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E-raamat: QLab 4: Projects in Video, Audio, and Lighting Control

(Associate Professor of Entertainment Design & Technology at Eastern Michigan University)
  • Formaat: 420 pages
  • Ilmumisaeg: 30-Oct-2017
  • Kirjastus: Routledge
  • Keel: eng
  • ISBN-13: 9781351713719
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  • Formaat: 420 pages
  • Ilmumisaeg: 30-Oct-2017
  • Kirjastus: Routledge
  • Keel: eng
  • ISBN-13: 9781351713719

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Used from Broadway to Britain's West End, QLab software is the tool of choice for many of the world's most prominent sound, projection, and integrated media designers. QLab 4: Projects in Video, Audio, and Lighting Control is a project-based book on QLab software covering sound, video, lighting, and show control. With information on audio, video, and lighting system basics and the more advanced functions of QLab such as show control, network capabilities, projection mapping, video effects, and cue cart integration, each chapter's specific projects will allow you to learn the software's capabilities at your own pace. In addition to the text, a companion website hosts project files, instructional videos, and more.
Foreword xxvi
Acknowledgments xxvii
Preface xxviii
Part I: QLab Basics
Chapter 1 What's New in Version 4
3(10)
1.1 Workflow Changes
3(2)
Cue Templates
3(1)
Record Cue Sequence
3(1)
Paste Cue Properties
4(1)
Batch Editing
4(1)
Pop-Out Inspector, Cue Lists, and Carts
4(1)
Keep Audition Window on Top
5(1)
1.2 New Playback Options
5(1)
Cue Triggers
5(1)
Negative Post-Wait
6(1)
New Fade Curve Shape and Audio Domain
6(1)
Looping
6(1)
1.3 Integrated Lighting Control
6(1)
1.4 Cue Carts
7(1)
1.5 Audio Improvements
7(2)
64-Channel Output
8(1)
Mic Cues
8(1)
Precision Slice Control
8(1)
1.6 Video Improvements
9(1)
HAP Codec Support
9(1)
Copy/Paste Surface Geometry
9(1)
Set Durations for Still Images and Text Cues
9(1)
1.7 QLab Remote
10(2)
Brand New Design
10(1)
Adjust Video Surface Control Points
10(1)
Access to Light Levels in Inspector
11(1)
Cart Integration
11(1)
Create and Reorder Cues
11(1)
USB Support
11(1)
1.8 Summary
12(1)
Chapter 2 Getting to Know QLab 4
13(26)
2.1 QLab 4 System Recommendations
13(2)
RAM
13(1)
Processor (CPU)
14(1)
GPU
14(1)
Hard Drive
14(1)
2.2 Understanding QLab 4 Licensing
15(2)
How Do Licenses Work?
15(1)
The Free Version
15(1)
Professional Licenses
16(1)
Rent-to-Own
16(1)
Academic Licensing
17(1)
Site Licenses
17(1)
Using QLab 3
17(1)
2.3 Installing the Software
17(1)
2.4 Adding a License
18(1)
Removing Licenses
18(1)
Modernizing QLab 3 Licenses
19(1)
2.5 Organization and Work Flow
19(2)
2.6 Templates
21(1)
2.7 Workspace Settings
21(8)
A General
22(2)
Cue Triggering
22(1)
GO Button Settings
23(1)
Panic Duration
24(1)
Cue Numbering and Auto-Load
24(1)
Lock Playhead
24(1)
Cue Row Sizing
24(1)
B Audio
24(1)
C Video
25(1)
D Light
25(1)
E Network
25(1)
F MIDI
25(2)
G Cue Templates
27(1)
H Key Map
27(1)
I MIDI and OSC Controls
28(1)
2.8 QLab Preferences
29(3)
At Launch
29(1)
Updates
30(1)
Send Aggregate Usage Data
31(1)
Disabling OS Features
31(1)
Audio Device Buffering
31(1)
Art-Net Lighting Network Interface
31(1)
Broadcast Mode
32(1)
Logging Level
32(1)
2.9 Preparing Your Computer for Running a Show
32(1)
Design Tips: Using Terminal
33(1)
Internet Related Concerns
33(1)
Delete All Extraneous Software
34(1)
Disable Notifications
34(1)
Disable Screen Saver
35(1)
Disable Spotlight
35(1)
Disable Time Machine
35(1)
Video Concerns
35(2)
Design Tips: Backup Systems and Saving Protocol
37(2)
Chapter 3 Understanding the QLab Workspace
39(30)
3.1 Understanding Cues and the Cue Structure
39(4)
What Is a Cue?
