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E-raamat: Learn JavaFX 17: Building User Experience and Interfaces with Java

  • Formaat: PDF+DRM
  • Ilmumisaeg: 25-Jan-2022
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484278482
  • Formaat - PDF+DRM
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  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: PDF+DRM
  • Ilmumisaeg: 25-Jan-2022
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484278482

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This unique in-depth tutorial shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 17's features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion. This book has been revised to include JavaFX 17 and earlier releases since previous edition.





It starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, authors Kishori Sharan and Peter Späth discuss advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableView, and WebView are covered at length in separate chapters. 





This book provides complete and comprehensive coverage of JavaFX 17 features; uses an incremental approach to teach JavaFX, assuming no prior GUI knowledge; includes code snippets, complete programs, and pictures; covers MVC patterns using JavaFX; and covers advanced topics such as FXML, effects, transformations, charts, images, canvas, audio and video, DnD, and more. So, after reading and using this book, you'll come away with a comprehensive introduction to the JavaFX APIs.





What You Will Learn













How to build JavaFX User Interfaces and Java clients What are properties, bindings, observable collections, stages, scenes; how to use these How to play with colors, styling nodes and event handling How to add user interactivity (mouse, keyboard, DnD) How to do tables, trees and tree tables How to do 2D shapes, text nodes, 3D shapes How to apply effects, transformations, animations, images How to draw; play audio and video

































































Who is this book for:





Developers new to the JavaFX platform.  Some prior Java experience is recommended.
About the Authors xxix
About the Technical Reviewer xxxi
Acknowledgments xxxiii
Introduction xxxv
Chapter 1 Getting Started 1(22)
What Is JavaFX?
1(2)
History of JavaFX
3(1)
System Requirements
4(1)
JavaFX Runtime Library
4(1)
JavaFX Source Code
5(1)
Your First JavaFX Application
5(7)
Starting an Eclipse Project
5(2)
Setting Up a Module Info
7(1)
Creating the HelloJavaFX Class
8(1)
Overriding the start() Method
8(1)
Showing the Stage
9(1)
Launching the Application
10(1)
Adding a Scene to the Stage
10(2)
Improving the HelloFXApplication
12(3)
Passing Parameters to a JavaFX Application
15(2)
Case 1
16(1)
Case 2
16(1)
Launching a JavaFX Application
17(2)
The Life Cycle of a JavaFX Application
19(2)
Terminating a JavaFX Application
21(1)
Summary
22(1)
Chapter 2 Properties and Bindings 23(46)
What Is a Property?
23(2)
What Is a Binding?
25(1)
Understanding Binding Support in JavaBeans
26(3)
Understanding Properties in JavaFX
29(3)
Using Properties in JavaFX Beans
32(4)
Understanding the Property Class Hierarchy
36(3)
Handling Property Invalidation Events
39(1)
Handling Property Change Events
40(3)
Handling Invalidation and Change Events
43(1)
Using Bindings in JavaFX
44(3)
Unidirectional and Bidirectional Bindings
47(4)
Understanding the Binding API
51(15)
The High-Level Binding API
51(13)
Using the Low-Level Binding API
64(2)
Using Bindings to Center a Circle
66(1)
Summary
67(2)
Chapter 3 Observable Collections 69(30)
What Are Observable Collections?
69(1)
Understanding ObservableList
70(14)
Creating an ObservableList
72(2)
Observing an ObservableList for Invalidations
74(1)
Observing an ObservableList for Changes
75(9)
Understanding ObservableSet
84(1)
Creating an ObservableSet
85(1)
Understanding ObservableMap
85(2)
Creating an ObservableMap
86(1)
Properties and Bindings for JavaFX Collections
87(10)
Understanding ObservableList Property and Binding
87(3)
Binding to List Properties and Content
90(4)
Understanding ObservableSet Property and Binding
94(1)
Understanding ObservableMap Property and Binding
95(2)
Summary
97(2)
Chapter 4 Managing Stages 99(24)
Knowing the Details of Your Screens
99(2)
What Is a Stage?
