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E-raamat: Moving Innovation: A History of Computer Animation

(USC School of Cinematic Arts)
  • Formaat: 376 pages
  • Sari: The MIT Press
  • Ilmumisaeg: 19-Apr-2013
  • Kirjastus: MIT Press
  • Keel: eng
  • ISBN-13: 9780262314305
  • Formaat - PDF+DRM
  • Hind: 83,20 €*
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  • Formaat: 376 pages
  • Sari: The MIT Press
  • Ilmumisaeg: 19-Apr-2013
  • Kirjastus: MIT Press
  • Keel: eng
  • ISBN-13: 9780262314305

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Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong andPONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry.

In Moving Innovation, Tom Sito -- himself an animator and industry insider for more than thirty years -- describes the evolution of CG. His story features a memorable cast of characters -- math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies likeToy Story and Avatar possible.

Acknowledgments ix
Introduction 1(4)
1 Film and Television at the Dawn of the Digital Revolution
5(6)
2 Analog Dreams: Bohemians, Beatniks, and the Whitneys
11(26)
3 Spook Work: The Government and the Military
37(16)
4 Academia
53(20)
5 Xerox PARC and Corporate Culture
73(16)
6 Hackers
89(12)
7 Nolan Bushnell and the Games People Play
101(22)
8 To Dream the Impossible Dream: The New York Institute of Technology, 1974-1986
123(22)
9 Motion Picture Visual Effects and Tron
145(26)
10 Bob Abel, Whitney-Demos, and the Eighties: The Wild West of CG
171(28)
11 Motion Capture: The Uncanny Hybrid
199(18)
12 The Cartoon Animation Industry
217(22)
13 Pixar
239(14)
14 The Conquest of Hollywood
253(14)
Conclusion 267(24)
Appendix 1 Dramatis Personae
271(12)
Appendix 2 Glossary
283(4)
Appendix 3 Alphabet Soup: CG Acronyms and Abbreviations
287(4)
Notes 291(28)
Bibliography 319(8)
Index 327