A resource chock full of code examples explains how use the programming language C++ to design complete games that utilize Direct X.
Kelly (game programming and computer science, Monroe County Community College, Michigan) walks students through the process of creating a complete two-dimensional game engine, and demonstrates with several game examples. In his course, he goes through the book in 10 weeks and leaves the final five weeks for students to complete their game projects. All the coding is in C++. His topics include getting started, introduction to DirectX, sprites and animation, sound, tiled games, and network programming. Annotation ©2012 Book News, Inc., Portland, OR (booknews.com)
A First Course in Game Programming
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.
Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.