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E-raamat: Passive Programming Playbook: 101 Ways to Get Library Customers off the Sidelines

, (First Book, USA)
  • Formaat: 240 pages
  • Ilmumisaeg: 11-May-2021
  • Kirjastus: Libraries Unlimited Inc
  • Keel: eng
  • ISBN-13: 9781440870576
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  • Formaat - EPUB+DRM
  • Hind: 54,99 €*
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  • Formaat: 240 pages
  • Ilmumisaeg: 11-May-2021
  • Kirjastus: Libraries Unlimited Inc
  • Keel: eng
  • ISBN-13: 9781440870576
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This book offers 101 passive programming ideas that are extendable, adaptable, customizable, and above all, stealable—so your passive programming never runs dry.

Passive programming is a cheap, quick, fun way to make all library customers feel like part of the community. It can support reading initiatives, foster family engagement, encourage visit frequency, and coax interaction out of library lurkers—while barely making a dent in your programming budget. Passive programming can be targeted at children, adults, seniors, or teens; used to augment existing programs; and executed in places where staff-led programming can't reach. It can be light-footed and spontaneous, easily deployed to reflect and respond to current news, media, library events, even the weather. But even passive programming pros run out of ideas sometimes, and when that happens, they want a fresh, funny source of inspiration.


  • Make programming less intimidating

  • Get the most bang for your buck from whatever resources you have available
  • Make diverse customers feel welcome and seen
  • Encourage repeat/regular library visits
    • Boost your programming statistics
  • Arvustused

    Packed with great ideas that require little money or staff time, this volume will appeal broadly to library program planners, particularly those on tight budgets and those who want to expand patron participation. * Library Journal * Both public and school librarians can get inspired by these fun ideas; teen library councils could also have a great time designing and implementing these passive programs. * Booklist *

    Muu info

    This book offers 101 passive programming ideas that are extendable, adaptable, customizable, and above all, stealableso your passive programming never runs dry.
    Acknowledgments vii
    Introduction ix
    PART I RULES, EQUIPMENT, AND KEEPING SCORE
    Chapter 1 Step Up Your Game: Why You Need Passive Programming in Your Library
    3(10)
    Chapter 2 The Gear You Need = The Gear You Have
    13(14)
    Chapter 3 Bring Your A Game: Best Practices
    27(12)
    Chapter 4 Covering All the Bases: Passive Program Templates
    39(14)
    Chapter 5 Run Up the Score and Win Fans: Stats and Sharing
    53(12)
    PART II LET THE GAMES BEGIN: 101+ PASSIVE PROGRAMMING IDEAS
    Chapter 6 Game Plans: A Week of Wonder
    65(8)
    Chapter 7 You Make the Call: Themes and Ideas to Try Any Time of Year
    73(42)
    Chapter 8 If You Build It, They Will Come: Special Spaces for Passive Programs
    115(22)
    Chapter 9 The Whole Nine Yards: A Year of Inspiration
    137(50)
    Chapter 10 Outside the Lines: The World Beyond Your Library
    187(12)
    Chapter 11 Passive Programming for Panicky Times
    199(10)
    Appendix: Resources 209(10)
    Bibliography 219(2)
    Index 221
    Paula Willey is book selector and partnership advisor at First Book, a nonprofit online bookstore. She has written about children's literature and family engagement for publications such as School Library Journal, the Baltimore Sun, Booklist, VOYA, and Baltimore's Child.

    Andria L. Amaral plans and develops public library programs and collections and services for students in grades 612. She serves on the board of the YALLFest young adult literature festival.