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E-raamat: Motion Design Toolkit: Principles, Practice, and Techniques

  • Formaat: 284 pages
  • Ilmumisaeg: 29-Nov-2022
  • Kirjastus: Routledge
  • Keel: eng
  • ISBN-13: 9781000770179
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  • Formaat: 284 pages
  • Ilmumisaeg: 29-Nov-2022
  • Kirjastus: Routledge
  • Keel: eng
  • ISBN-13: 9781000770179

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This book offers a comprehensive overview of techniques, processes, and professional practices in the area of motion design. From fundamental building blocks of organizing time and space in production to managing workflow, budgets, and client relationships. The authors provide insight into the production process from concept through execution.

This book offers a comprehensive overview of techniques, processes, and professional practices in the area of Motion Design, from fundamental building blocks of organizing time and space in production to managing workflow, budgets, and client relationships. The authors provide insight into the production process from concept through execution in areas as diverse as social media to large-scale projection mapping for events and festivals. Readers will learn through real-world examples, case studies, and interviews how to effectively use their skills in various areas of Motion Design. Industry professionals provide unique perspectives on different areas of Motion Design while showcasing their outstanding and inspiring work throughout. This is a valuable resource to students who aspire to work in a broad range of visual communication disciplines and expand their practice of Motion Design.

Acknowledgments xi
List of Contributors
xii
Foreword xiv
Patrick Clair
Introduction 1(2)
1 Focus and Flow
3(26)
Working With Space
5(6)
Working With Time
11(1)
Getting Started in Motion Design
12(1)
Designing Time and Space
13(7)
Creative Brief: Basic Transformations
20(2)
Professional Perspectives: Orion Tait
22(7)
2 Between the Keyframes
29(28)
Keyframe Interpolation
29(3)
Spatial Interpolation
32(2)
Temporal Interpolation
34(1)
Graph Editor
35(15)
Creative Brief: Audio and Non-Linear Interpolation
50(2)
Professional Perspectives: David Conklin
52(5)
3 Masking, Type, and Project Structures
57(22)
Masking
57(7)
Project Structure and Organization
64(1)
Prepping Assets
65(6)
Creative Brief: Type and Masks
71(3)
Professional Perspectives: Jordan Lyle
74(5)
4 2D Character Rigging
79(21)
2D Rigging
79(10)
After Effects Compositions and Pre-compositions
89(3)
Creative Brief: 2D Character Rig
92(2)
Professional Perspectives: Wendy Eduarte Briceno
94(6)
5 Z Space and Virtual Cameras
100(23)
Z Space
100(2)
Virtual Cameras
102(2)
Multi-view Layouts
104(4)
Camera Movement
108(6)
Creative Brief: Z Space
114(2)
Creative Brief: Stills in Motion
116(2)
Professional Perspectives: Ariel Costa
118(5)
6 Physical Cameras
123(10)
The Image Revolution
123(1)
Camera Basics
124(9)
7 Editing for Motion
133(12)
Editing
133(5)
Spatial Editing
138(7)
8 Animation Techniques
145(13)
Early Optical Inventions
145(1)
Twelve Basic Principles of Animation for Motion Designers
146(3)
Understanding Frame Rate
149(1)
Easing With Frame by Frame
149(2)
Extending Frame-by-Frame Animation
151(1)
Making Frame-by-Frame Animation
152(1)
Stop-Motion Animation
153(2)
Dope Sheets
155(1)
Frame-by-Frame Techniques
155(3)
9 Compositing
158(10)
Compositing
158(1)
Track Mattes
159(2)
Green Screen
161(4)
Blending
165(1)
Color Correction
166(2)
10 Motion Design Production
168(16)
Production
168(13)
Professional Perspectives: Boo Wong
181(3)
11 Audio and Motion
184(21)
Creative Work With Sound
184(1)
Entry Points
185(1)
Time Is the Link Between Motion and Audio
185(1)
Sound and Image Hierarchies
186(1)
Sound-Off Environments
187(1)
The Aura of Sound
187(1)
The Material of Sound
188(2)
Recording Sound
190(1)
Recording Voice
191(1)
Editing and Using Sound
192(1)
Creative Considerations
193(1)
Simple Audio Processing
194(1)
Simple Instruments
194(1)
Professional Audio Production
194(2)
Creative Brief: "Everyday" Sounds and Images
196(3)
Professional Perspectives: Mitch Paone
199(6)
12 Motion Design Systems
205(14)
Production Systems
205(2)
Software Systems
207(3)
Design Systems
210(1)
Media Systems
211(8)
13 Projection Mapping and immersive Media
219(12)
The Space Around Us
219(2)
The Projection Workflow
221(10)
14 Professional Practices
231(10)
Hard Skills and Soft Skills
231(4)
Culture
235(2)
Professional Perspectives: Peter Pak
237(4)
15 Business Tools
241(25)
Media as Software
241(1)
Scope
242(2)
Specification
244(1)
Design
244(2)
Client Liaison
246(2)
Linear Motion Works
248(1)
Production: Build
249(1)
Production Schedules
250(1)
Shot and Asset Lists
251(1)
Test
252(1)
Delivery: Implement, Review, and Maintain
253(1)
Team Management
254(1)
Tracking Milestones
255(1)
Contracts and Agreements
256(1)
Copyright, Intellectual Property, and Work for Hire
256(1)
The Freelance Incentive
257(1)
The Hold System
258(1)
Building Reputation
258(2)
Professional Perspectives: Erin Sarofsky
260(6)
Index 266
Austin Shaw is an assistant professor of design at Western Washington University. Previously, he taught at the Savannah College of Art and Design in Savannah, Georgia, where he was a professor in the motion media department for ten years, and at the School of Visual Arts in New York City for three years. For nearly 20 years, and in tandem with teaching, Austin has worked as a motion designer for clients including Target, Ferrari, FedEx, McGraw-Hill, Ralph Lauren, and VH1, and as a creative director, designer, and animator for companies such as Superfad, Digital Kitchen, Brand New School, and Curious Pictures.

John Colette is a professor of Motion Media Design at the Savannah College of Art and Design in Savannah, Georgia, where he previously served as department chair. As a professor, he has led collaborative industry research projects for external clients such as BMW Technology Group in Silicon Valley, Samsung, Microsoft, and Adobe Systems.