39(3)
Design Tips: Using Time Display Modes
42(1)
How Do Cues Operate?
42(1)
Cue Lists
43(1)
Cue Sequences
43(1)
Playback Position
43(1)
3.2 The Workspace
43(12)
A GO/Standby/Notes Panel
43(4)
B Toolbar
44(1)
C The Main Cue List
45(1)
Design Tips: Toolbox and Load to Time
45(2)
D Inspector
47(4)
The Basics Tab
47(1)
The Triggers Tab
48(1)
Design Tips: Assigning a MIDI Trigger
49(1)
New Trigger Settings
50(1)
E The Workspace Footer
51(7)
Edit/Show Mode
51(1)
Cue and Cue List Count
52(1)
Warnings Panel
52(1)
Lists, Carts, and Active Cues Sidebar
52(2)
Status Window
54(1)
Settings
55(1)
3.3 Adding Cues
55(1)
3.4 Setting Targets for Cues
55(2)
3.5 Navigation and View Quick Keys
57(1)
Design Tips: Searching the Workspace
58(1)
3.6 Paste Cue Properties
58(1)
3.7 The Tools Menu
58(4)
Load to Time
59(1)
Renumber Selected Cues
59(1)
Delete Number of Selected Cues
59(1)
Jump to Cue
59(1)
Jump to Selected Cue's Target
59(1)
Record Cue Sequence
60(1)
Live Fade Preview
60(1)
Highlight-Related Cues
61(1)
Black Out and Restore Desktop Backgrounds
61(1)
Fade Tools
61(1)
Set Parameters from Target
61(1)
Set Audio Levels from Target
62(1)
Set Video Geometry from Target
62(1)
Revert Fade Action
62(1)
3.8 The Window Menu
62(2)
The Audition Window
62(1)
Override Controls
63(1)
Lighting Controls
63(1)
Timecode Window
64(1)
3.9 Cue Carts
64(5)
Part II: QLab Audio Control
Chapter 4 QLab and Audio Basics
69(12)
4.1 Audio Systems
69(2)
4.2 Basic Audio Equipment and Terminology
71(2)
Microphone
71(1)
Input Source
71(1)
Mixing Console
72(1)
Signal Processors
72(1)
Amplifier
72(1)
Speaker
72(1)
4.3 Understanding Basic Signal Flow: Input/Output
73(1)
4.4 Understanding Software Signal Flow
73(2)
Audio File
74(1)
Audio Cue
74(1)
Inputs
74(1)
Crosspoints
74(1)
Levels Faders (Cue Outputs)
75(1)
Audio Patch
75(1)
Audio Device Output Routing
75(1)
4.5 A Word About Audio Devices
75(1)
4.6 Audio System Configurations
76(5)
Basic Stereo Playback with Multiple Speakers
76(1)
Multichannel Playback System with External Signal Processing
77(1)
Multichannel Playback System with QLab Signal Processing
78(1)
Design Tips: Redundant Systems
79(2)
Chapter 5 Setting Up QLab with Your Audio System
81(25)
5.1 Multichannel Sound Systems
81(1)
5.2 Audio Settings
82(3)
Volume Limits
83(1)
Mic Settings
84(1)
5.3 Cue Templates
85(6)
Audio Output Patch
86(1)
The Matrix Mixer
86(1)
Inputs
87(1)
Crosspoints
87(1)
Cue Outputs
88(1)
Setting Levels Faders
88(1)
Master Fader
89(1)
Design Tips: Balancing Audio Output
89(1)
Default, Silent, and Gangs
90(1)
5.4 Editing Audio Patches
91(2)
Audio Patch Editor: Cue Outputs
91(1)
Audio Patch Editor: Device Routing
91(1)
Crosspoints
92(1)
Audio Patch Editor: Device Outputs
92(1)
5.5 Setting Up QLab with an Audio Device
93(3)
Customizing Your Audio Patches
93(1)
Project 5.1 Setting Up Your System
93(3)
5.6 Audio Device Volume Levels
96(2)
Balancing Audio Device Output
97(1)
5.7 Audio Effects and How to Use Them
98(6)
Audio Effects and Cue Outputs
99(1)
