Muutke küpsiste eelistusi

E-raamat: Library as Playground: How Games and Play are Reshaping Public Culture

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 13-Apr-2022
  • Kirjastus: Rowman & Littlefield Publishers
  • Keel: eng
  • ISBN-13: 9781538164327
  • Formaat - EPUB+DRM
  • Hind: 110,50 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: EPUB+DRM
  • Ilmumisaeg: 13-Apr-2022
  • Kirjastus: Rowman & Littlefield Publishers
  • Keel: eng
  • ISBN-13: 9781538164327

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

"This book examines the expanding impact of games and play on public libraries as manifested in their spaces, programs, design, and support for gamemaking communities. It reveals how the rise of play in public libraries is connected to a broader digital culture"--

This book examines the expanding impact of games and play on public libraries as manifested in their spaces, programs, design, and support for gamemaking communities. It reveals how the rise of play in public libraries is connected to a broader digital culture.

Acknowledgments vii
List of Figures
ix
Preface xi
1 Play in Public Culture
1(22)
2 Collecting Play: The Early History of Games in Public Libraries
23(10)
3 The Well-Played Library: Games in Contemporary Libraries
33(28)
4 Pervasive Play: The Spatial and Temporal Transformation of Libraries
61(34)
5 Partners in Play: Libraries and Gamemaking Communities
95(12)
6 Revisiting the Library as Play
107(18)
Appendix: List of Interviewees and Case Studies 125(6)
Bibliography 131(10)
Index 141(8)
About the Authors 149
Dale Leorke is a Senior Research Fellow at the Centre of Excellence in Game Culture Studies, based at Tampere University in Finland. His research focuses on the intersection of games, play and public space. His research interests include mobile and location-based games, participatory planning and civic engagement, and the transformation of public libraries in the digital era. His books include Location-based Gaming: Play in Public Space (2018), Public Libraries in the Smart City (2018) and the edited collection Games and Play in the Creative, Smart and Ecological City (2020).

Danielle Wyatt is a cultural researcher at the School of Culture and Communication, University of Melbourne. She writes and researches about the public life of culture, particularly the intersection between cultural spaces, networked technologies, arts practice and cultural policy. Recent work has been published in the book, Public Libraries in the Smart City (co-authored with Dale Leorke), in the anthology, Communicative Cities and Urban Space edited by Scott McQuire and Sun Wei, and in the International Journal of Cultural Policy. Other research has been published in the journals New Media and Society, City, Culture and Society, and Field: A Journal of Socially-Engaged Art Criticism.