101(1)
Showing the Primary Stage
102(2)
Setting the Bounds of a Stage
104(4)
Initializing the Style of a Stage
108(3)
Moving an Undecorated Stage
111(2)
Initializing Modality of a Stage
113(3)
Setting the Opacity of a Stage
116(1)
Resizing a Stage
116(1)
Showing a Stage in Full-Screen Mode
117(1)
Showing a Stage and Waiting for It to Close
118(2)
Summary
120(3)
Chapter 5 Making Scenes 123(10)
What Is a Scene?
123(2)
Graphics Rendering Modes
125(1)
Setting the Cursor for a Scene
126(1)
The Focus Owner in a Scene
127(1)
Understanding the Platform Class
128(2)
Knowing the Host Environment
130(2)
Summary
132(1)
Chapter 6 Understanding Nodes 133(38)
What Is a Node?
133(1)
The Cartesian Coordinate System
134(1)
Cartesian Coordinate System of a Node
135(1)
The Concept of Bounds and Bounding Box
136(2)
Knowing the Bounds of a Node
138(6)
The IayoutBounds Property
140(3)
The boundsInLocal Property
143(1)
The boundsInParent Property
144(1)
Bounds of a Group
144(1)
A Detailed Example on Bounds
144(6)
Positioning a Node Using IayoutX and IayoutY
150(1)
Setting the Size of a Node
151(10)
Resizable Nodes
153(8)
Nonresizable Nodes
161(1)
Storing User Data in a Node
161(1)
What Is a Managed Node?
162(4)
Transforming Bounds Between Coordinate Spaces
166(4)
Summary
170(1)
Chapter 7 Playing with Colors 171(24)
Understanding Colors
172(5)
Using the Color Class
173(1)
Using the ImagePattern Class
174(3)
Understanding Linear Color Gradient
177(8)
Using the LinearGradient Class
178(5)
Defining Linear Color Gradients Using a String Format
183(2)
Understanding Radial Color Gradient
185(8)
Using the RadialGradient Class
186(6)
Defining Radial Color Gradients in String Format
192(1)
Summary
193(2)
Chapter 8 Styling Nodes 195(36)
What Is a Cascading Style Sheet?
195(1)
What Are Styles, Skins, and Themes?
196(1)
A Quick Example
196(2)
Naming Conventions in JavaFX CSS
198(1)
Adding Style Sheets
198(1)
Default Style Sheet
199(1)
Adding Inline Styles
199(2)
Priorities of Styles for a Node
201(3)
Inheriting CSS Properties
204(2)
Types of CSS Properties
206(7)
The inherit Type
207(1)
The boolean Type
207(1)
The string Type
207(1)
The number and integerTypes
208(1)
The size Type
208(1)
The length and percentage Types
208(1)
The angle Type
208(1)
The duration Type
209(1)
The point Type
209(1)
The color-stop Type
209(1)
The UR/Type
209(1)
The effect Type
209(1)
The fontType
210(1)
The paint and colorTypes
211(2)
Specifying Background Colors
213(2)
Specifying Borders
215(4)
Border Colors
215(1)
Border Widths
216(1)
Border Radii
216(1)
Border Insets
216(1)
Border Styles
217(2)
Understanding Style Selectors
219(10)
Using Class Selectors
219(3)
Class Selector for the root Node
222(2)
Using ID Selectors
224(1)
Combining ID and Class Selectors
225(1)
The Universal Selector
226(1)
Grouping Multiple Selectors
226(1)
Descendant Selectors
227(1)
Child Selectors
227(1)
State-Based Selectors
228(1)
Using JavaFX Class Names As Selectors
229(1)
Looking Up Nodes in a Scene Graph
229(1)
Summary
230(1)
Chapter 9 Event Handling 231(46)
What Is an Event?