Project 5.2 Creating a Reverb Send in QLab
99(5)
5.8 Using Multichannel Audio Files
104(2)
Chapter 6 Audio Cues
106(16)
6.1 Inserting an Audio Cue
106(1)
6.2 Inspector: Basics
106(1)
6.3 Inspector: Triggers
107(1)
Affecting Other Cues
107(1)
6.4 Inspector: Time & Loops
107(10)
The Waveform Display
107(3)
Waveform Zoom
110(1)
Design Tips: Multitouch Gestures
110(1)
Preview Cue
110(1)
Times, Loops, and Slices
110(3)
Design Tips: Looping Sliced Tracks
113(1)
Integrated Volume Levels and Playback Rate
113(1)
Controlling Playback Rate
114(1)
Project 6.1 Manipulating Start/End Times
115(1)
Project 6.2 Adding Slices
116(1)
Project 6.3 Manipulating Playback Rate
116(1)
6.5 Inspector: Audio Levels
117(2)
Audio Output Patch and Device Edit
118(1)
Set Default Levels
118(1)
Set All Levels Silent
118(1)
Assign Gangs
118(1)
Visible Channels
118(1)
Audio Levels and Crosspoint Matrix
118(1)
6.6 Inspector: Audio Trim
119(1)
6.7 Inspector: Audio Effects
119(1)
Project 6.4 Editing with Audio Effects
120(2)
Chapter 7 Mic Cues
122(14)
7.1 Understanding the Mic Cue
122(3)
Signal Flow
122(1)
Buffering
123(2)
7.2 Setting Up Your Audio Device
125(1)
Design Tips: Getting to Know Your Equipment
125(1)
Mic Settings
126(1)
Setting Default Levels for New Mic Cues
126(1)
Mic Patch
127(1)
Device Routing
127(1)
7.3 Inserting and Editing a Mic Cue
128(2)
Inspector: Basics
128(1)
Inspector: Triggers
128(1)
Inspector: Audio Levels
128(1)
Audio Input and Output Patch
129(1)
Visible Channels
129(1)
Default Levels
129(1)
Set All to Silent
129(1)
Assign Gangs
129(1)
Levels & Crosspoint Matrix
130(1)
Inspector: Audio Trim
130(1)
Inspector: Audio Effects
130(1)
7.4 Audio Effects and Mic Cues
130(6)
Cue Output
131(1)
Project 7.1 Creating a Global EQ Send with Cue Outputs
131(3)
Device Output
134(1)
Project 7.2 Assigning an Audio Effect to a Device Output
134(2)
Chapter 8 Fade Cues
136(22)
8.1 Inserting and Editing Audio Fade Cues
136(1)
Design Tips: Cue Naming
137(1)
8.2 Inspector: Basics
137(1)
8.3 Inspector: Triggers
138(1)
8.4 Inspector: Curve Shape
138(3)
1 S-Curve
138(1)
2 Custom Curve
139(1)
3 Parametric Curve
140(1)
4 Linear Curve
140(1)
Audio Domain
140(1)
Fade Cue Duration
141(1)
Reset to Default Shape
141(1)
8.5 Inspector: Audio Levels
141(3)
Fade Type: Absolute vs. Relative
141(1)
Stop Target When Done
142(1)
Design Tips: Fading Group Cues
143(1)
Levels and Crosspoint Matrix
143(1)
Set from Target/Set All Silent
143(1)
Assign Gangs
144(1)
Live Preview
144(1)
8.6 Inspector: Audio Effects
144(3)
Fade Rate
144(1)
Stop Target When Done
145(1)
Set Audio Effects from Target
145(1)
Audio Fade Cue Summary
145(1)
Project 8.1 Pitch Bend to Replicate a Reel-to-Reel Malfunction
146(1)
8.7 Mic Fade Cues
147(1)
Inserting a Mic Fade Cue
147(1)
Basics, Triggers, and Curve Shape
147(1)
Audio Levels
147(1)
Audio Effects
148(1)
8.8 Manual Fades
148(1)
Project 8.2 Creating a Zero-Count Fade Cue
149(1)
8.9 Automatic Fades
150(1)
Project 8.3 Automated Fade-In and Fade-Out of an Audio Cue
150(3)
