Acknowledgments |
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Part 1 Overview and Concepts |
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Chapter 1 introduction to Rendering in SketchUp |
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2 | (12) |
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Integrated Rendering Programs |
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3 | (1) |
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Studio Rendering Programs |
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4 | (1) |
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Digital Rendering and Photorealism |
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5 | (3) |
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8 | (2) |
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10 | (4) |
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Chapter 2 Contents and Extended Features |
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14 | (9) |
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14 | (4) |
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Method and Reference Guide |
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18 | (5) |
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Chapter 3 The Rendering Process |
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23 | (12) |
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Create the SketchUp Model |
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24 | (4) |
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The Iterative Rendering Process |
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28 | (5) |
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The Post-Rendering Process |
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33 | (2) |
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Chapter 4 How Rendering Works |
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35 | (10) |
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35 | (2) |
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Computer Hardware and Rendering |
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37 | (3) |
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40 | (2) |
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42 | (3) |
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Chapter 5 Learning to Look |
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45 | (11) |
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45 | (8) |
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Becoming a Student of Light and Color |
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53 | (3) |
Part 2 Textures |
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Chapter 6 Textures Overview |
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56 | (13) |
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58 | (5) |
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63 | (2) |
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65 | (3) |
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68 | (1) |
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Chapter 7 The Texture Library |
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69 | (12) |
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70 | (1) |
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70 | (2) |
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Choosing and Downloading Textures |
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72 | (4) |
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76 | (1) |
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77 | (2) |
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Linking the Texture Library |
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79 | (2) |
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Chapter 8 The SketchUp Texture Tools |
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81 | (28) |
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81 | (1) |
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82 | (1) |
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83 | (12) |
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95 | (3) |
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The Right-Click Texture Menu |
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98 | (11) |
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Chapter 9 Apply, Assess, and Adjust |
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109 | (37) |
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109 | (2) |
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111 | (10) |
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121 | (20) |
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141 | (5) |
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Chapter 10 Editing Textures in an External Photo Editor |
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146 | (22) |
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Linking an Editor to SketchUp |
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146 | (1) |
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Launching, Editing, and Saving |
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147 | (3) |
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150 | (18) |
Part 3 Modeling Detail |
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Chapter 11 An Overview of Modeling Detail |
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168 | (8) |
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170 | (3) |
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173 | (3) |
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Chapter 12 The Detailing Tools |
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176 | (17) |
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176 | (2) |
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178 | (3) |
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181 | (5) |
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186 | (2) |
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188 | (5) |
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Chapter 13 Component Details |
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193 | (26) |
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What Is Component Detail? |
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193 | (4) |
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Premade Components and Textures |
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197 | (4) |
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Premade Component Websites |
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201 | (18) |
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Chapter 14 Organizing the Model |
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219 | (23) |
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220 | (3) |
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223 | (3) |
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Layer Conventions by Model Typology |
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226 | (5) |
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231 | (3) |
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Controlling Layers with Scenes |
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234 | (3) |
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237 | (4) |
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241 | (1) |
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Chapter 15 Camera Scenes, Composition, and Backdrops |
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242 | (19) |
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242 | (2) |
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244 | (7) |
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251 | (10) |
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Chapter 16 Advanced Detailing |
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261 | (29) |
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262 | (14) |
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Ruby Scripts for Detailing |
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276 | (14) |
Part 4 Setting Light with Shadows |
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Chapter 17 The Shadow Menu |
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290 | (10) |
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290 | (6) |
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296 | (1) |
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297 | (1) |
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298 | (2) |
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Chapter 18 Composing Light |
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300 | (20) |
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303 | (5) |
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Composing Light Strategies |
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308 | (6) |
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314 | (6) |
Part 5 The Iterative Rendering Process |
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Chapter 19 A Rendering Overview |
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320 | (11) |
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321 | (4) |
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325 | (6) |
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Chapter 20 Steps of the Iterative Rendering Process |
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331 | (20) |
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332 | (2) |
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334 | (9) |
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Simulated Light Drafts-to-Final Process |
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343 | (8) |
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Chapter 21 Texture Values |
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351 | (17) |
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351 | (3) |
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354 | (4) |
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Surface Condition and Surface Reflection |
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358 | (6) |
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364 | (1) |
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365 | (1) |
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366 | (2) |
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Chapter 22 Image Resolution |
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368 | (7) |
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368 | (6) |
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374 | (1) |
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374 | (1) |
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Chapter 23 Exterior Light |
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375 | (8) |
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375 | (1) |
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376 | (1) |
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376 | (5) |
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381 | (2) |
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Chapter 24 Simulated Lighting |
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383 | (29) |
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385 | (9) |
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Placing and Editing Lights |
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394 | (4) |
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398 | (1) |
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General Simulated Light Strategies |
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399 | (13) |
Part 6 Shaderlight by ArtVPS |
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Chapter 25 Introduction to Shaderlight |
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412 | (6) |
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414 | (1) |
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415 | (1) |
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415 | (3) |
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Chapter 26 Shaderlight Iterative Rendering Settings |
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418 | (12) |
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418 | (4) |
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Dynamic Preview and Saving |
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422 | (2) |
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424 | (6) |
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Chapter 27 Shaderlight Texture Settings |
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430 | (19) |
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430 | (2) |
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Texture Value Descriptions |
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432 | (5) |
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Texture Settings Categories |
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437 | (5) |
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Glass and Water Material Values |
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442 | (7) |
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Chapter 28 Shaderlight Exterior Lighting and Backdrops |
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449 | (12) |
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450 | (1) |
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451 | (1) |
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452 | (6) |
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458 | (3) |
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Chapter 29 Shaderlight Simulated Lighting |
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461 | (20) |
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Shaderlight Lighting Options |
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462 | (6) |
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468 | (1) |
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Shaderlight Render Settings |
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469 | (1) |
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470 | (1) |
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470 | (8) |
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478 | (3) |
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Chapter 30 Shaderlight Special Features |
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481 | (15) |
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481 | (6) |
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487 | (3) |
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490 | (6) |
Part 7 The Photoshop Postproduction Process |
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Chapter 31 Postproduction Effects |
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496 | (23) |
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498 | (2) |
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500 | (11) |
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511 | (8) |
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Chapter 32 Detailed Postproduction |
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519 | (17) |
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519 | (5) |
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Architecture Photo Placement |
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524 | (2) |
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526 | (10) |
Part 8 Anatomy of a Rendering |
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Chapter 33 Building the Base Model |
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536 | (9) |
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537 | (1) |
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538 | (1) |
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539 | (2) |
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541 | (1) |
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Solid Colors Swapped with Textures |
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542 | (3) |
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Chapter 34 Building Detail |
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545 | (7) |
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Chapter 35 Interior Detail |
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552 | (13) |
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552 | (5) |
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557 | (8) |
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565 | (8) |
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573 | (8) |
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Cleaning Up the Layer List |
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573 | (1) |
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574 | (1) |
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575 | (3) |
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578 | (3) |
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Chapter 38 Setting Light with Shadows |
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581 | (6) |
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Chapter 39 The Iterative Rendering Process for Exterior Scenes |
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587 | (18) |
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Chapter 40 The Iterative Rendering Process for Interior Scenes |
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605 | (15) |
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Chapter 41 Postproduction of Exterior Scene |
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620 | (4) |
Index |
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624 | |