About the editors |
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xiii | |
Preface |
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xv | |
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1 | (6) |
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1 | (1) |
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2 | (2) |
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4 | (3) |
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Part I Reviewing existing literature on the benefits of BCIs, studying the computer use requirements and modeling the (dis)abilities of people with motor impairment |
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7 | (74) |
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2 The added value of EEG-based BCIs for communication and rehabilitation of people with motor impairment |
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9 | (24) |
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10 | (1) |
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11 | (2) |
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13 | (1) |
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14 | (2) |
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14 | (1) |
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2.4.2 Types of participants and model systems |
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14 | (1) |
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2.4.3 Data synthesis - description of studies-target population characteristics |
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15 | (1) |
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2.5 EEG-based BCI systems for people with motor impairment |
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16 | (8) |
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2.5.1 EEG-based BCIs for communication and control |
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16 | (6) |
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2.5.2 EEG-based BCIs for rehabilitation and training |
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22 | (2) |
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24 | (1) |
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25 | (1) |
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26 | (7) |
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3 Brain-computer interfaces in a home environment for patients with motor impairment--the MAMEM use case |
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33 | (16) |
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33 | (4) |
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3.1.1 Parkinson's disease |
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34 | (1) |
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3.1.2 Patients with cervical spinal cord injury |
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35 | (1) |
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3.1.3 Patients with neuromuscular diseases |
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36 | (1) |
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3.2 Computer habits and difficulties in computer use |
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37 | (1) |
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37 | (1) |
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3.2.2 Patients with cervical spinal cord injuries |
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37 | (1) |
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37 | (1) |
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3.3 MAMEM platform use in home environment |
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38 | (6) |
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38 | (1) |
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39 | (2) |
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41 | (3) |
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44 | (1) |
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45 | (4) |
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4 Persuasive design principles and user models for people with motor disabilities |
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49 | (32) |
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4.1 Methods for creating user models for the assistive technology |
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49 | (4) |
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50 | (1) |
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50 | (3) |
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4.2 Persuasive strategies to improve user acceptance and use of an assistive device |
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53 | (12) |
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4.2.1 Selection of persuasive strategies |
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53 | (1) |
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4.2.2 Developing persuasive strategies for Phase I: user acceptance and training |
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53 | (6) |
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4.2.3 Developing persuasive strategies for Phase II: Social inclusion |
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59 | (6) |
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65 | (1) |
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4.3 Effectiveness of the proposed persuasive and personalization design elements |
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65 | (5) |
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4.3.1 The evaluation of Phase I field trials |
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66 | (1) |
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4.3.2 The evaluation of the assistive technology in a lab study |
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67 | (3) |
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4.4 Implications for persuasive design requirements |
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70 | (7) |
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4.4.1 Implication for user profiles and personas |
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70 | (1) |
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4.4.2 Updated cognitive user profile |
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71 | (2) |
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4.4.3 Updated requirements for personalization |
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73 | (1) |
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4.4.4 Updated requirements for persuasive design |
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73 | (2) |
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4.4.5 Implications for Phase II persuasive design strategies |
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75 | (1) |
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76 | (1) |
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77 | (1) |
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77 | (4) |
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Part II Algorithms and interfaces for interaction control through eyes and mind |
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81 | (148) |
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5 Eye tracking for interaction: adapting multimedia interfaces |
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83 | (34) |
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5.1 Tracking of eye movements |
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83 | (6) |
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83 | (2) |
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5.1.2 Techniques to track eye movements |
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85 | (1) |
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5.1.3 Gaze signal processing |
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86 | (3) |
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5.2 Eye-controlled interaction |
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89 | (5) |
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90 | (1) |
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5.2.2 Unimodal interaction |
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91 | (1) |
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5.2.3 Multimodal interaction |
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92 | (1) |
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93 | (1) |
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5.3 Adapted multimedia interfaces |
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94 | (15) |
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5.3.1 Adapted single-purpose interfaces |
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95 | (7) |
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5.3.2 Framework for eye-controlled interaction |
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102 | (2) |
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5.3.3 Adaptation of interaction with multimedia in the web |
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104 | (5) |
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5.4 Contextualized integration of gaze signals |
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109 | (1) |
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5.4.1 Multimedia browsing |
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109 | (1) |
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110 | (1) |
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110 | (1) |
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110 | (1) |
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111 | (6) |
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6 Eye tracking for interaction: evaluation methods |
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117 | (28) |
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6.1 Background and terminology |
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117 | (7) |
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118 | (1) |
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119 | (1) |
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6.1.3 Experimental variables |
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120 | (2) |
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122 | (2) |
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6.2 Evaluation of atomic interactions |
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124 | (5) |
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6.2.1 Evaluation of gaze-based pointing and selection |
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124 | (2) |
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6.2.2 Evaluation of gaze-based text entry |
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126 | (3) |
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6.3 Evaluation of application interfaces |
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129 | (10) |
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6.3.1 Comparative evaluation |
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130 | (5) |
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6.3.2 Feasibility evaluation |
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135 | (4) |
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139 | (1) |
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140 | (5) |
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7 Machine-learning techniques for EEG data |
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145 | (24) |
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145 | (5) |
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7.1.1 What is the EEG signal? |
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145 | (1) |
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7.1.2 EEG-based BCI paradigms |
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146 | (2) |
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7.1.3 What is machine learning? |
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148 | (1) |
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7.1.4 What do you want to learn in EEG analysis for BCI application? |
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149 | (1) |
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7.2 Basic tools of supervised learning in EEG analysis |
