
The Finger and Tool Model
7(1)
Gestures
7(3)
Leap Motion Types
10(1)
Summary
11(2)
Chapter 2 Setting Up Leap Motion
13(18)
Downloading the Leap Motion SDK
13(2)
Installing the Leap Motion SDK
15(9)
The Leap Motion Control Panel
24(6)
Software Log
27(1)
Diagnostic Visualizer
28(1)
The Calibration Tool
29(1)
Leap Motion App Home
30(1)
Summary
30(1)
Chapter 3 Setting Up Leap Motion for Python
31(22)
Leap Motion and Python
31(2)
Installing Python 2.7
33(6)
The Python Not Found Issue
39(3)
Setting Up Python for Leap Motion
42(1)
Setting Up the Sublime Text Editor
43(2)
Let's Code
45(7)
Writing a Basic Leap Motion Program
45(5)
Obtaining Values from the Leap Motion Device
50(2)
Summary
52(1)
Chapter 4 Leap Motion with Java
53(30)
A Brief Discussion of Java
53(3)
Getting Started with Eclipse IDE and Leap Motion
56(21)
Installing Eclipse
56(8)
Setting Up Eclipse
64(13)
Let's Start Coding in Eclipse
77(5)
Summary
82(1)
Chapter 5 Getting Started with Unity and Leap Motion
83(16)
The Unity Game Engine
83(1)
Downloading Unity
84(2)
Getting Started with Unity
86(8)
Google Cardboard Leap Motion Integration
94(4)
Summary
98(1)
Chapter 6 Leap Motion with Processing
99(20)
Introducing Processing
99(8)
Environment
100(2)
A First Processing App
102(2)
Libraries
104(3)
Leap Motion Processing Integration
107(8)
Exporting the Application
115(2)
Summary
117(2)
Chapter 7 Leap Motion with Unreal Engine 4
119(20)
Unreal Engine 4.13
119(8)
Creating a Project
127(3)
Starting a New Project
130(6)
Default Pawn Class
136(2)
Summary
138(1)
Chapter 8 More on Unreal Engine 4 and Leap Motion
139(6)
Extending the Project
139(5)
Summary
144(1)
Chapter 9 Setting Up Leap Motion with JavaScript
145(28)
JavaScript and Leap Motion Sensor
145(1)
CSS Visualizer
146(10)
Using ThreeJS
156(8)
Windows 10 UWP and the Leap Motion Controller
164(7)
Summary
171(2)
Index 173
Abhishek Nandy is the founder of Geek Monkey Studios.  He is an Intel Black Belt Developer as well as a Microsoft MVP and Intel Software Innovator. Abhishek has won several global Developer Challenges,  and he represented India at Intel's Black Belt Developer Summit in San Francisco in 2014.  He has been a speaker at NGDC Pune 2015. Abhishek's passions are tech and learning and combinations of the two. He currently resides in Pune, India.