8.10 Panning
153(1)
Project 8.4 Panning via Fade Cue
153(2)
8.11 Ducking Audio
155(1)
Project 8.5 Ducking Audio
155(1)
8.12 Copy/Paste Fade Parameters
156(1)
8.13 Exploring Trim
157(1)
Chapter 9 Control Cues
158(11)
9.1 Start, Stop, and Pause Cues
158(1)
Start Cue
158(1)
Stop Cue
158(1)
Pause Cue
159(1)
9.2 Load Cue
159(1)
Design Tips: Load Cues and Playback Position
160(1)
9.3 Reset Cue
161(1)
9.4 Devamp Cue
161(1)
Project 9.1 Vamping an Audio Cue with Loops
162(1)
Project 9.2 Vamping an Audio Cue with Slices
163(1)
9.5 GoTo and Target Cues
164(1)
GoTo Cue
164(1)
Target Cue
164(1)
9.6 Arm and Disarm Cues
165(1)
9.7 Wait Cue
166(1)
9.8 Memo Cue
166(1)
9.9 Script Cue
167(1)
Design Tips: Hotkey Safety
168(1)
Project 9.3 Creating a Hotkey Activated Script Cue
168(1)
Chapter 10 Group Cues
169(7)
10.1 Understanding Group Cues
169(1)
10.2 Inserting and Editing Group Cues
170(1)
10.3 Inspector: Basics
170(1)
10.4 Inspector: Triggers
170(1)
10.5 Inspector: Mode
171(1)
10.6 Workspace Function
172(1)
Cue Name
172(1)
Notes
173(1)
Hiding Group Cue Contents
173(1)
10.7 Group Cue Projects
173(1)
Project 10.1 Using the Group Cue to Create a Playlist
174(1)
Project 10.2 Simultaneous Playback of Children
175(1)
Chapter 11 Cue Carts
176(11)
11.1 Understanding Cue Carts
176(1)
11.2 Creating a Cue Cart
177(1)
11.3 Cue Cart Setup: Inspector
178(1)
Basics
178(1)
Triggers
178(1)
Grid Size
179(1)
11.4 How to Use Cue Carts
179(2)
11.5 Integrating the QLab Remote
181(1)
Project 11.1 Using a Cue Cart for Flexible Playback
182(5)
Part III: QLab Video Control
Chapter 12 QLab Video System Basics
187(27)
12.1 Understanding Video Systems
187(1)
Video Playback Systems
187(1)
Video Reinforcement Systems
188(1)
12.2 Video System Components
188(13)
The Digital Video Camera
189(1)
Computer
189(1)
Interface Connections
190(9)
Video Only - Analog
191(1)
Video Graphics Array (VGA)
191(1)
Composite Video
191(1)
Separate Video (S-Video)
192(1)
Component Video
192(1)
Video Only - Analog/Digital
193(1)
Digital Visual Interface (DVI)
193(1)
Video and Audio - Digital
194(1)
High-Definition Multimedia Interface (HDMI)
194(1)
DisplayPort
194(1)
Mini DisplayPort/Thunderbolt 2
195(1)
Thunderbolt
196(1)
Thunderbolt 3
196(1)
IEEE 1394 (FireWire)
197(1)
Universal Serial Bus (USB)
197(1)
Category 5/6 (CAT 5/CAT 6)
198(1)
Output Devices
199(1)
Digital Projectors
199(1)
Flat Panel Displays
200(1)
12.3 Understanding Video Signal Flow
201(3)
Video/Image File/Video Feed
201(1)
Video Cue/Camera Cue
201(1)
Video Surface Patch
202(1)
Design Tips: Surface Control
202(2)
Output Device
204(1)
Audio
204(1)
12.4 Hardware Considerations
204(6)
The Bottleneck Dilemma
205(1)
Data Path
205(1)
Hard Drive/Data Storage
206(1)
External Storage
206(1)
The Need for Multiple Drives
207(1)
RAM
207(1)
CPU
208(1)
QLab Video CPU Usage
208(1)
Regarding Codecs and Compression
209(1)
Video Card
209(1)
vRAM
209(1)
GPU
210(1)
Output
210(1)
12.5 Connecting to a Video Display
210(3)
What Types of Connector(s) Are Needed?