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150 | (4) |
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7.2.1 Generalized Rayleigh quotient function |
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150 | (1) |
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7.2.2 Linear regression modeling |
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151 | (1) |
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7.2.3 Maximum likelihood (ML) parameter estimation |
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152 | (1) |
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7.2.4 Bayesian modeling of ML |
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153 | (1) |
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7.3 Learning of spatial filters |
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154 | (2) |
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7.3.1 Canonical correlation analysis |
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154 | (1) |
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7.3.2 Common spatial patterns |
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155 | (1) |
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7.4 Classification algorithms |
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156 | (6) |
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7.4.1 Linear discriminant analysis |
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157 | (1) |
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7.4.2 Least squares classifier |
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157 | (2) |
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159 | (1) |
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7.4.4 Support vector machines |
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160 | (1) |
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7.4.5 Kernel-based classifier |
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161 | (1) |
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7.5 Future directions and other issues |
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162 | (1) |
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162 | (1) |
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7.5.2 Transfer learning and multitask learning |
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162 | (1) |
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163 | (1) |
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163 | (1) |
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163 | (6) |
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8 BCIs using steady-state visual-evoked potentials |
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169 | (16) |
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169 | (2) |
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8.2 Regression-based SSVEP recognition systems |
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171 | (7) |
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8.2.1 Multivariate linear regression (MLR) for SSVEP |
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172 | (1) |
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8.2.2 Sparse Bayesian LDA for SSVEP |
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173 | (2) |
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8.2.3 Kernel-based BLDA for SSVEP (linear kernel) |
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175 | (1) |
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175 | (1) |
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8.2.5 Multiple kernel approach |
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176 | (2) |
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178 | (3) |
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181 | (1) |
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181 | (4) |
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9 BCIs using motor imagery and sensorimotor rhythms |
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185 | (26) |
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9.1 Introduction to sensorimotor rhythm (SMR) |
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185 | (1) |
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9.2 Common processing practices |
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186 | (1) |
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9.3 MI BCIs for patients with motor disabilities |
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187 | (1) |
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9.3.1 MI BCIs for patients with sudden loss of motor functions |
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187 | (1) |
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9.3.2 MI BCIs for patients with gradual loss of motor functions |
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187 | (1) |
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9.4 MI BCIs for NMD patients |
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188 | (12) |
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9.4.1 Condition description |
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188 | (1) |
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9.4.2 Experimental design |
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188 | (12) |
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9.5 Toward a self-paced implementation |
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200 | (6) |
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200 | (1) |
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9.5.2 An SVM-ensemble for self-paced MI decoding |
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200 | (2) |
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9.5.3 In quest of self-paced MI decoding |
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202 | (4) |
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206 | (1) |
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206 | (5) |
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10 Graph signal processing analysis of NIRS signals for brain-computer interfaces |
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211 | (18) |
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Panagiotis C. Petrantonakis |
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211 | (2) |
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213 | (1) |
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10.3 Materials and methods |
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214 | (4) |
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10.3.1 Graph signal processing basics |
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214 | (1) |
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10.3.2 Dirichlet energy over a graph |
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215 | (1) |
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10.3.3 Graph construction algorithm |
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215 | (1) |
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10.3.4 Feature extraction |
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216 | (1) |
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217 | (1) |
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10.3.6 Implementation issues |
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217 | (1) |
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218 | (5) |
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223 | (1) |
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223 | (1) |
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224 | (5) |
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Part III Multimodal prototype interfaces that can be operated through eyes and mind |
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229 | (52) |
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231 | (30) |
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11.1 Introduction to error-related potentials |
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231 | (1) |
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232 | (6) |
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233 | (2) |
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11.2.2 Increasing signal-to-noise ratio |
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235 | (3) |
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11.3 Measuring the efficiency - ICRT |
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238 | (1) |
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11.4 An error-aware SSVEP-based BCI |
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239 | (6) |
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11.4.1 Experimental protocol |
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239 | (1) |
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240 | (1) |
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11.4.3 Implementation details - preprocessing |
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241 | (1) |
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242 | (3) |
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11.5 An error-aware gaze-based keyboard |
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245 | (11) |
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245 | (1) |
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11.5.2 Typing task and physiological recordings |
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246 | (1) |
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11.5.3 Pragmatic typing protocol |
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247 | (1) |
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247 | (1) |
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11.5.5 System adjustment and evaluation |
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248 | (1) |
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248 | (8) |
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256 | (1) |
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257 | (4) |
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12 Multimodal BCIs - the hands-free Tetris paradigm |
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261 | (16) |
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261 | (1) |
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262 | (2) |
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12.3 Algorithms and associated challenges |
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264 | (6) |
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12.3.1 Navigating with the eyes |
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264 | (1) |
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12.3.2 Rotating with the mind |
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265 | (3) |
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12.3.3 Regulating drop speed with stress |
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268 | (2) |
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12.4 Experimental design and game setup |
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270 | (2) |
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270 | (1) |
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12.4.2 Events, sampling and synchronisation |
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271 | (1) |
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271 | (1) |
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271 | (1) |
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12.5 Data processing and experimental results |
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272 | (3) |
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272 | (1) |
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12.5.2 Offline classification |
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272 | (3) |
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12.5.3 Online classification framework |
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275 | (1) |
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275 | (1) |
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276 | (1) |
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277 | (4) |
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277 | (1) |
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278 | (1) |
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279 | (2) |
Index |
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281 | |