231(1)
Event Class Hierarchy
232(1)
Event Targets
233(1)
Event Types
234(1)
Event Processing Mechanism
235(4)
Event Target Selection
235(1)
Event Route Construction
236(1)
Event Route Traversal
236(3)
Handling Events
239(6)
Creating Event Filters and Handlers
239(1)
Registering Event Filters and Handlers
239(6)
Execution Order of Event Filters and Handlers
245(3)
Consuming Events
248(3)
Handling Input Events
251(1)
Handling Mouse Events
252(15)
Getting Mouse Location
253(2)
Representing Mouse Buttons
255(1)
State of Mouse Buttons
255(1)
Hysteresis in GUI Applications
256(1)
State of Modifier Keys
257(1)
Picking Mouse Events on Bounds
257(3)
Mouse Transparency
260(1)
Synthesized Mouse Events
261(1)
Handling Mouse-Entered and Mouse-Exited Events
262(5)
Handling Key Events
267(4)
Handling Key-Pressed and Key-Released Events
268(2)
Handling the Key-Typed Event
270(1)
Handling Window Events
271(3)
Summary
274(3)
Chapter 10 Understanding Layout Panes 277(80)
What Is a Layout Pane?
277(1)
Layout Pane Classes
278(2)
Adding Children to a Layout Pane
280(1)
Utility Classes and Enums
281(2)
The Insets Class
281(1)
The HPos Enum
282(1)
The VPos Enum
282(1)
The Pos Enum
283(1)
The HorizontalDirection Enum
283(1)
The VerticalDirection Enum
283(1)
The Orientation Enum
283(1)
The Side Enum
283(1)
The Priority Enum
283(1)
Understanding Group
283(3)
Creating a Group Object
284(1)
Rendering Nodes in a Group
284(1)
Positioning Nodes in a Group
285(1)
Applying Effects and Transformations to a Group
286(1)
Styling a Group with CSS
286(1)
Understanding Region
286(13)
Setting Backgrounds
288(2)
Setting Padding
290(1)
Setting Borders
290(9)
Setting Margins
299(1)
Understanding Panes
299(1)
Understanding HBox
300(5)
Creating HBox Objects
300(1)
HBox Properties
301(2)
Setting Constraints for Children in HBox
303(2)
Understanding VBox
305(5)
Creating VBox Objects
305(1)
VBox Properties
306(2)
Setting Constraints for Children in VBox
308(2)
Understanding FlowPane
310(4)
Creating FlowPane Objects
311(1)
FlowPane Properties
311(3)
Content Bias of a FlowPane
314(1)
Understanding BorderPane
314(4)
Creating BorderPane Objects
316(1)
BorderPane Properties
317(1)
Setting Constraints for Children in BorderPane
317(1)
Understanding StackPane
318(4)
Creating StackPane Objects
319(1)
StackPane Properties
320(1)
Setting Constraints for Children
321(1)
Understanding TilePane
322(7)
Creating TilePane Objects
324(1)
TilePane Properties
324(3)
Setting Constraints for Children in TilePane
327(2)
Understanding GridPane
329(17)
Creating GridPane Objects
330(1)
Making Grid Lines Visible
330(1)
Adding Children to GridPane
330(4)
Creating Forms Using GridPanes
334(3)
GridPane Properties
337(1)
The hgap and vgap Properties
338(1)
Customizing Columns and Rows
339(4)
Setting Constraints on Children in GridPane
343(3)
Understanding AnchorPane
346(4)
Creating AnchorPane Objects
346(2)
Setting Constraints for Children in AnchorPane
348(2)
Understanding TextFlow
350(3)
Creating TextFlow Objects
350(2)
TextFlow Properties
352(1)
Setting Constraints for Children in TextFlow
353(1)
Snapping to Pixel
353(1)
Summary
354(3)
Chapter 11 Model-View-Controller Pattern 357(8)
What is the Model-View-Controller Pattern?
