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E-raamat: Social Informatics: SocInfo 2014 International Workshops, Barcelona, Spain, November 11, 2014, Revised Selected Papers

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This book constitutes the proceedings of the Workshops held at the International Conference on Social Informatics, SocInfo 2014, which took place in Barcelona, Spain, in November 2014. This year SocInfo 2014 included nine satellite workshops: the City Labs Workshop, the Workshop on Criminal Network Analysis and Mining, CRIMENET, the Workshop on Interaction and Exchange in Social Media, DYAD, the Workshop on Exploration of Games and Gamers, EGG, the Workshop on HistoInformatics, the Workshop on Socio-Economic Dynamics, Networks and Agent-based Models, SEDNAM, the Workshop on Social Influence, SI, the Workshop on Social Scientists Working with Start-Ups and the Workshop on Social Media in Crowdsourcing and Human Computation, SoHuman.
City Labs - Introduction.- FlowSampler: Visual Analysis of Urban Flows
in Geolocated Social Media Data.- Policing Engagement via Social Media.-
Digital Social Media to Enhance the Public Realm in Historic Cities.-
Privacy Preserving Energy Management.- DaTactic, Data with Tactics:
Description and Evaluation of a New Format of Online Campaigning for NGOs.-
Online Communication in Apartment Buildings.- Experiments for a Real Time
Crowdsourced Urban Design.- How Can City Labs Enhance the Citizens
Motivation in Different Types of Innovation Activities?.- Criminal Network
Analysis and Mining (CRIMENET 2014) - Introduction.- Understanding Crime
Networks: Actors and Links.- The (not so) Critical Nodes of Criminal
Networks.- A Literature-Based Approach to a Narco-Network.- The Spatial
Structure of Crime in Urban Environments.- Emergence of Extreme Opinions in
Social Networks.- Using Societal Impact Assessment (SIA) to Improve
Technological Development in the Field of Crime Prevention.- Whats in a
Dyad? Interaction and Exchange in Social Media - Introduction.- Triad-Based
Role Discovery for Large Social Systems.- A Tool-Based Methodology to Analyze
Social Network Interactions
in Cultural Fields: The Use Case MuseumWeek.- Detecting Presence of
Personal Events in Twitter Streams.- Digital Addiction Ontology for Social
Networking Systems.- EGG 2014: Exploration on Games and Gamers -
Introduction.- Initial Exploration of the Use of Specific Tangible Widgets
for Tablet Games.- Generosity as Social Contagion in Virtual Community.-
Developing Game-Structure Sensitive Matchmaking System for
Massive-Multiplayer Online Games.- Linguistic Analysis of Toxic Behavior in
an Online Video Game. -Informal In-Game Help Practices in Massive Multiplayer
Online Games.- Social Network Analysis of High-Level Players in Multiplayer
Online Battle Arena Game.- The 2nd HistoInformatics Workshop - Introduction.-
Learning to Identify Historical Figures for Timeline Creation fromWikipedia
Articles.- Mapping the Early Modern News Flow: An Enquiry by Robust Text
Reuse Detection.- Linking Historical Ship Records to a Newspaper Archive.-
Digital Chronofiles of Life Experience.- Mapping Memory Landscapes in
nodegoat.- Mining Ministers (15721815). Using Semi-structured Data for
Historical Research.-
New European Integration History .- The EHRI Project - Virtual Collections
Revisited.- Developing Onomastic Gazetteers and Prosopographies for the
Ancient World Through Named Entity Recognition and Graph Visualization: Some
Examples from Trismegistos People.- Can Network Analysis Reveal Importance?
Degree Centrality and Leaders in the EU Integration Process.- SEDNAM -
Socio-Economic Dynamics: Networks and Agent-Based Models.- Reconstructing
Topological Properties of Complex Networks
Using the Fitness Model.- The Structure of Global Inter-firm Networks.-
Generalized Friendship Paradox: An Analytical Approach.- Collective
Intelligence-Based Sequential Pattern Mining Approach for Marketing Data.-
Workshop on Social Influence SI 2014 - Introduction.- Naming Game Dynamics
on Pairs of Connected Networks with Competing Opinions.- Threshold of Herd
Effect for Online Events in China.- Identifying Bridges for Information
Spread Control in Social Networks.- Think Before RT: An Experimental Study of
Abusing Twitter Trends.- SoHuman 2014 3rd International Workshop on Social
Media in Crowdsourcing and Human Computation - Introduction.- CrowdMonitor:
Monitoring Physical and Digital Activities of Citizens During Emergencies.-
Crowd Work CV: Recognition for Micro Work.- Means and Roles of Crowdsourcing
Vis-À-Vis CrowdFunding for the Creation of Stakeholders Collective Benefits.-

On Utilizing Player Models to Predict Behavior in Crowdsourcing Tasks.
-Comparing Human and Algorithm Performance on Estimating Word-Based
Semantic Similarity.- Mobile Picture Guess: A Crowdsourced Serious Game for
Simulating Human Perception.- histoGraph as a Demonstrator forDomain Specific
Challenges to Crowd-Sourcing.