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E-raamat: Successful ScrumButt: Learn to Modify Scrum Project Management for Student and Virtual Teams

  • Formaat: 130 pages
  • Ilmumisaeg: 30-Nov-2016
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781315391779
  • Formaat - PDF+DRM
  • Hind: 61,09 €*
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  • Formaat: 130 pages
  • Ilmumisaeg: 30-Nov-2016
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781315391779

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Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a project management methodology that, when applied faithfully, will increase the rate at which your project is completed, the enjoyment your team has while working on it, and its commercial success.

Converting to scrum can be a challenge for any team, but it is particularly painful for part time, virtual, and student teams. Successful Scrumbutt helps teams quickly learn scrum project management and adapt it to their unique situations. Author Noah Dyer illustrates key techniques for maintaining a team's productivity and enthusiasm for a project across its lifetime in fun, engaging, and slightly irreverent ways.

Key Features





Learn key techniques for maintaining enthusiasm for your project across its lifetime and have the confidence that every hour spent on your project is having maximum benefit.





Includes instructions for using Assembla and other popular and free Scrum software. This will save people time identifying and learning a software package to help implement Scrum principles.





Activities to introduce people to Scrum and practice Scrum principles. These are fun ways to learn Scrum in a low pressure atmosphere where delivery and execution are not paramount.





Soft Skills Sections help readers understand not only the action to be taken and the principle, but how to effectively communicate with others regarding Scrum practices, particularly problem solving.





Excel templates, activities for implementing Scrum in a low tech environment and planning cards that make Scrum planning activities easier and feel more official are included for download and easy printing.





Do It Now: Tips for integrating the principle in a chapter right away, even if full Scrum is not yet fully understood and achievable.
Acknowledgements xi
1 How I Game to Scrum
1(6)
Chapter in a Tweet
1(1)
From Hobby Game Developer to Marketing Agency Partner
1(4)
The Tyranny of the Semester
5(2)
2 Why Is Scrum the Solution?
7(14)
Chapter in a Tweet
7(1)
Review of Project Management Problems
8(1)
Non-Scrum Ways of Solving These Problems
8(3)
Detailed Upfront Planning and Estimation
9(1)
Tight Employee Supervision and Hierarchies
9(1)
Team-Building Activities
9(1)
Detailed Contracts and Relationship Managers
10(1)
Complex Software for Managing Task Relationships and Dependencies
10(1)
Focus Groups
11(1)
Cost-Centric Project Management
11(1)
The Waterfall
12(1)
Return on Investment Focus
13(1)
The Agile Manifesto
13(1)
Individuals and Interactions
14(1)
Working Software
15(1)
Customer Collaboration
15(1)
Responding to Change
16(1)
So Many Words, How About Some Pictures?
16(1)
Is Scrum a Solution for Every Project?
17(1)
What Are the Alternatives to Scrum?
18(1)
Why Is It Called Scrum?
18(3)
3 Why ScrumButt
21(4)
Chapter in a Tweet
21(2)
I Sense That There's a Butt "But"
23(2)
4 How to Use This Book
25(4)
Chapter in a Tweet
25(4)
5 The First Secret of Scrum: The Product Owner
29(10)
Chapter in a Tweet
29(2)
What Makes a Bad Product Owner?
31(5)
Multiple Personalities
31(1)
Indecisive
32(1)
Unavailable
33(1)
Irresponsible
33(1)
Unintuitive
33(1)
Unrespectable
34(1)
Technically Minded
35(1)
Bossy
36(1)
ScrumButt Modifications
36(1)
The Bottom Line
36(3)
6 The Second Secret of Scrum: The Product Backlog
39(14)
Chapter in a Tweet
39(2)
What's Not on the List?
41(1)
Release Early, Release Often
42(1)
Grooming the Product Backlog
43(1)
AsABIWaB
44(3)
As a Blank
44(2)
I Want Blank
46(1)
So That Blank
46(1)
Back to Our Example
46(1)
That's Not a Story!
47(1)
The Devil Is in the Details
48(1)
Where Does the Product Backlog Live?
48(1)
Modifications for ScrumButt
49(1)
The Bottom Line
50(3)
7 The Third Secret of Scrum: The Superheroes
53(10)
Chapter in a Tweet
53(1)
Super Diverse
54(1)
Super Leaders, Not Super Bosses
55(1)
Super Competent
55(1)
Super Hideout
56(1)
Super Exclusive
57(1)
Modifications for ScrumButt
58(3)
The Bottom Line
61(2)
8 The Fourth Secret of Scrum: Sprint Planning and Sprint Backlog
63(18)
Chapter in a Tweet
63(1)
The Promise
63(1)
Conversations
64(1)
Capacity
64(1)
Back to Gardening
65(1)
Average Joe Hours
66(1)
Story Points
66(3)
Using Story Points to Determine Capacity
69(1)
How Much Work Should We Estimate?
69(1)
The Estimating Process
69(3)
Wrong
70(1)
Wrong, but with AsABIWaB
70(1)
Right
71(1)
Now It's Time for a Breakdown
72(1)
Definition of Done
73(1)
How Many Beans Are in This Jar?
74(1)
Planning Poker
74(1)
Taking on Work
75(1)
Modifications for ScrumButt
76(2)
The Bottom Line
78(3)
9 The Fifth Secret of Scrum: The ScrumMaster and Scrum Coach
81(6)
Chapter in a Tweet
81(1)
The Supreme Court Justice
81(1)
A Judge Needs Good Judgment
82(1)
More Servant than Master
83(1)
Interruption Interceptor
84(1)
Good Teams Have Good Coaches
85(1)
Modifications for ScrumButt
85(1)
The Bottom Line
86(1)
10 The Sixth Secret of Scrum: Daily Stand-Ups
87(14)
Chapter in a Tweet
87(1)
One Day at a Time
87(1)
Why Stand-Up?
88(1)
The Attendees
88(1)
The 3Whatchus
89(2)
Whatchu Done?
89(1)
WhatchuDoin'?
90(1)
Whatchu `Fraid Of'
91(1)
The Burndown
91(3)
Ahead or Behind
94(1)
The Nuclear Option
94(2)
The Angel Option
96(1)
Modifications for ScrumButt
97(2)
The Bottom Line
99(2)
11 The Seventh Secret of Scrum: Sprint Reviews and Retrospectives
101(10)
Chapter in a Tweet
101(1)
The Sprint Review
101(3)
Demonstration
102(1)
Acceptance
102(1)
Influence
103(1)
The Sprint Retrospective
104(1)
Review Velocity
105(4)
Review Prior Retrospective Commitments
105(1)
Start/Continue/Stop
106(1)
Commit to Improvements
107(1)
Keep It Up, and Keep It Fresh
108(1)
Modifications for ScrumButt
109(1)
The Bottom Line
109(2)
12 Do It!
111(2)
Chapter in a Tweet
111(2)
Glossary 113(2)
Index 115
Noah Dyer is the Vice President of Marketing Strategies at On Advertising, where he oversees all project management activity and, of course, strategic planning. He was formerly a Professor of Game Production and Programming at the University of Advancing Technology in Arizona, where he was responsible for facilitating collaboration between the University's' Game Studio and the video game industry at large. He was also charged with fostering tighter collaboration between the game art and animation, game programming, game design, and game production degree programs.