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ix | |
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xiv | |
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xv | |
Introduction |
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1 | (6) |
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PART I Histories and Critical Debates |
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7 | (64) |
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1 Digital Methods and the Historiography of Art |
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9 | (9) |
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2 Blind Spot: Information Visualization and Art History |
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18 | (14) |
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3 The Digital Transformation of Art History |
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32 | (11) |
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4 Feminist Digital Art History |
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43 | (15) |
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5 Slow Digital Art History and KUbism: Or, Situation Awareness and the Promise of Open-World Games |
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58 | (13) |
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PART II Archives, Networks, and Maps |
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71 | (118) |
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6 Tangled Metaphors: Network Thinking and Network Analysis in the History of Art |
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73 | (15) |
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7 Digital Humanities for a Spatial, Global, and Social History of Art |
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88 | (21) |
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8 Mapping Paintings, or How to Breathe Life Into Provenance |
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109 | (11) |
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9 Qualitative Approaches to Network Analysis in Art History: Research on Contemporary Artists' Networks |
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120 | (15) |
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10 Mapping Senufo: Mapping as a Method to Transcend Colonial Assumptions |
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135 | (20) |
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Susan Elizabeth Gagliardi |
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11 X-Reception: Re-mediating Trans-Feminist and Queer Performance Art |
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155 | (12) |
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12 Digital Methods and the Study of the Art Market |
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167 | (11) |
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13 Noise Management in the Archival Ecosystem: Debating Principles for Classification |
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178 | (11) |
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PART III Museums: Real, Virtual, and Augmented |
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189 | (98) |
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14 Digital Imaging Projects for Asian Art and Visual Culture: Transcultural Mediations and Collaborations |
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191 | (12) |
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15 A Field Guide to Digital Surrogates: Evaluating and Contextualizing a Rapidly Changing Resource |
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203 | (12) |
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16 A Service-Orientation and Open-Source Approach to Developing Virtual Museums |
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215 | (23) |
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17 Art History, Heritage Games, and Virtual Reality |
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238 | (16) |
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18 Art With a Lifespan: Digital Technologies and the Preservation of BioArt |
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254 | (12) |
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19 The Expanding Role of Digitized Collections: The Medici Archive |
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266 | (9) |
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20 Digital Languages for Art History: Audience Engagement, Virtual and Augmented Reality |
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275 | (12) |
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PART IV Computational Techniques for Analyzing Artworks |
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287 | (134) |
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21 Curation, Content, Creation: Computer Approaches to the Fine Arts |
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289 | (10) |
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22 Computerized Analysis of Paintings |
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299 | (14) |
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23 Digital 3D Modeling for the History of Art |
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313 | (13) |
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24 Metadata, Material Culture, and Global Art History |
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326 | (12) |
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25 Image Processing and Computer Vision in the Field of Art History |
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338 | (20) |
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26 Pointers and Proxies: Thoughts on the Computational Modeling of the Phenomenal World |
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358 | (16) |
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21 Approaching Aby Warburg and Digital Art History: Thinking Through Images |
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374 | (12) |
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28 Analyzing Gesture in Digital Art I listory |
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386 | (22) |
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29 Digital Techniques for the Study of Portuguese Azulejos (Glazed Tiles): Between Alice's White Rabbit and the Mad Tea Party |
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408 | (13) |
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Rosdrio Salema de Carvalho |
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PART V Digital Resources, Publication, and Education |
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421 | (74) |
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30 The Database of Modern Exhibitions (DoME): European Paintings and Drawings 1905-1915 |
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423 | (12) |
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31 The Art-Historical Catalogue in the Digital Era |
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435 | (13) |
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32 Digital Provenance, Open Access, and Data-Driven Art History |
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448 | (11) |
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33 Research, Process, Publication, and Pedagogy: Reconstructing the World's Columbian Exposition of 1893 |
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459 | (21) |
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34 Social Media in the Art History Classroom |
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480 | (15) |
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Index |
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495 | |