The recently-coined term digital religion refers to the understanding that contemporary religion is practiced in both online and offline contexts, and these contexts intersect with one another. Scholars of digital religion recognize that religion is increasingly influenced and informed by its interactions with computer-mediated, digital technologies, including not only the different manifestations of the internet, but other emerging forms of technology, such as mobile phones and video games.
The Oxford Handbook of Digital Religion will provide a comprehensive overview of religion as seen and performed through these various media, platforms, and cultural spaces. The text will cover religious engagement with a wide range of digital media forms (including social media, websites, gaming environments, virtual and augmented realities, etc.) and highlight examples of technological engagement and negotiation within the major world religions (i.e. Buddhism, Christianity, Hinduism, Islam, and Judaism), as well as significant subgroups. And because of the interdisciplinary nature of the field, the Handbook will be led by co-editors representing the fields of religious studies and communications, both with experience in how those disciplines intersect.
The Oxford Handbook of Digital Religion will provide a comprehensive overview of religion as seen and performed through various media, platforms, and cultural spaces created by digital technology. The text will cover religious engagement with a wide range of digital media forms (including social media, websites, gaming environments, mobile phones, virtual and augmented realities, etc.) and highlight examples of technological engagement and negotiation within the major world religions (i.e. Buddhism, Christianity, Hinduism, Islam, and Judaism), as well as significant subgroups. Given the richness and breadth of the coverage, this volume will serve as a key resource for scholars of communication, media, religion, theology, and internet studies.