210(1)
Cable Runs
211(1)
Signal Amplifiers
212(1)
12.6 Graphics Expansion Devices
213(1)
Chapter 13 Video System Preferences and Setup
214(17)
13.1 Workspace Settings: Video Surfaces
214(1)
Video Surfaces
214(1)
Adding Surfaces
215(1)
Duplicating Surfaces
215(1)
13.2 Editing Surfaces
215(6)
Editing the Single-Screen Surface
215(1)
Surface Name and Dimensions
216(1)
Editor Canvas
216(1)
Screens
217(1)
Individual Screen Controls
218(1)
Surface Controls
219(2)
13.3 Creating and Editing New Surfaces
221(2)
Tools of the Trade: Remote Control for Your Workspace
222(1)
13.4 Setting Up a Graphics Expansion Device with QLab
223(1)
Project 13.1 Plug-and-Play Setup
224(1)
Project 13.2 Individual Screen Control with an Expansion Module
225(3)
13.5 Creating a Surface with Edge Blending
228(1)
Project 13.3 Creating a Surface with Edge Blending
228(1)
13.6 Workspace Settings: Camera
229(2)
Camera Patch Settings
229(1)
Tools of the Trade: Syphon Output
230(1)
Chapter 14 Video, Camera, and Text Cues
231(24)
14.1 Inserting a Video Cue
231(1)
14.2 Inspector: Basics
232(1)
Cue Info
232(1)
Design Tips: A Word About FileFormats
232(1)
14.3 Inspector: Triggers
233(1)
14.4 Inspector: Display & Geometry
233(8)
The Video Stage
233(1)
Video Surface
234(1)
Mode: Full Surface
234(1)
Mode: Custom Geometry
235(1)
Design Tips: Rotation Options
236(1)
Project 14.1 Fade Controls for Video Cues
237(1)
Project 14.2 Animating Image Rotation with Fade Cues
238(1)
Project 14.3 Using the Anchor to Your Advantage
239(2)
14.5 Inspector: Time & Loops
241(2)
Waveform Display
241(1)
Preview Cue
241(1)
Times, Loops, and Slices
242(1)
Integrated Fade Envelope and Playback Rate
243(1)
14.6 Inspector: Audio Levels, Audio Trim, and Audio Effects
243(1)
14.7 Inspector: Video Effects
244(2)
Tools of the Trade: Quartz Composer
245(1)
14.8 Camera Cues
246(1)
14.9 Inspector: Basics and Triggers
246(1)
14.10 Inspector: Display & Geometry
247(1)
Project 14.4 Creating a Ghostly Effect
248(1)
14.11 Inspector: Video Effects
249(1)
Quartz Composer Integration
250(1)
14.12 Text Cues
250(1)
Inspector: Text
250(1)
14.13 Text Cue Projects
251(1)
Project 14.5 Singalong Lyrics
251(2)
