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E-raamat: Let's Roll: A Guide to Setting up Tabletop Role-Playing Games in your School or Public Library

  • Formaat: 112 pages
  • Ilmumisaeg: 09-Feb-2023
  • Kirjastus: Facet Publishing
  • Keel: eng
  • ISBN-13: 9781783306152
  • Formaat - EPUB+DRM
  • Hind: 31,20 €*
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  • Formaat: 112 pages
  • Ilmumisaeg: 09-Feb-2023
  • Kirjastus: Facet Publishing
  • Keel: eng
  • ISBN-13: 9781783306152

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Master all the skills you need to deliver a tabletop role-playing game program in the library!

For librarians or teachers who aren't players themselves, the scope of role-playing games can seem overwhelming. Starting from the basics, Let's Roll is a practical guide to delivering a tabletop role-playing game (TTRPG) in a school or public library, all within the time constraints imposed on library sessions. Coverage includes:

  • a step-by-step guide to setting up a TTRPG program in your school or public library, including an example of a TTRPG proposal;
  • advice on bringing senior management on board to a TTRPG program;
  • how to attract players, basic table rules, and preparing as a game master;
  • the health and learning benefits of TTRPGs including creativity, teamwork, cooperation, boosting confidence, and encouraging reading; and
  • a comprehensive list of TTRPG games and how to implement them.

Featuring case studies from librarians around the world focusing on their experiences setting up TTRPGs, Let's Roll will help librarians, teachers, and other educators deliver an engaging program that delivers significant benefits on a budget – and is a huge amount of fun!



Let's Roll will help librarians, teachers and other educators deliver an engaging program that delivers significant benefits on a budget – and is a huge amount of fun!


For librarians or teachers who aren't players themselves, the scope of role-playing games can seem overwhelming. Starting from the basics, Let's Roll is a practical guide to delivering a tabletop role-playing game (TTRPG) in a school or public library, all within the time constraints imposed on library sessions.



Master all the skills you need to deliver a tabletop role-playing game programme in the library!

For librarians or teachers who aren't players themselves, the scope of role-playing games can seem overwhelming. Starting from the basics, Let's Roll is a practical guide to delivering a tabletop role-playing game (TTRPG) in a school or public library, all within the time constraints imposed on library sessions. Coverage includes:

  • A step-by-step guide to setting up a TTRPG programme in your school or public library including an example of a TTRPG proposalAdvice on bringing senior management on board to a TTRPG programme
  • How to attract players, basic table rules, and preparing as a game master
  • The health and learning benefits of TTRPGs including creativity, teamwork, cooperation, boosting confidence and encouraging reading.
  • A comprehensive list of TTRPG games and how to implement them

Featuring case studies from librarians around the world focusing on their experiences setting up TTRPGs, Let's Roll will help librarians, teachers and other educators deliver an engaging programme that delivers significant benefits on a budget – and is a huge amount of fun!

Arvustused

"Lets Roll is a short, easily accessible guide on the what, where and how of starting a TTRPG club in public and school libraries, and I highly recommend it for anyone who is interested or who has patrons interested in this sort of program." -- Emma Gerts * Journal of the Australian Library and Information Association * "Overall, I think Maxwell has done a great job with this book at tackling a large and complex, and probably very daunting prospect and boiling it down to something achievable even for those unfamiliar with TTRPGs. Including roleplay, gaming, and social interaction in school and public libraries is an important and valuable effort, and I hope that this short, simple guide will help encourage even more librarians to give it a try." -- Emma Gerts * Journal of the Australian Library and Information Association *

Figures
xi
About the Author xiii
Acknowledgements xv
Glossary xvii
Introduction xxi
Who am I? xxiii
How I started a TTRPG in my library xxiv
How to use the book xxv
1 Convincing the Powers that Be
1(14)
Introduction
1(1)
Why collect TTRPGs?
1(2)
Benefits to literacy
3(3)
Benefits to mental health and well-being
6(3)
Benefits of TTRPGs for autistic players
9(5)
Summary
14(1)
2 Case Studies
15(12)
Introduction
15(1)
Case study 1 The Adventurers' Club
15(2)
Case study 2 A TTRPG after-school club
17(1)
Case study 3 A student-initiated club
18(2)
Case study 4 Introducing gaming into a learning resource centre
20(1)
Case study 5 D&D in Middle School (Years 6--8, ages 12--14)
21(2)
Kids' RPG club programme proposal
23(4)
3 How Do I Start and What Do I Need?
27(16)
What you will need
27(5)
Running an online TTRPG session
32(1)
Roll20
32(1)
Zoom
33(1)
How to start your TTRPG programme
34(1)
Getting the word out
35(3)
Zero-preparation games
38(4)
Notes
42(1)
4 Session Zero and Beyond
43(22)
Beginning GM: relax, and breathe
43(2)
You are also a player
45(1)
You need to enjoy the material
46(1)
You don't need to create an entire world
46(1)
You don't need to reinvent the wheel
47(1)
Session Zero
48(4)
Before a session
52(3)
Tips for a GM during a session
55(2)
Start with a bang
57(1)
Embrace the chaos
58(2)
Teen GMs
60(2)
Summary
62(1)
Notes
63(2)
5 TTRPGs for Your Library and Further Resources
65(14)
Introduction
65(1)
TTRPG list
65(9)
Online resources
74(1)
Recommended reading
75(1)
Fiction reading list for ages 9+
76(2)
Notes
78(1)
References 79(2)
Index 81
Originally from Nova Scotia, Canada, Lucas Maxwell has been working with teens in public and school libraries for close to fifteen years. He is currently the librarian at Glenthorne High School in London, UK. He writes for Book Riot and has contributed to School Library Journal and American Library Association publications. In 2017, Lucas was named the School Librarian of the Year by the UKs School Library Association.