357(3)
A Model-View-Presenter Example
360(3)
The Requirements
360(1)
The Design
361(1)
The Implementation
361(2)
Putting Them Together
363(1)
Summary
363(2)
Chapter 12 Understanding Controls 365(132)
What Is a Control?
365(1)
Understanding the Control Class Hierarchy
366(2)
Labeled Controls
368(5)
Positioning Graphic and Text
370(1)
Understanding Mnemonics and Accelerators
370(3)
Understanding the Label Control
373(1)
Understanding Buttons
374(1)
Understanding Command Buttons
375(3)
Understanding the Button Control
375(1)
Understanding the Hyperlink Control
376(1)
Understanding the MenuButton Control
377(1)
Understanding Choice Buttons
378(6)
Understanding the ToggleButton Control
379(2)
Understanding the RadioButton Control
381(1)
Understanding the CheckBox Control
382(2)
Understanding the Hybrid Button Control
384(1)
Making Selections from a List of Items
385(1)
Understanding the ChoiceBox Control
386(8)
Using Domain Objects in ChoiceBox
389(2)
Allowing Nulls in ChoiceBox
391(2)
Using Separators in ChoiceBox
393(1)
Styling a ChoiceBox with CSS
394(1)
Understanding the ComboBox Control
394(9)
Detecting Value Change in ComboBox
396(1)
Using Domain Objects in Editable ComboBox
396(1)
Customizing the Height of a Pop-Up List
397(1)
Using Nodes As Items in ComboBox
397(1)
Using a Cell Factory in ComboBox
398(4)
Styling ComboBox with CSS
402(1)
Understanding the ListView Control
403(10)
Orientation of a ListView
405(1)
Selection Model in ListView
405(2)
Using Cell Factory in ListView
407(1)
Using Editable ListView
408(3)
Handling Events While Editing a ListView
411(1)
Styling ListView with CSS
412(1)
Understanding the ColorPicker Control
413(4)
Using the ColorPicker Control
415(2)
Styling ColorPicker with CSS
417(1)
Understanding the DatePicker Control
417(5)
Using the DatePicker Control
418(4)
Styling DatePicker with CSS
422(1)
Understanding Text Input Controls
422(4)
Positioning and Moving Caret
423(1)
Making Text Selection
424(1)
Modifying the Content
425(1)
Cutting, Copying, and Pasting Text
425(1)
An Example
425(1)
Styling TextInputControl with CSS
426(1)
Understanding the TextField Control
426(3)
Styling TextField with CSS
428(1)
Understanding the PasswordField Control
429(1)
Understanding the TextArea Control
429(3)
Styling TextArea with CSS
431(1)
Showing the Progress of a Task
432(3)
Styling Progresslndicator with CSS
433(1)
Styling Progresslndicator and ProgressBar with CSS
434(1)
Understanding the TitledPane Control
435(3)
Styling TitledPane with CSS
437(1)
Understanding the Accordion Control
438(2)
Styling Accordion with CSS
440(1)
Understanding the Pagination Control
440(4)
Styling Pagination with CSS
443(1)
Understanding the Tool Tip Control
444(3)
Styling Too/tip with CSS
447(1)
Providing Scrolling Features in Controls
447(4)
Understanding the ScrollBar Control
447(1)
Understanding the ScrollPane Control
448(3)
Keeping Things Separate
451(4)
Understanding the Separator Control
451(1)
Styling Separator with CSS
452(1)
Understanding the SplitPane Control
453(1)
Styling SplitPane with CSS
454(1)
