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Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.



Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.

This book provides those both familiar and unfamiliar with the wonderful world of UX and UI in video games with a concise but informative breakdown of the disciplines. It discusses the different career paths and how the role’s impact, responsibilities, and perceptions have evolved. This book covers everything, from the education you’ll need to searching and applying for jobs, and the interview process. It also includes advice on what to do once you’re in the role, with chapters covering best practices for UI/UX, how to set goals for future career progression, and interviews with top tips from experts in the industry.

This book will be of great interest to all aspiring game developers looking to work in UI/UX and beginners looking to grow their careers.

1 Mission Control

2 Hunt for the Unicorn

3 Basic Training

4 UX: Know Thy User

5 UX: Not UI

6 UI: Make it Pretty

7 UI: Survival Guide

8 Presentation Matters

9 Dig Deep

10 Backup

11 Between U and I
Simon Brewer is Principal UI/UX Designer for Supermassive Games in Guildford, United Kingdom.