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E-raamat: Raspberry Pi in easy steps

  • Formaat: 192 pages
  • Ilmumisaeg: 27-Feb-2013
  • Kirjastus: In Easy Steps Limited
  • ISBN-13: 9781840786903
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  • Formaat: 192 pages
  • Ilmumisaeg: 27-Feb-2013
  • Kirjastus: In Easy Steps Limited
  • ISBN-13: 9781840786903
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The Raspberry Pi is a cheap, basic, programmable credit-card sized computer that plugs into your TV and a keyboard. It can be used for many of the things that your PC does, like spreadsheets, word-processing and playing games, but its real purpose is to inspire children (and grown-ups) to learn how to program. Over five million Raspberry Pis have been sold worldwide, so far!

Raspberry Pi in easy steps starts with the basic components youll need, setting up the system and logging into the console. Then, in easy steps, it covers:





Exploring the desktop, including understanding the Taskbar, customizing the look and feel, examining the filesystem, and browsing the internet Commanding the system, including getting applications, saving web pages, reading and writing text, finding files, adding users, changing permissions, and employing the shell Animating with Scratch a fun learning environment that enables complete beginners to create computer programs visually without writing any code Programming with Python a high-level (human-readable) programming language that is processed by the Python interpreter to produce results fast Producing games Raspberry Pi ships with a selection of Python games for you to try, but also includes the Python pygame module that you can use to make your own games, which is covered in Python in easy steps Developing windowed apps with Tkinter, the standard Python module that is shipped with the Raspberry Pi, that you can use to create graphical applications Driving header pins how to control electrical input and output on the Raspberry Pi header from Python scripts, including lighting a lamp, adding more buttons and controlling projects

Use Raspberry Pi in easy steps to have fun going back to basics and creating your own applications.

Source code files from the examples featured in this book are available to download free for checking against your own work.
1 Getting started
7(16)
Introducing Raspberry Pi
8(2)
Gathering the components
10(2)
Setting up the SD card
12(2)
Configuring the system
14(2)
Logging into the console
16(2)
Starting the desktop
18(2)
Automating the login
20(2)
Summary
22(1)
2 Exploring the desktop
23(16)
Understanding the taskbar
24(2)
Choosing your preferences
26(2)
Examining the filesystem
28(2)
Launching a terminal
30(2)
Creating a text file
32(2)
Browsing the internet
34(2)
Extending the system
36(2)
Summary
38(1)
3 Commanding the system
39(20)
Listing
40(2)
Getting applications
42(2)
Saving web pages
44(2)
Reading & writing text
46(2)
Finding files
48(2)
Adding users
50(2)
Changing permissions
52(2)
Employing the shell
54(2)
Creating shell scripts
56(2)
Summary
58(1)
4 Animating with Scratch
59(16)
Walking a sprite
60(2)
Changing directions
62(2)
Adding another sprite
64(2)
Editing costumes
66(2)
Turning around
68(2)
Reacting to touch
70(2)
Playing sounds
72(2)
Summary
74(1)
5 Programming with Python
75(30)
Introducing the interpreter
76(2)
Writing your first program
78(2)
Writing lists
80(2)
Manipulating lists
82(2)
Fixing in tuples
84(2)
Collecting in sets
86(2)
Associating in dictionaries
88(2)
Testing expressions
90(2)
Looping while true
92(2)
Looping over items
94(2)
Looping for a number
96(2)
Breaking out of loops
98(2)
Defining functions
100(2)
Supplying arguments
102(2)
Summary
104(1)
6 Importing modules
105(26)
Storing functions
106(2)
Owning function names
108(2)
Formatting strings
110(2)
Reading and writing files
112(2)
Pickling objects
114(2)
Handling exceptions
116(2)
Defining classes
118(2)
Inheriting features
120(2)
Interrogating the system
122(2)
Performing mathematics
124(2)
Calculating decimals
126(2)
Telling the time
128(2)
Summary
130(1)
7 Producing games
131(16)
Creating a game window
132(2)
Painting shapes
134(2)
Blitting objects
136(2)
Playing sounds
138(2)
Moving images
140(2)
Animating sprites
142(2)
Detecting collisions
144(2)
Summary
146(1)
8 Developing windowed apps
147(24)
Introducing Tkinter
148(2)
Adding widgets
150(2)
Responding to buttons
152(2)
Producing messages
154(2)
Gathering entries
156(2)
Listing options
158(2)
Polling radio buttons
160(2)
Checking boxes
162(2)
Displaying images
164(2)
Adjusting attributes
166(2)
Managing layouts
168(2)
Summary
170(1)
9 Driving header pins
171(16)
Understanding pin numbering
172(2)
Lighting a lamp
174(2)
Directing output
176(2)
Adding more lamps
178(2)
Recognizing input
180(2)
Adding more buttons
182(2)
Controlling projects
184(2)
Summary
186(1)
Index 187
Mike McGrath gained his extensive knowledge of computer languages while working as a developer contracting to companies around the world. Mike is an established In Easy Steps author with several guides to his credit including: C++; Javascript, Java, Linux, PHP, SQL and Visual Basic Express.