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E-raamat: Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture, and Interior Design

  • Formaat: PDF+DRM
  • Ilmumisaeg: 30-Jan-2013
  • Kirjastus: John Wiley & Sons Inc
  • Keel: eng
  • ISBN-13: 9781118332771
  • Formaat - PDF+DRM
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  • Formaat: PDF+DRM
  • Ilmumisaeg: 30-Jan-2013
  • Kirjastus: John Wiley & Sons Inc
  • Keel: eng
  • ISBN-13: 9781118332771

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The sure way for design professionals to learn SketchUp modeling and rendering techniques

Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.

The book focuses on tasks and principles at the core of photorealistic rendering, including:





Rendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp. Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUps Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post-processing: Learn how to further refine rendered images in Photoshop. **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.
Acknowledgments ix
Part 1 Overview and Concepts
Chapter 1 introduction to Rendering in SketchUp
2(12)
Integrated Rendering Programs
3(1)
Studio Rendering Programs
4(1)
Digital Rendering and Photorealism
5(3)
Using This Book
8(2)
The Software
10(4)
Chapter 2 Contents and Extended Features
14(9)
Companion IRP
Chapters
14(4)
Method and Reference Guide
18(5)
Chapter 3 The Rendering Process
23(12)
Create the SketchUp Model
24(4)
The Iterative Rendering Process
28(5)
The Post-Rendering Process
33(2)
Chapter 4 How Rendering Works
35(10)
IRP Render Processing
35(2)
Computer Hardware and Rendering
37(3)
Other Rendering Options
40(2)
Computer Specifications
42(3)
Chapter 5 Learning to Look
45(11)
Rendering as an Art Form
45(8)
Becoming a Student of Light and Color
53(3)
Part 2 Textures
Chapter 6 Textures Overview
56(13)
Textures in SketchUp
58(5)
The Texturing Process
63(2)
General Considerations
65(3)
Texture Image Formats
68(1)
Chapter 7 The Texture Library
69(12)
SketchUp Native Textures
70(1)
Web Sources
70(2)
Choosing and Downloading Textures
72(4)
Saving a Texture Library
76(1)
Searching CG Textures
77(2)
Linking the Texture Library
79(2)
Chapter 8 The SketchUp Texture Tools
81(28)
Macintosh Texture Tools
81(1)
PC Texture Tools
82(1)
The Paint Bucket Tool
83(12)
The Styles Menu
95(3)
The Right-Click Texture Menu
98(11)
Chapter 9 Apply, Assess, and Adjust
109(37)
The Three As
109(2)
Apply
111(10)
Assess and Adjust
121(20)
Texture Tips
141(5)
Chapter 10 Editing Textures in an External Photo Editor
146(22)
Linking an Editor to SketchUp
146(1)
Launching, Editing, and Saving
147(3)
Typical Alterations
150(18)
Part 3 Modeling Detail
Chapter 11 An Overview of Modeling Detail
168(8)
What Is Detail Modeling?
170(3)
Methods
173(3)
Chapter 12 The Detailing Tools
176(17)
The Component Library
176(2)
The Component Browser
178(3)
Using Layers
181(5)
SketchUp Scenes
186(2)
The Camera Tools
188(5)
Chapter 13 Component Details
193(26)
What Is Component Detail?
193(4)
Premade Components and Textures
197(4)
Premade Component Websites
201(18)
Chapter 14 Organizing the Model
219(23)
What Is a Large Model?
220(3)
Layering Strategy
223(3)
Layer Conventions by Model Typology
226(5)
Cleaning Up Layers
231(3)
Controlling Layers with Scenes
234(3)
Toggling Layers
237(4)
Warning!
241(1)
Chapter 15 Camera Scenes, Composition, and Backdrops
242(19)
Camera Scenes
242(2)
Composition
244(7)
Backdrops
251(10)
Chapter 16 Advanced Detailing
261(29)
Texture Modeling
262(14)
Ruby Scripts for Detailing
276(14)
Part 4 Setting Light with Shadows
Chapter 17 The Shadow Menu
290(10)
The SketchUp Shadow Menu
290(6)