Understanding the Slider Control
455(5)
Styling Slider with CSS
458(2)
Understanding Menus
460(12)
Using Menu Bars
462(1)
Using Menus
462(3)
Using Menu Items
465(6)
Putting All Parts of Menus Together
471(1)
Styling Menus Using CSS
472(1)
Understanding the ContextMenu Control
472(3)
Styling ContextMenu with CSS
475(1)
Understanding the ToolBar Control
475(2)
Styling a Toolbar with CSS
476(1)
Understanding TabPane and Tab
477(11)
Creating Tabs
478(1)
Setting the Title and Content of Tabs
478(1)
Creating TabPanes
479(1)
Adding Tabs to a TabPane
479(1)
Putting TabPanes and Tabs Together
480(1)
Understanding Tab Selection
481(1)
Closing Tabs in a TabPane
482(2)
Positioning Tabs in a TabPane
484(1)
Sizing Tabs in a TabPane
485(1)
Using Recessed and Floating TabPanes
485(1)
Styling Tab and TabPane with CSS
486(2)
Understanding the HTMLEditor Control
488(2)
Creating an HTMLEditor
489(1)
Using an HTMLEditor
489(1)
Styling HTMLEditor with CSS
489(1)
Choosing Files and Directories
490(4)
The FileChooser Dialog
490(3)
The DirectoryChooser Dialog
493(1)
Summary
494(3)
Chapter 13 Understanding TableView 497(32)
What Is a TableView?
497(3)
Creating a TableView
500(8)
Adding Columns to a TableView
501(3)
Customizing TableView Placeholder
504(1)
Populating a TableColumn with Data
505(3)
Using a Map As Items in a TableView
508(2)
Showing and Hiding Columns
508(1)
Reordering Columns in a TableView
509(1)
Sorting Data in a TableView
510(4)
Sorting Data by Users
510(1)
Sorting Data Programmatically
511(3)
Customizing Data Rendering in Cells
514(3)
Selecting Cells and Rows in a TableView
517(1)
Editing Data in a TableView
518(5)
Editing Data Using a Check Box
519(1)
Editing Data Using a Choice Box
520(1)
Editing Data Using a Combo Box
521(1)
Editing Data Using a TextField
521(1)
Editing Data in TableCell Using Any Control
522(1)
Adding and Deleting Rows in a TableView
523(1)
Scrolling in a TableView
524(1)
Resizing a TableColumn
525(1)
Styling a TableView with CSS
526(1)
Summary
527(2)
Chapter 14 Understanding 2D Shapes 529(50)
What Are 2D Shapes?
529(2)
Drawing 2D Shapes
531(19)
Drawing Lines
532(1)
Drawing Rectangles
533(2)
Drawing Circles
535(2)
Drawing Ellipses
537(2)
Drawing Polygons
539(2)
Drawing Polylines
541(2)
Drawing Arcs
543(3)
Drawing Quadratic Curves
546(2)
Drawing Cubic Curves
548(2)
Building Complex Shapes Using the Path Class
550(13)
The MoveTo Path Element
551(1)
The LineTo Path Element
551(3)
The HLineTo and VLineTo Path Elements
554(1)
The ArcTo Path Element
555(3)
The QuadCurveTo Path Element
558(1)
The CubicCurveTo Path Element
559(1)
The ClosePath Path Element
560(1)
The Fill Rule for a Path
560(3)
Drawing Scalable Vector Graphics
563(7)
The "moveTo" Command
566(1)
The "lineto" Commands
567(1)
The "arcto" Command
567(1)
The "Quadratic Bezier curveto" Command
568(1)
The "Cubic Bezier curveto" Command
569(1)
The "closepath" Command
569(1)
Combining Shapes
570(1)
Understanding the Stroke of a Shape
571(5)
Styling Shapes with CSS
576(1)
Summary
577(2)
Chapter 15 Understanding Text Nodes 579(18)
What Is a Text Node?
