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E-raamat: Mobile Gaming in Asia: Politics, Culture and Emerging Technologies

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This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors

Part I Emergence of Asian Mobile Games
1 The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories
3(18)
Dal Yong Jin
2 Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan
21(14)
Larissa Hjorth
Ingrid Richardson
3 The Asian Mobile Gaming Marketplace: Context, Opportunities and Barriers
35(20)
Michael Borowy
Part II Mobile Game Politics and Digital Economy
4 Mobile Game Regulation in South Korea: A Case Study of the Shutdown Law
55(18)
Yoonmo Sang
Sora Park
Hogeun Seo
5 Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea
73(18)
Stephen C. Rea
6 The Impact of the Rise of Mobile Games on the Creativity and Structure of the Games Industry in China
91(16)
Anthony Fung
Part III Mobile Gaming and Youth Culture
7 The Gamification of Mobile Communication in Seoul, South Korea
107(16)
Kyong Yoon
Dal Yong Jin
8 Internet Game Addiction in East Asia: Challenges & Opportunities
123(18)
Jae Sik Ha
9 Mobile Games in China: Development and Current Status
141(32)
Xianhui Che
Barry Ip
10 Mobile Games in China: Ongoing Industry Transformations, Emerging Game Genres, and Evolving Player Dynamics
173(20)
Zixue Tai
Fengbin Hu
Part IV Social Gaming, Use, and Consumers
11 Chinese Consumers' Perception of Social Game: A Phenomenological Study
193(14)
Huan Chen
12 Toward Individualistic Cooperative Play: A Systematic Analysis of Mobile Social Games in Japan
207(20)
Akiko Shibuya
Mizuha Teramoto
Akiyo Shoun
13 Comparison of Korean and Chinese Adolescents' Online Games Use Including Mobile Games
227(16)
Changho Lee
Index 243