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E-raamat: Teaching Graphic Novels in the Classroom: Building Literacy and Comprehension (Grades 7-12)

  • Formaat: 175 pages
  • Ilmumisaeg: 23-Sep-2021
  • Kirjastus: Prufrock Press
  • Keel: eng
  • ISBN-13: 9781000496239
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  • Formaat: 175 pages
  • Ilmumisaeg: 23-Sep-2021
  • Kirjastus: Prufrock Press
  • Keel: eng
  • ISBN-13: 9781000496239
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Teaching Graphic Novels in the Classroom describes different methods teachers may use to begin teaching graphic literature to new readers. The first chapter of the book is dedicated to the history of the medium and runs from the earliest days of comic books through the growing popularity of graphic novels. It includes profiles of early creators and the significance of certain moments throughout the history that chart the evolution of graphic literature from superheroes to award-winning novels like Maus. Chapters 2-7 focus on different genres and include an analysis and lessons for 1-2 different novels, creator profiles, assignments, ways to incorporate different media in connection with each book, chapter summaries, discussion questions, and essay topics. Chapter 8 is the culminating project for the book, allowing students to create their own graphic novel, with guidance from the writing process to creating the art.

Teaching Graphic Novels in the Classroom describes different methods teachers may use to begin teaching graphic literature to new readers. The first chapter of the book is dedicated to the history of the medium and runs from the earliest days of comic books through the growing popularity of graphic novels. It includes profiles of early creators and the significance of certain moments throughout the history that chart the evolution of graphic literature from superheroes to award-winning novels like Maus. Chapters 2-7 focus on different genres and include an analysis and lessons for 1-2 different novels, creator profiles, assignments, ways to incorporate different media in connection with each book, chapter summaries, discussion questions, and essay topics. Chapter 8 is the culminating project for the book, allowing students to create their own graphic novel, with guidance from the writing process to creating the art.

Arvustused

Beginning with a general introduction to comic books and their history, and then delving into specific genres such as superheroes, fantasy, science fiction, manga, fiction, biography and memoir before culminating in a section on making your own graphic novel, this title is designed for teachers. Each chapter includes discussion points, exercises, creator profiles, a project and an accompanying overview, and analysis of a well-regarded title as an example from the genre.,Amanda Jacobs Foust,VOYA, 6/1/14 The book focuses on genres, analyses, and lessons that address various novels and includes chapter summaries, discussion questions, and essay topics. Media connections in the book stimulate thought and inquiry for students and address student learning preferences.,Gifted Child Today, 3/26/14

Preface ix
Acknowledgements xi
Teacher's Guide 1(4)
Introduction Why Study Graphic Literature? 5(2)
Chapter 1 The History Of Comic Books And Graphic Literature
7(18)
Chapter 2 Superheroes
25(20)
Chapter 3 Fantasy
45(10)
Chapter 4 Science Fiction
55(18)
Chapter 4 Manga
73(8)
Chapter 6 Fiction
81(16)
Chapter 7 Biography and Memoir
97(20)
Chapter 8 The Teenage Experience
117(16)
Chapter 9 Making Your Own Graphic Novel
133(18)
Conclusion 151(2)
References 153(4)
Appendix A Suggested Reading 157(2)
Appendix B Film Guide 159(2)
Appendix C Graphic Novel Rubric 161(2)
About the Author 163
Ryan J. Novak is a high school teacher in southwest Missouri, where he teaches dual-credit English and mythology. His love of graphic literature began in childhood when he learned to read using comic books that his grandfather bought for him at the supermarket. His interest in teaching it as literature came from sponsoring a comic book club and seeing how his students responded to different genres of graphic literature. He lives in Springfield, MO, with his wife, Lindsey.