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E-raamat: Probability, Decisions and Games: A Gentle Introduction using R

(University of California, Santa Cruz (UCSC), CA, USA), (University of California, Santa Cruz (UCSC), CA, USA)
  • Formaat: PDF+DRM
  • Ilmumisaeg: 20-Mar-2018
  • Kirjastus: John Wiley & Sons Inc
  • Keel: eng
  • ISBN-13: 9781119302612
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  • Formaat: PDF+DRM
  • Ilmumisaeg: 20-Mar-2018
  • Kirjastus: John Wiley & Sons Inc
  • Keel: eng
  • ISBN-13: 9781119302612
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Introduces the fundamentals of probability, statistics, decision theory, and game theory, and features interesting examples of games of chance and strategy to motivate and illustrate abstract mathematical concepts

Covering both random and strategic games, Probability, Decisions and Games features a variety of gaming and gambling examples to build a better understanding of basic concepts of probability, statistics, decision theory, and game theory. The authors present fundamental concepts such as random variables, rational choice theory, mathematical expectation and variance, fair games, combinatorial calculus, conditional probability, Bayes Theorem, Bernoulli trials, zero-sum games and Nash equilibria, as well as their application in games such as Roulette, Craps, Lotto, Blackjack, Poker, Rock-Paper-Scissors, the Game of Chicken and Tic-Tac-Toe. Computer simulations, implemented using the popular R computing environment, are used to provide intuition on key concepts and verify complex calculations.

The book starts by introducing simple concepts that are carefully motivated by the same historical examples that drove their original development of the field of probability, and then applies those concepts to popular contemporary games. The first two chapters of Probability, Decisions and Games: A Gentle Introduction using R feature an introductory discussion of probability and rational choice theory in finite and discrete spaces that builds upon the simple games discussed in the famous correspondence between Blaise Pascal and Pierre de Fermat. Subsequent chapters utilize popular casino games such as Roulette and Blackjack to expand on these concepts illustrate modern applications of these methodologies. Finally, the book concludes with discussions on game theory using a number of strategic games. This book:





Features introductory coverage of probability, statistics, decision theory and game theory, and has been class-tested at University of California, Santa Cruz for the past six years Illustrates basic concepts in probability through interesting and fun examples using a number of popular casino games: roulette, lotto, craps, blackjack, and poker Introduces key ideas in game theory using classic games such as Rock-Paper-Scissors, Chess, and Tic-Tac-Toe. Features computer simulations using R throughout in order to illustrate complex concepts and help readers verify complex calculations Contains exercises and approaches games and gambling at a level that is accessible for readers with minimal experience Adopts a unique approach by motivating complex concepts using first simple games and then moving on to more complex, well-known games that illustrate how these concepts work together

