Muutke küpsiste eelistusi

E-raamat: Prototyping for Designers: Developing the Best Digital and Physical Products

  • Formaat: 326 pages
  • Ilmumisaeg: 29-Dec-2016
  • Kirjastus: O'Reilly Media
  • Keel: eng
  • ISBN-13: 9781491954058
  • Formaat - PDF+DRM
  • Hind: 24,56 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: 326 pages
  • Ilmumisaeg: 29-Dec-2016
  • Kirjastus: O'Reilly Media
  • Keel: eng
  • ISBN-13: 9781491954058

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping-and demonstrating how to prototype for both physical and digital products-this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You'll gain valuable insights for improving your product, whether it's a smartphone app or a new electronic gadget. Learn similarities and differences between prototyping for physical and digital products Know what fidelity level is needed for different prototypes Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use Learn electronics prototyping basics and resources for getting started Write basic pseudocode and translate it into usable code for Arduino Conduct user tests to gain insights from prototypes
Kathryn is a Design Lead and UX Designer for IBM Watson, designing with the world's most advanced cognitive system in Austin, Texas. She is an award-winning designer and has published tutorials and articles about her projects in Make Magazine, Fast Company, Timeout New York, and in multiple books including Make: The Best of Volume 2 and Making Simple Robots. She regularly speaks about Design Thinking, Digital Prototyping, and User Experience Design. In her spare time, Kathryn volunteers to get girls involved in STEM fields through participating in career panels, facilitating workshops, and speaking.