579(1)
Creating a Text Node
580(1)
Understanding the Text Origin
581(3)
Displaying Multiline Text
584(1)
Setting Text Fonts
585(7)
Creating Fonts
586(2)
Accessing Installed Fonts
588(2)
Using Custom Fonts
590(2)
Setting Text Fill and Stroke
592(1)
Applying Text Decorations
593(1)
Applying Font Smoothing
594(1)
Styling a Text Node with CSS
594(1)
Summary
595(2)
Chapter 16 Understanding 3D Shapes 597(38)
What Are 3D Shapes?
597(1)
Checking Support for 3D
598(1)
The 3D Coordinate System
599(1)
Rendering Order of Nodes
599(4)
Using Predefined 3D Shapes
603(9)
Specifying the Shape Material
606(3)
Specifying the Draw Mode of Shapes
609(2)
Specifying the Face Culling for Shapes
611(1)
Using Cameras
612(4)
Using Light Sources
616(1)
Creating Subscenes
617(2)
Creating User-Defined Shapes
619(13)
Creating a 3D Triangle
624(4)
Creating a 3D Rectangle
628(1)
Creating a Tetrahedron
629(3)
Summary
632(3)
Chapter 17 Applying Effects 635(38)
What Is an Effect?
635(2)
Chaining Effects
637(1)
Shadowing Effects
638(7)
The DropShadow Effect
638(4)
The InnerShadow Effect
642(2)
The Shadow Effect
644(1)
Blurring Effects
645(3)
The BoxBlur Effect
645(1)
The GaussianBlur Effect
646(1)
The MotionBlur Effect
647(1)
The Bloom Effect
648(1)
The Glow Effect
649(1)
The Reflection Effect
650(1)
The SepiaTone Effect
651(1)
The DisplacementMap Effect
652(4)
The ColorInput Effect
656(1)
The ColorAdjust Effect
657(1)
The ImageInput Effect
657(1)
The Blend Effect
658(2)
The Lighting Effect
660(9)
Customizing the Surface Texture
661(1)
Understanding Reflection Types
662(2)
Understanding the Light Source
664(5)
The Perspective Trans form Effect
669(1)
Summary
670(3)
Chapter 18 Understanding Transformations 673(20)
What Is a Transformation?
673(2)
The Translation Transformation
675(3)
The Rotation Transformation
678(4)
The Scale Transformation
682(4)
The Shear Transformation
686(3)
Applying Multiple Transformations
689(2)
Summary
691(2)
Chapter 19 Understanding Animation 693(26)
What Is Animation?
693(1)
Understanding Animation Classes
694(1)
Understanding Utility Classes
695(4)
Understanding the Duration Class
695(2)
Understanding the KeyValue Class
697(1)
Understanding the KeyFrame Class
698(1)
Understanding the Timeline Animation
699(2)
Controlling an Animation
701(4)
Playing an Animation
701(1)
Delaying the Start of an Animation
702(1)
Stopping an Animation
702(1)
Pausing an Animation
702(1)
Knowing the State of an Animation
702(1)
Looping an Animation
703(1)
Auto Reversing an Animation
703(1)
Attaching an onFinished Action
704(1)
Knowing the Duration of an Animation
704(1)
Adjusting the Speed of an Animation
704(1)
Understanding Cue Points
705(1)
Understanding Transitions
706(9)
Understanding the Fade Transition
706(2)
Understanding the Fill Transition
708(1)
Understanding the Stroke Transition
709(1)
Understanding the Translate Transition
709(1)
Understanding the Rotate Transition
710(1)
Understanding the Scale Transition
711(1)
Understanding the Path Transition
712(1)
Understanding the Pause Transition
713(1)
Understanding the Sequential Transition
713(1)
Understanding the Parallel Transition
714(1)
Understanding Interpolators
715(2)
Understanding the Linear Interpolator
716(1)
Understanding the Discrete Interpolator
716(1)
Understanding the Ease-In Interpolator
716(1)
Understanding the Ease-Out Interpolator
716(1)
Understanding the Ease-Both Interpolator
716(1)
Understanding the Spline Interpolator
716(1)
Understanding the Tangent Interpolator
717(1)
Summary
717(2)
Chapter 20 Understanding Charts 719(36)
What Is a Chart?