Solar North
296(1)
Working with Shadows
297(1)
Troubleshooting Shadows
298(2)
Chapter 18 Composing Light
300(20)
Composing Light Tools
303(5)
Composing Light Strategies
308(6)
Composing the Light
314(6)
Part 5 The Iterative Rendering Process
Chapter 19 A Rendering Overview
320(11)
IRP Universal Features
321(4)
Custom Features
325(6)
Chapter 20 Steps of the Iterative Rendering Process
331(20)
Add Initial Values
332(2)
Draft to Final Render
334(9)
Simulated Light Drafts-to-Final Process
343(8)
Chapter 21 Texture Values
351(17)
IRPs and Texture Values
351(3)
Bump Values
354(4)
Surface Condition and Surface Reflection
358(6)
Transparency
364(1)
Texture Categories
365(1)
Troubleshooting Textures
366(2)
Chapter 22 Image Resolution
368(7)
What Is Resolution?
368(6)
Determining DPI
374(1)
Large Resolutions
374(1)
Chapter 23 Exterior Light
375(8)
First Lighting Steps
375(1)
SketchUp Shadows
376(1)
Image-Based Lighting
376(5)
Exposure/Gamma/Intensity
381(2)
Chapter 24 Simulated Lighting
383(29)
Types of Lighting
385(9)
Placing and Editing Lights
394(4)
Render Times
398(1)
General Simulated Light Strategies
399(13)
Part 6 Shaderlight by ArtVPS
Chapter 25 Introduction to Shaderlight
412(6)
Menu Overview
414(1)
Secondary Menu
415(1)
Special Features
415(3)
Chapter 26 Shaderlight Iterative Rendering Settings
418(12)
The Render Settings Menu
418(4)
Dynamic Preview and Saving
422(2)
Draft-to-Final Settings
424(6)
Chapter 27 Shaderlight Texture Settings
430(19)
Apply Texture Values
430(2)
Texture Value Descriptions
432(5)
Texture Settings Categories
437(5)
Glass and Water Material Values
442(7)
Chapter 28 Shaderlight Exterior Lighting and Backdrops
449(12)
SketchUp Dark Slider
450(1)
Physical Sky
451(1)
HDRI Lighting
452(6)
Background and Backdrops
458(3)
Chapter 29 Shaderlight Simulated Lighting
461(20)
Shaderlight Lighting Options
462(6)
Light Editor
468(1)
Shaderlight Render Settings
469(1)
Quality Settings
470(1)
Lighting Settings
470(8)
Postproduction
478(3)
Chapter 30 Shaderlight Special Features
481(15)
Batch Rendering
481(6)
ReplaceMe
487(3)
Chalk Rendering
490(6)
Part 7 The Photoshop Postproduction Process
Chapter 31 Postproduction Effects
496(23)
Methods
498(2)
Light and Color
500(11)
Effects
511(8)
Chapter 32 Detailed Postproduction
519(17)
Realistic Vegetation
519(5)
Architecture Photo Placement
524(2)
Backgrounds/Backdrops
526(10)
Part 8 Anatomy of a Rendering
Chapter 33 Building the Base Model
536(9)
Chapter Relationships
537(1)
The Base Model
538(1)
Solid Color to Surfaces
539(2)
Base Model Extrusion
541(1)
Solid Colors Swapped with Textures
542(3)
Chapter 34 Building Detail
545(7)
Chapter 35 Interior Detail
552(13)
Interior Base Model
552(5)
Interior Detailing
557(8)
Chapter 36 Site Detail
565(8)
Chapter 37 Scenes
573(8)
Cleaning Up the Layer List
573(1)
Off/On Scenes
574(1)
Specific Control Scenes
575(3)
Camera View Scenes
578(3)
Chapter 38 Setting Light with Shadows
581(6)
Chapter 39 The Iterative Rendering Process for Exterior Scenes
587(18)
Chapter 40 The Iterative Rendering Process for Interior Scenes
605(15)
Chapter 41 Postproduction of Exterior Scene
620(4)
Index 624
DANIEL TAL, RLA, is a licensed landscape architect who has been working in the architecture and site design industry since 1998. He freelances on a range of projects and consults on technology education and software development. As a SketchUp specialist, he conducts workshops and seminars on 3D modeling, consults on SketchUp-related tools, and beta tests future software releases to ensure that new developments meet the needs of professionals. He is also the author of SketchUp for Site Design and on occasion writes articles for Landscape Architecture magazine.