How can we use digital media to understand reading, editing, and writing as literary processes? How can we design the digital medium in a way that goes beyond the printed codex? This book is an attempt to answer those fundamental questions by bringing together a new theory of literary studies with a highly dynamic digital environment.
Using the digital archive of the modernist masterpiece Book of Disquiet, by the Portuguese writer Fernando Pessoa (1888-1935), as case study and site for simulation and practical experiment, Literary Simulation and the Digital Humanities demonstrates how computational approaches to texts can fully engage with the complexities of contemporary literary theory. Manuel Portela marshals a unique combination of theoretical speculation, literary analysis, and human imagination in what amounts to a significant critical intervention and a key advance in the use of digital methods to rethink the processes of reading and writing literature.
The foregrounding of the foundational practices of reading, editing, and writing will be relevant for several fields, including literary studies, scholarly editing, software studies, and digital humanities.
Arvustused
Dear reader, if you are a believer in the almighty virtues of the representational power of editions, if you are a true disciplinarian in textual matters, if you hold that knowledge validation in the digital humanities depends exclusively on quantitative criteria, Literary Simulation and the Digital Humanities is not for you. Or is it? * João Dionísio, Associate Professor, School of Arts and Humanities, University of Lisbon, Portugal *
Muu info
Offers a new general theory of the processes of reading, editing and writing based on groundbreaking work in the digital humanities.
Incipit: Evolutionary Textual Environment |
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1 | (18) |
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A Digital Humanities Experiment |
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1 | (4) |
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From the Book to the Archive |
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5 | (6) |
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Modeling Literary Performativity |
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11 | (5) |
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16 | (3) |
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1 From Archive to Simulator |
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19 | (38) |
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19 | (5) |
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The Persistence of the Codex |
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24 | (2) |
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Digital Scholarly Editing |
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26 | (4) |
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From Textual Marks to Textual Fields |
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30 | (6) |
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Modeling a Virtual Book of Disquiet |
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36 | (6) |
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Beyond the Bibliographic Horizon |
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42 | (6) |
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48 | (1) |
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49 | (1) |
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50 | (1) |
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51 | (1) |
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52 | (5) |
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57 | (44) |
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Modeling the Life of Reading |
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57 | (5) |
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Marginalists and Extractors: Traces and Trails |
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62 | (4) |
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Intertext as Hypertext: A Network of Quotations |
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66 | (7) |
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Critical Reception as Reading Practice |
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73 | (6) |
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79 | (9) |
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Social Media Reception as Reading Practice |
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88 | (6) |
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Visualizing the Spacetime of Reading |
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94 | (7) |
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101 | (30) |
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From Edition to Meta-Edition |
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101 | (6) |
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Document, Text, Book, Work |
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107 | (8) |
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Exploding the Book: Editing as Process |
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115 | (2) |
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Encoding and Visualizing Variation |
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117 | (4) |
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From Meta-Edition to Virtual Edition |
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121 | (10) |
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131 | (48) |
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Writing Acts in the Book of Disquiet |
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131 | (12) |
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143 | (10) |
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153 | (6) |
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From Handwriting to Language Processing |
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159 | (4) |
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163 | (6) |
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169 | (10) |
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179 | (28) |
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Digital Libraries and Networked Books |
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179 | (9) |
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Textual Instability and Modular Variability |
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188 | (3) |
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The Dynamic Digital Archive and the Library |
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191 | (3) |
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The Monograph, the Work, and the Archive |
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194 | (5) |
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Explicit: No Problem Has a Solution |
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199 | (1) |
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199 | (5) |
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204 | (3) |
Acknowledgments |
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207 | (3) |
References |
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210 | (17) |
Index |
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227 | |
Manuel Portela is Professor in the Department of Literatures, Languages and Cultures at the University of Coimbra, Portugal, where he directs the PhD Programme in Materialities of Literature. He is the author of Scripting Reading Motions: The Codex and the Computer as Self-Reflexive Machines (MIT Press, 2013) and O Comércio da Literatura: Mercado e Representação [ The Commerce of Literature; Marketplace and Representation] (Antígona, 2003). He is the general editor of LdoD Archive: Collaborative Digital Archive of the Book of Disquiet (https://ldod.uc.pt, 2017).