Muutke küpsiste eelistusi
  • Formaat - PDF+DRM
  • Hind: 55,89 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • See e-raamat ei ole veel ilmunud. Saate seda tellida alles alates: 29-Apr-2026
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

This is the first book to focus on the psychology of esports and competitive gaming, bridging the gap between traditional sports psychology and the unique demands of digital competition. In doing so, it provides comprehensive insights into cognitive processes, motivation, personality traits, performance enhancement techniques, and the challenges faced by professional esports players.

The book is structured into three distinct sections, addressing the Foundations of Esports Psychology; Mental Optimisation and Strategic Excellence; and Mental Health and Practical Applications. Featuring contributions from over 25 international experts, each chapter provides research insights and evidence-based strategies for competitive gaming environments. Topics include rapid decision-making in FPS/MOBA games, managing "always-on" training schedules, virtual team coordination, coping with online toxicity, and ethical considerations for young professionals. The book also emphasises that esports requires distinct theoretical frameworks, rather than simply adapting traditional sports psychology.

Written accessibly whilst maintaining academic rigour, this is essential reading for sports psychologists, esports coaches, competitive gamers, researchers, students in sports psychology and esports management programmes, and organisations building sustainable gaming ecosystems that prioritise excellence and player well-being.



This is the first book to focus on the psychology of esports and competitive gaming, bridging the gap between traditional sports psychology and the unique demands of digital competition.

SECTION I

Foundations of Esports Psychology

1 Introduction to Esports Psychology

BENJAMIN T. SHARPE AND DYLAN R. POULUS

2 Cognitive Processes in Esports

NATÁLIA ZAKALSKI AND BENJAMIN T. SHARPE

3 Motivation and Goal Setting in Esports

EMMANUEL A. C. OBINE AND IAN TYNDALL

4 Expertise, Talent Identification, and Personal Traits in Esports

MARK J CAMPBELL, FAZILAT HOJAJI, SARAH C. CREGAN, AND ADAM J. TOTH

SECTION II

Mental Optimisation and Strategic Excellence in Esports

5 Decision-Making and Strategic Thinking in Esports

MICHAEL TROTTER, VIKTOR GREDIN, ERICA KLEINMANN, GUSTAF WADENHOLT, AND JOAR
SVENNSON

6 Mental Skills Training in Esports

IVAN BONILLA, ADRIAN DIAZ-MORENO, CARLES VENTURA, AND ANDRÉS CHAMARRO

7 Performance Anxiety and Performing Under Pressure in Esports

BENJAMIN T. SHARPE, ISMAEL PEDRAZA-RAMIREZ, AND MACIEJ BEHNKE

8 Stress Management in Esports

OLIVER LEIS AND FRANZISKA LAUTENBACH

9 Team Dynamics and Communication in Esports

CAMERON VANLOO AND ZUZANNA HEJDUK-MOSTOWY

SECTION III

Mental Health, Behavioural Dynamics, and Practical Applications in Esports

10 Addiction, Burnout, and Depression in Esports

PHIL BIRCH, DYLAN R. POULUS, REBECCA WONG, BENJAMIN T. SHARPE, AND ATHEESHAAN
ARUMUHAM

11 Psychological Impacts of Toxicity in Esports

MASON DREW, RACHEL KOWERT, OLIVER LEIS, AND DYLAN R. POULUS

12 Bridging the Gap: Applying Esports Psychology Research in Practice

GEORGE HORNE, RACHEL BURKILL, BERNADETTE RAMAKER, AND LAURA SWETTENHAM

13 Technology and Ethical Considerations in Esports

MATTHEW WELSH AND JONATHAN BRAIN

14 Future Considerations in Esports Psychology Practice and Research

JONATHAN BRAIN AND ALESSANDRO QUARTIROLI

Closing Remarks
Benjamin T. Sharpe is a Senior Lecturer in Cognitive Psychology, and Director of the Human Attention Laboratory, within the Institute of Psychology, Business, and Human Sciences at the University of Chichester, UK.

Dylan R. Poulus is a Senior Research Fellow at Movember, and a Senior Lecturer in Psychology at Southern Cross University, Australia.