Project 14.6 Intergalactic Title Effects
253(2)
Chapter 15 Video Effects
255(26)
15.1 Video Effects Presets: Color and Exposure
255(7)
Color Controls
255(1)
Exposure
256(1)
Gamma
256(1)
Sepia Monochrome
257(1)
Tools of the Trade: macOS Color Picker
258(3)
Min Max Invert
261(1)
White Point
261(1)
15.2 Video Effects Presets: Titles
262(3)
Font Placement
262(1)
Blend Mode
262(2)
Font Name
264(1)
Font Size
265(1)
Show Cue Image
265(1)
Text
265(1)
Color
265(1)
15.3 Video Effects Presets: Blur/Sharpen
265(3)
Box/Disc/Gaussian Blurs
266(1)
Motion Blur
266(1)
Sharpen Luminance
266(1)
Unsharp Mask
267(1)
Zoom Blur
267(1)
15.4 Video Effects Presets: Textures and Edge Effects
268(5)
Pixellation
268(1)
Screen
269(1)
Bloom and Gloom
270(1)
CMYK Halftone
270(1)
Color Posterize
270(1)
Crystallize and Pointillize
271(1)
Edge Work
271(1)
Kaleidoscope
272(1)
Median and Comic Effect
273(1)
Noise Reduction
273(1)
15.5 Video Effects Presets: Distortion Effects
273(2)
Circle Splash/Hole Distortion
273(1)
Pinch/Bump Distortion
274(1)
Torus/Lens Distortion
274(1)
Twirl/Circular Wrap/Vortex
275(1)
Glass Lozenge
275(1)
15.6 Video Effects Presets: Tiles
275(2)
Op Tile
276(1)
Perspective Tile
276(1)
Quad Tiles
276(1)
Reflected Tiles
276(1)
Rotated Tiles
276(1)
15.7 Video Effects Presets: Custom Compositions
277(1)
Tools of the Trade: Syphon Recorder
277(1)
15.8 Video Effects Projects
278(1)
Project 15.2 Video Effects and Fade Cues
278(1)
Project 15.3 Combining Video Effects
279(2)
Chapter 16 Projection Mapping and Surfaces
281(20)
16.1 Mapping vs. Masking
281(2)
Design Tips: Gradation and Masks
283(1)
16.2 Overlapping Geometric Surfaces
284(1)
Project 16.1 Creating Surfaces for Overlapping Geometric Areas
285(4)
16.3 Mapping on Non-Planar Surfaces
289(1)
Project 16.2 Mapping to 3D Surfaces
289(5)
Tools of the Trade: External Mapping Options: Mad Mapper
294(1)
16.4 Masking Made Easy
295(1)
Project 16.3 Using QLab as a Masking Tool
295(6)
Part IV: QLab Lighting Control
Chapter 17 QLab Lighting System Basics
301(10)
17.1 Understanding Lighting Systems
301(4)
Power
301(1)
Control
302(1)
Lighting Instruments/Accessories/DMX-Controlled Devices
302(1)
What Is DMX?
303(1)
What Is an Address?
