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Invited Talks and Workshops |
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|
3 | (6) |
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Academic Game Design Education: A Comparative Perspective |
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9 | (4) |
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Making Serious Games with Reusable Software Components |
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13 | (6) |
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The Development of the Serious Game "Composites Cup on Tortuga" with the Support of "Kraken" |
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19 | (11) |
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Evaluating the Adoption of the Physical Board Game Ludo for Automated Assessments of Cognitive Abilities |
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30 | (13) |
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Two Decades of Traffic System Education Using the Simulation Game MOBILITY |
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43 | (11) |
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See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning |
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54 | (12) |
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GAP: A Game for Improving Awareness About Passwords |
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66 | (13) |
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MiniColon; Teaching Kids Computational Thinking Using an Interactive Serious Game |
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79 | (12) |
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Evaluation of an Augmented Reality Multiplayer Learning Game |
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91 | (10) |
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Prism, a Game to Promote Autism Acceptance Among Elementary School Students |
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101 | (8) |
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Game-Based Learning and Teaching |
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Individuals' Variables in Cognitive Abilities Using a Narrative Serious Game |
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109 | (11) |
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Irene Alice Chicchi Giglioli |
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Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab |
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120 | (13) |
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Predicting Learning Performance in Serious Games |
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133 | (12) |
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Michael D. Kickmeier-Rust |
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Connecting Theory and Design Through Research: Cognitive Skills Training Games |
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|
145 | (14) |
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Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model |
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159 | (10) |
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Design of a BCI Controlled Serious Game for Concentration Training |
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169 | (6) |
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A Concept of a Training Environment for Police Using VR Game Technology |
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175 | (7) |
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The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation |
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|
182 | (9) |
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Game Development - Serious Games Design, Models, Tools and Emerging Technologies Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models |
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191 | (13) |
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A Review of Serious Games for Programming |
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204 | (13) |
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Examining Approaches for Mobility Detection Through Smartphone Sensors |
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217 | (12) |
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Towards a More Reflective Social Media Use Through Serious Games and Co-design |
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229 | (6) |
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Development of a Wii Balance Board Array System for Exergames |
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235 | (6) |
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Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction |
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241 | (7) |
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Game Design Principles in a Game Programming Framework |
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248 | (5) |
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Making Serious Programming Games Adaptive |
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253 | (10) |
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The ExerCube: Participatory Design of an Immersive Fitness Game Environment |
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263 | (13) |
|
Anna Lisa Martin-Niedecken |
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Instant Measurement of the Difficulty Level of Exergames with Simple Uni-dimensional Level Goals for Cerebral Palsy Players |
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276 | (6) |
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An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders |
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|
282 | (6) |
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SmartLife - Exergames and Smart Textiles to Promote Energy-Related Behaviours Among Adolescents |
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|
288 | (7) |
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Author Index |
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295 | |