719(1)
Understanding the Chart API
719(2)
Styling Charts with CSS
721(1)
Data Used in Chart Examples
722(1)
Understanding the PieChart
722(8)
Customizing Pie Slices
726(1)
Styling the PieChart with CSS
726(4)
Understanding the XYChart
730(3)
Representing Axes in an XYChart
730(1)
Adding Data to an XYChart
731(2)
Understanding the BarChart
733(4)
Styling the BarChart with CSS
736(1)
Understanding the StackedBarChart
737(2)
Styling the StackedBarChart with CSS
738(1)
Understanding the ScatterChart
739(3)
Styling the ScatterChart with CSS
741(1)
Understanding the LineChart
742(2)
Styling the LineChart with CSS
743(1)
Understanding the BubbleChart
744(2)
Styling the BubbleChart with CSS
745(1)
Understanding the AreaChart
746(2)
Styling the AreaChart with CSS
747(1)
Understanding the StackedAreaChart
748(2)
Styling the StackedAreaChart with CSS
749(1)
Customizing XYChart Appearance
750(3)
Setting Alternate Row/Column Fill
750(1)
Showing Zero Line Axes
751(1)
Showing Grid Lines
751(1)
Formatting Numeric Tick Labels
751(2)
Summary
753(2)
Chapter 21 Understanding the Image API 755(24)
What Is the Image API?
755(1)
Loading an Image
756(3)
Specifying the Image-Loading Properties
757(1)
Reading the Loaded Image Properties
758(1)
Viewing an Image
759(5)
Multiple Views of an Image
761(1)
Viewing an Image in a Viewport
762(2)
Understanding Image Operations
764(10)
Pixel Formats
764(2)
Reading Pixels from an Image
766(2)
Writing Pixels to an Image
768(3)
Creating an Image from Scratch
771(2)
Saving a New Image to a File System
773(1)
Taking the Snapshot of a Node and a Scene
774(2)
Taking the Snapshot of a Node
774(2)
Taking the Snapshot of a Scene
776(1)
Summary
776(3)
Chapter 22 Drawing on a Canvas 779(10)
What Is the Canvas API?
779(1)
Creating a Canvas
780(1)
Drawing on the Canvas
780(3)
Drawing Basic Shapes
780(1)
Drawing Text
781(1)
Drawing Paths
782(1)
Drawing Images
782(1)
Writing Pixels
783(1)
Clearing the Canvas Area
783(1)
Saving and Restoring the Drawing States
784(1)
A Canvas Drawing Example
785(3)
Summary
788(1)
Chapter 23 Understanding Drag and Drop 789(18)
What Is a Press-Drag-Release Gesture?