Probability, Decisions and Games: A Gentle Introduction using R is a unique and helpful textbook for undergraduate courses on statistical reasoning, introduction to probability, statistical literacy, and quantitative reasoning for students from a variety of disciplines.
Preface xi
Acknowledgments xv
About the Companion Website xvii
1 An Introduction to Probability
1(14)
1.1 What is Probability?
1(4)
1.2 Odds and Probabilities
5(1)
1.3 Equiprobable Outcome Spaces and De Mere's Problem
6(3)
1.4 Probabilities for Compound Events
9(3)
1.5 Exercises
12(3)
2 Expectations and Fair Values
15(16)
2.1 Random Variables
15(1)
2.2 Expected Values
16(3)
2.3 Fair Value of a Bet
19(1)
2.4 Comparing Wagers
19(4)
2.5 Utility Functions and Rational Choice Theory
23(1)
2.6 Limitations of Rational Choice Theory
24(2)
2.7 Exercises
26(5)
3 Roulette
31(14)
3.1 Rules and Bets
31(6)
3.2 Combining Bets
37(1)
3.3 Biased Wheels
38(4)
3.4 Exercises
42(3)
4 Lotto and Combinatorial Numbers
45(14)
4.1 Rules and Bets
45(7)
4.1.1 The Colorado Lotto
45(6)
4.1.2 The California Superlotto
51(1)
4.2 Sharing Profits: De Mare's Second Problem
52(3)
4.3 Exercises
55(4)
5 The Monty Hall Paradox and Conditional Probabilities
59(16)
5.1 The Monty Hall Paradox
59(3)
5.2 Conditional Probabilities
62(3)
5.3 Independent Events
65(1)
5.4 Bayes Theorem
66(4)
5.5 Exercises
70(5)
6 Craps
75(14)
6.1 Rules and Bets
75(11)
6.1.1 The Pass Line Bet
75(9)
6.1.2 The Don't Pass Line Bet
84(1)
6.1.3 The Come and Don't Come Bets
85(1)
6.1.4 Side Bets
85(1)
6.2 Exercises
86(3)
7 Roulette Revisited
89(18)
7.1 Gambling Systems
89(7)
7.1.1 Martingale Doubling Systems
89(3)
7.1.2 The Labouchere System
92(2)
7.1.3 D'Alembert Systems
94(2)
7.2 You are a Big Winner!
96(1)
7.3 How Long will My Money Last?
97(4)
7.4 Is This Wheel Biased?
101(1)
7.5 Bernoulli Trials
102(1)
7.6 Exercises
103(4)
8 Blackjack
107(14)
8.1 Rules and Bets
107(2)
8.2 Basic Strategy in Blackjack
109(5)
8.3 A Gambling System that Works: Card Counting
114(3)
8.4 Exercises
117(4)
9 Poker
121(14)
9.1 Basic Rules
121(2)
9.2 Variants of Poker
123(1)
9.3 Additional Rules
124(1)
9.4 Probabilities of Hands in Draw Poker
124(4)
9.4.1 The Effect of Card Substitutions
127(1)
9.5 Probabilities of Hands in Texas Hold'em
128(4)
9.6 Exercises
132(3)
10 Strategic Zero-Sum Games with Perfect Information
135(12)
10.1 Games with Dominant Strategies
135(4)
10.2 Solving Games with Dominant and Dominated Strategies
139(4)
10.3 General Solutions for Two Person Zero-Sum Games
143(1)
10.4 Exercises
144(3)
11 Rock-Paper-Scissors: Mixed Strategies in Zero-Sum Games
147(14)
11.1 Finding Mixed-Strategy Equilibria
148(4)
11.2 Mixed Strategy Equilibria in Sports
152(1)
11.3 Bluffing as a Strategic Game with a Mixed-Strategy Equilibrium
153(6)
11.4 Exercises
159(2)
12 The Prisoner's Dilemma and Other Strategic Non-zero-sum Games
161(14)
12.1 The Prisoner's Dilemma
161(1)
12.2 The Impact of Communication and Agreements
162(2)
12.3 Which Equilibrium?
164(4)
12.4 Asymmetric Games
168(3)
12.5 Exercises
171(4)
13 Tic-Tac-Toe and Other Sequential Games of Perfect Information
175(16)
13.1 The Centipede Game
175(3)
13.2 Tic-Tac-Toe
178(3)
13.3 The Game of Nim and the First- and Second-Mover Advantages
181(3)
13.4 Can Sequential Games be Fun?
184(1)
13.5 The Diplomacy Game
184(3)
13.6 Exercises
187(4)
A A Brief Introduction to R
191(22)
A.1 Installing R
191(1)
A.2 Simple Arithmetic
192(2)
A.3 Variables
194(1)
A.4 Vectors
195(4)
A.5 Matrices
199(2)
A.6 Logical Objects and Operations
201(3)
A.7 Character Objects
204(1)
A.8 Plots
205(3)
A.9 Iterators
208(3)
A.10 Selection and Forking
211(1)
A.11 Other Things to Keep in Mind
211(2)
Index 213
ABEL RODRÍGUEZ, PHD, is Professor in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz (UCSC), CA, USA. The author of 40 journal articles, his research interests include Bayesian nonparametric methods, machine learning, spatial temporal models, network models, and extreme value theory.

BRUNO MENDES, PHD, is Lecturer in the Department of Applied Mathematics and Statistics at the University of California, Santa Cruz, CA, USA.