303(2)
17.2 Understanding Lighting Consoles
305(3)
Input/Output
305(1)
Channels
305(1)
Master Control
306(1)
Submasters and Groups
306(1)
Playback
307(1)
Palettes
307(1)
Effects
307(1)
17.3 QLab as a Lighting Controller
308(3)
How QLab Communicates
308(1)
USB-DMX Interfaces
308(1)
Channels
309(1)
Master Control
309(1)
Submasters and Groups
309(1)
Playback
309(1)
Palettes
310(1)
Effects
310(1)
Summary
310(1)
Chapter 18 Preparing to Cue Lights
311(10)
18.1 Network Setup
311(3)
Design Tips: A Word About Polling
314(1)
18.2 Adding Your Lights
314(3)
Patch
315(1)
MIDI Control
316(1)
Groups
316(1)
18.3 Definitions and the Light Library
317(1)
Light Library
318(1)
18.4 Putting It All Together
318(3)
Setting Up Your Lights
318(3)
Chapter 19 Light Cues
321(16)
19.1 Inserting a Light Cue
321(1)
19.2 Inspector: Basics and Triggers
321(1)
19.3 Inspector: Levels
322(2)
Command Line
322(1)
Add Command
322(1)
Prune Commands
322(1)
Safe Sort Commands
322(1)
The Lighting Commands List
323(1)
Design Tips: Live vs. Blind Programming
324(1)
Collating Effects
324(1)
19.4 Inspector: Curve Shape
324(1)
19.5 The Light Dashboard
324(2)
19.6 The DMX Status Window
326(1)
19.7 Understanding Lighting Command Language
326(3)
Selection Ranges and Passing
328(1)
Pulling Values
328(1)
Up Arrow
328(1)
Ad-Hoc Groups
329(1)
19.8 Cueing Examples
329(3)
Project 19.1 Creating a Chase Effect
332(5)
Part V: QLab Show Control and Networking
Chapter 20 Show Control Systems
337(8)
20.1 Terminology
337(3)
Entertainment Control Systems
337(1)
Standards
338(1)
Show Control
339(1)
Network
339(1)
20.2 Entertainment Control Systems
340(2)
Sound Control Systems
340(1)
Lighting Control Systems
340(1)
Video/Projection Systems
341(1)
Additional Control Systems
342(1)
20.3 Show Control Systems
342(2)
Sound Control Systems
343(1)
Lighting Control Systems
343(1)
Video/Projection Control Systems
343(1)
20.4 Show Control Considerations
344(1)
Chapter 21 Understanding OSC and Network Cues
345(11)
21.1 What Is OSC?
345(1)
21.2 OSC Settings
346(3)
Settings: Network
347(1)
Design Tips: Networking Options
348(1)
21.3 Network Cues
349(4)
Inspector: Basics and Triggers
349(1)
Inspector: Settings
350(1)
OSC Messages
350(1)
Commands
351(1)
QLab Messages
352(1)
Playback Control Commands
352(1)
Parameter-Change Commands
352(1)
UDP Messages
352(1)
21.4 OSC and Cue Carts
353(1)
Project 21.1 Creating a Cue Cart Interface
353(1)
Tools of the Trade: OSCulator
354(2)
Chapter 22 QLab and MIDI
356(14)
22.1 MIDI Basics
356(1)
22.2 What Is MIDI Show Control?
356(1)
22.3 QLab and MIDI
357(2)
Workspace Settings: MIDI Controls
357(2)
Workspace Settings: MIDI
359(1)
Design Tips: MIDI Across Network
359(1)
22.4 MIDI Cues
359(2)
Inspector: Basics and Triggers
360(1)
Inspector: Settings
360(1)
22.5 MIDI Voice Message
361(3)
22.6 MIDI Show Control (MSC)
364(3)
General Commands
365(1)
Sound Control Commands
366(1)
22.7 MIDI SysEx
367(1)
22.8 MIDI File Cue
368(2)
Tools of the Trade: Go Box
368(2)
Chapter 23 Timecode
370(4)
23.1 How Timecode Works
370(1)
23.2 Timecode Settings
371(1)
23.3 Triggering Cues from Timecode
372(1)
23.4 Timecode Cues
372(2)
Index 374
Jeromy Hopgood is a Professor of Entertainment Design & Technology at Eastern Michigan University. In addition to his teaching, Jeromy has designed more than 150 plays, musicals, dance and opera productions over the last decade. His work in scenery, lighting, projections and sound has been showcased at professional theatres across the Southeast and Midwest United States. He worked at the Williamstown Theatre Festival in its Tony-Award-Winning season and is an artistic associate at the Michigan Shakespeare Festival, where he is the resident scenic designer and technical director. Professor Hopgood is a long-standing member of the United States Institute of Theatre Technology. In addition to presenting panels on projection design, media, and educational theatre at numerous USITT annual conferences, he is also a regular presenter at Live Design International.