789(5)
A Simple Press-Drag-Release Gesture
790(2)
A Full Press-Drag-Release Gesture
792(1)
A Drag-and-Drop Gesture
793(1)
Understanding the Data Transfer Modes
794(1)
Understanding the Dragboard
795(3)
The Example Application
798(3)
Initiating the Drag-and-Drop Gesture
798(1)
Detecting a Drag Gesture
799(1)
Dropping the Source onto the Target
800(1)
Completing the Drag-and-Drop Gesture
800(1)
Providing Visual Clues
801(1)
A Complete Drag-and-Drop Example
801(1)
Transferring an Image
802(1)
Transferring Custom Data Types
803(2)
Summary
805(2)
Chapter 24 Understanding Concurrency in JavaFX 807(26)
The Need for a Concurrency Framework
807(7)
Understanding the Concurrency Framework API
814(1)
Understanding the Worker V Interface
814(5)
State Transitions for a Worker
815(1)
Properties of a Worker
815(1)
Utility Classes for Examples
816(3)
Using the Task V Class
819(3)
Creating a Task
819(1)
Updating Task Properties
819(1)
Listening to Task Transition Events
820(1)
Cancelling a Task
820(1)
Running a Task
821(1)
A Prime Finder Task Example
821(1)
Using the Service V Class
822(3)
Creating the Service
823(1)
Updating Service Properties
823(1)
Listening to Service Transition Events
823(1)
Cancelling the Service
823(1)
Starting the Service
824(1)
Resetting the Service
824(1)
Restarting the Service
824(1)
The Prime Finder Service Example
824(1)
Using the ScheduledService V Class
825(6)
Creating the ScheduledService
825(1)
Updating Scheduled Service Properties
826(1)
Listening to ScheduledService Transition Events
827(1)
The Prime Finder Scheduled Service Example
827(4)
Summary
831(2)
Chapter 25 Playing Audios and Videos 833(18)
Understanding the Media API
833(1)
Playing Short Audio Clips
834(3)
Playing Media
837(2)
Creating a Media Object
837(1)
Creating a MediaPlayer Object
838(1)
Creating a Media View Node
838(1)
Combining Media, MediaPlayer, and MediaView
839(1)
A Media Player Example
839(3)
Handling Playback Errors
842(1)
State Transitions of the MediaPlayer
843(2)
Repeating Media Playback
845(1)
Tracking Media Time
846(1)
Controlling the Playback Rate
847(1)
Controlling the Playback Volume
847(1)
Positioning the MediaPlayer
848(1)
Marking Positions in the Media
848(1)
Showing Media Metadata
849(1)
Customizing the MediaView
849(1)
Developing a Media Player Application
850(1)
Summary
850(1)
Chapter 26 Understanding FXML 851(36)
What Is FXML?
851(1)
Editing FXML Documents
852(1)
FXML Basics
853(13)
Creating the FXML File
854(1)
Adding UI Elements
854(1)
Importing Java Types in FXML
855(1)
Setting Properties in FXML
856(2)
Specifying FXML Namespace
858(1)
Assigning an Identifier to an Object
859(1)
Adding Event Handlers
859(1)
Loading FXML Documents
859(2)
Using a Controller in FXML
861(5)
Creating Objects in FXML
866(8)
Using the no-args Constructor
866(1)
Using the static valueOf() Method
866(1)
Using a Factory Method
867(1)
Using Builders
868(6)
Creating Reusable Objects in FXML
874(1)
Specifying Locations in Attributes
875(1)
Using Resource Bundles
875(2)
Including FXML Files
877(3)
Using Constants
880(1)
Referencing Another Element
881(1)
Copying Elements
882(1)
Binding Properties in FXML
883(1)
Creating Custom Controls
883(3)
Summary
886(1)
Chapter 27 Understanding the Print API 887(14)
What Is the Print API?
887(1)
Listing Available Printers
888(1)
Getting the Default Printer
889(1)
Printing Nodes
889(4)
Showing the Page Setup and Print Dialogs
893(2)
Customizing PrinterJob Settings
895(1)
Setting Page Layout
896(2)
Printing a Web Page
898(1)
Summary
898(3)
Appendix: Additional Controls and Resources 901(6)
Additional Controls
901(5)
The TreeView Control
901(2)
The TreeTableView Control
903(2)
The WebView Control
905(1)
Further Reading
906(1)
Index 907
Kishori Sharan has earned a Master of Science in Computer Information Systems degree from Troy State University, Alabama. He is a Sun Certified Java 2 programmer. He has vast experience in providing training to professional developers in Java, JSP, EJB, and Web technology. He possesses over ten years of experience in implementing enterprise level Java application. Peter Späth graduated in 2002 as a physicist and soon afterward became an IT consultant, mainly for Java-related projects. In 2016, he decided to concentrate on writing books on various aspects, but with a main focus on software development. With two books about graphics and sound processing, three books on Android app development, and a beginners book on Jakarta EE development, the author continues his effort in writing software development-related literature.