|
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Personalized Driving Behavior Monitoring and Analysis for Emerging Hybrid Vehicles |
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|
1 | (19) |
|
|
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Mimic Sensors: Battery-Shaped Sensor Node for Detecting Electrical Events of Handheld Devices |
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|
20 | (19) |
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Leveraging Children's Behavioral Distribution and Singularities in New Interactive Environments: Study in Kindergarten Field Trips |
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|
39 | (18) |
|
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Urban Mobility and Computing |
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Urban Traffic Modelling and Prediction Using Large Scale Taxi GPS Traces |
|
|
57 | (16) |
|
|
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A Unified Framework for Modeling and Predicting Going-Out Behavior |
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73 | (18) |
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The Hidden Image of the City: Sensing Community Well-Being from Urban Mobility |
|
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91 | (8) |
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|
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Scalable Mining of Common Routes in Mobile Communication Network Traffic Data |
|
|
99 | (8) |
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|
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Accounting for Energy-Reliant Services within Everyday Life at Home |
|
|
107 | (18) |
|
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Smart Blueprints: Automatically Generated Maps of Homes and the Devices within Them |
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|
125 | (18) |
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Hacking the Natural Habitat: An In-the-Wild Study of Smart Homes, Their Development, and the People Who Live in Them |
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143 | (18) |
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|
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The Design of a Segway AR-Tactile Navigation System |
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161 | (18) |
|
|
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Route Guidance Modality for Elder Driver Navigation |
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179 | (18) |
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Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces |
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197 | (19) |
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Development Tools and Devices |
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NET Gadgeteer: A Platform for Custom Devices |
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216 | (18) |
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Recognizing Handheld Electrical Device Usage with Hand-Worn Coil of Wire |
|
|
234 | (19) |
|
|
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Self-calibration of RFID Reader Probabilities in a Smart Real-Time Factory |
|
|
253 | (18) |
|
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Indoor Location and Positioning |
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AWESOM: Automatic Discrete Partitioning of Indoor Spaces for WiFi Fingerprinting |
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|
271 | (18) |
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|
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Indoor Pedestrian Navigation Based on Hybrid Route Planning and Location Modeling |
|
|
289 | (18) |
|
|
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Estimating Position Relation between Two Pedestrians Using Mobile Phones |
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|
307 | (18) |
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Clearing a Crowd: Context-Supported Neighbor Positioning for People-Centric Navigation |
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325 | (18) |
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Social Computing and Games |
|
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Paying in Kind for Crowdsourced Work in Developing Regions |
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343 | (18) |
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Tangible and Casual NFC-Enabled Mobile Games |
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|
361 | (9) |
|
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Big Brother Knows Your Friends: On Privacy of Social Communities in Pervasive Networks |
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370 | (18) |
|
|
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Map-Aware Position Sharing for Location Privacy in Non-trusted Systems |
|
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388 | (18) |
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Sense and Sensibility in a Pervasive World |
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406 | (19) |
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Public Displays and Services |
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From School Food to Skate Parks in a Few Clicks: Using Public Displays to Bootstrap Civic Engagement of the Young |
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|
425 | (18) |
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Increasing Brand Attractiveness and Sales through Social Media Comments on Public Displays - Evidence from a Field Experiment in the Retail Industry |
|
|
443 | (18) |
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Automatic Description of Context-Altering Services through Observational Learning |
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|
461 | (18) |
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|
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Author Index |
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479 | |