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E-raamat: Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings

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This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. 
The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health. 


Invited Talks and Workshops
eSport: Friend or Foe?
3(6)
Remco Polman
Michael Trotter
Dylan Poulus
Erika Borkoles
Academic Game Design Education: A Comparative Perspective
9(4)
Andre Czauderna
Making Serious Games with Reusable Software Components
13(6)
Wim van der Vegt
Enkhbold Nyamsuren
Wim Western
Serious Games Studies
The Development of the Serious Game "Composites Cup on Tortuga" with the Support of "Kraken"
19(11)
Marietta Menner
Klaus Bredl
Stefan Biittner
Lukas Rust
Simon Flutura
Evaluating the Adoption of the Physical Board Game Ludo for Automated Assessments of Cognitive Abilities
30(13)
Fabian Schmitt
Seethu M. Christopher
Kirill Tumanov
Gerhard Weiss
Rico Mockel
Two Decades of Traffic System Education Using the Simulation Game MOBILITY
43(11)
Heinrich Sobke
Raimo Harder
Uwe Planck-Wiedenbeck
See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning
54(12)
Jingya Li
Erik van der Spek
Jun Hu
Loe Feijs
GAP: A Game for Improving Awareness About Passwords
66(13)
Marshal Tupsamudre
Rahul Wasnik
Shubhankar Biswas
Sankalp Pandit
Sukanya Vaddepalli
Aishwarya Shinde
C. J. Gokul
Vijayanand Banahatti
Sachin Lodha
MiniColon; Teaching Kids Computational Thinking Using an Interactive Serious Game
79(12)
Reham Ayman
Nada Sharaf
Ghada Ahmed
Slim Abdennadher
Evaluation of an Augmented Reality Multiplayer Learning Game
91(10)
Andrea Ortiz
Cristian Vitery
Carolina Gonzalez
Hendrys Tobar-Muuoz
Prism, a Game to Promote Autism Acceptance Among Elementary School Students
101(8)
Ridima Ramesh
Xueyang Wang
Daniel Wolpow
Yidi Zhu
Yutian Zheng
Michael Christel
Scott Stevens
Game-Based Learning and Teaching
Individuals' Variables in Cognitive Abilities Using a Narrative Serious Game
109(11)
Elena Parra
Carla de Juan Ripoll
Mariano Alcaniz Raya
Irene Alice Chicchi Giglioli
Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab
120(13)
Cyril Bronx
Filip Dechterenko
Vh Sisler
Zdenek Hlavka
Jin Lukavsky
Predicting Learning Performance in Serious Games
133(12)
Michael D. Kickmeier-Rust
Connecting Theory and Design Through Research: Cognitive Skills Training Games
145(14)
Jan L. Plass
Bruce D. Homer
Shashank Pawar
Frankie Tarn
Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model
159(10)
Amir Zaib Abbasi
Ding Hooi Ting
Helmut Hlavacs
Muhammad Shahzeb Fayyaz
Design of a BCI Controlled Serious Game for Concentration Training
169(6)
Augusto Garcia-Agundez
Eduard Dobermann
Stefan Gobel
A Concept of a Training Environment for Police Using VR Game Technology
175(7)
Polona Caserman
Miriam Cornel
Michelle Dieter
Stefan Gobel
The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation
182(9)
Jurgen Hagler
Michael Lankes
Andrea Aschauer
Game Development - Serious Games Design, Models, Tools and Emerging Technologies Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models
191(13)
Polona Caserman
Thomas Tregel
Marco Fendrich
Moritz Kolvenbach
Markus Stabel
Stefan Gobel
A Review of Serious Games for Programming
204(13)
Michael A. Miljanovic
Jeremy S. Bradbury
Examining Approaches for Mobility Detection Through Smartphone Sensors
217(12)
Thomas Tregel
Andreas Gilbert
Robert Konrad
Petra Schdfer
Stefan Gobel
Towards a More Reflective Social Media Use Through Serious Games and Co-design
229(6)
Barbara Gobi
Dayana Hristova
Suzana Jovicic
Thomas Slunecko
Marie-France Chevron
Helmut Hlavacs
Development of a Wii Balance Board Array System for Exergames
235(6)
Augusto Garcia-Agundez
Florian Baumgartl
Fritz Kendeffy
Robert Konrad
Hendrik Wunsch
Stefan Gobel
Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction
241(7)
Vinicius Silva
Filomena Soares
Joao Sena Esteves
Ana Paula Pereira
Game Design Principles in a Game Programming Framework
248(5)
Robert Konrad
Thomas Tregel
Stefan Gobel
Making Serious Programming Games Adaptive
253(10)
Michael A. Miljanovic
Jeremy S. Bradbury
Serious Games for Health
The ExerCube: Participatory Design of an Immersive Fitness Game Environment
263(13)
Anna Lisa Martin-Niedecken
Elisa D. Mekler
Instant Measurement of the Difficulty Level of Exergames with Simple Uni-dimensional Level Goals for Cerebral Palsy Players
276(6)
Mohammad Rahmani
Bias Herrera
Oleh Kachmar
Julian Cristiano
Domenec Puig
An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders
282(6)
Jose Azevedo
Vinicius Silva
Filomena Soares
Ana Paula Pereira
Joao Sena Esteves
SmartLife - Exergames and Smart Textiles to Promote Energy-Related Behaviours Among Adolescents
288(7)
Jorge Domenech
Josue Ferri
Ruben Costa
Pedro Oliveira
Antonio Grilo
Greet Cardon
Ann DeSmet
Ayla Schwarz
Jeroen Stragier
Andrew Pomazanskyi
Jevgenijs Danilins
Author Index 295