Muutke küpsiste eelistusi

E-raamat: Next-Generation Gamemaking: A Beginner's Guide to GameMaker

Teised raamatud teemal:
  • Formaat - PDF+DRM
  • Hind: 61,74 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
Teised raamatud teemal:

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

Grasp the concepts of creating games with GameMaker and the various features of the engine to create your first game. The book promotes critical thinking, problem solving, and creativity, making the process both engaging and effective.

At 25 years old in 2024, GameMaker is still a hugely popular tool. It is considered one of the finest approaches for 2D game creation. The engine is behind dozens of hit titles including Hotline Miami, Undertale, Katana Zero, and Nuclear Throne. GameMaker offers both a visual and a code-based approach for game development and is a great tool for beginners. 

Next Generation Gamemaking demonstrates all the latest techniques and technologies made available in the GameMaker ecosystem but does so in a very understandable way. This very hands-on title is also of interest to educators as well as anyone else interested in the subject matter. No prior programming experience is needed.

You Will

  • Learn how to create 2D-based video games and export them for all supported platforms (e.g.Windows, macOS, PS5 etc.)
  • Understand the basics (and some advanced features) of game making language (GML)
  • Learn the ins and outs of GameMaker's mighty physics-system
  • Gain experience of game testing and debugging

Who Is This Book For

Beginners with little to no experience with GameMaker who are interested in starting the game development journey with this well-established engine.

Chapter 1: A Quarter-century of GameMaker.
Chapter 2: Game Logic with
GML
Chapter 3: Core GameMaker Visual Functions.
Chapter 4: Audio, More on
Keyboards, and Particles.
Chapter 5: Cameras, Layers, and Tilesets.
Chapter
6: Spatial Audio, Motion Planning, and Paths.
Chapter 7: Physics in
GameMaker.
Chapter 8: Sequences, Audio Effects, and Gamepads.
Chapter 9:
Debugging and Sharing Your Game.
Chapter 10: Advanced Events and Assorted
Superior Techniques.- Appendix.
Robert Ciesla is an author from Helsinki, Finland. He has a BA in Journalism, an MA in Intercultural Encounters, and a keen interest for writing urban fiction and cinematography. Robert is the author of seven non-fiction books. His official website is at www.robertciesla.com