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E-raamat: Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries

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  • Formaat: 262 pages
  • Ilmumisaeg: 26-Sep-2016
  • Kirjastus: Libraries Unlimited Inc
  • Keel: eng
  • ISBN-13: 9781440841750
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  • Formaat: 262 pages
  • Ilmumisaeg: 26-Sep-2016
  • Kirjastus: Libraries Unlimited Inc
  • Keel: eng
  • ISBN-13: 9781440841750
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Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives.


• Explains how using virtual worlds in teaching and outreach can better motivate, engage, and reach more students with diverse learning styles than traditional text-based methods

• Updated with information on the latest technology and newest library applications

• Enables readers to make more informed decisions about which latest virtual reality platforms to use



"Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums,and archives. Explains how using virtual worlds in teaching and outreach can better motivate, engage, and reach more students with diverse learning styles than traditional text-based methods. Updated with information on the latest technology and newest library applications. Enables readers to make more informed decisions about which latest virtual reality platforms to use"--

This work gathers contributors in library science, digital humanities, archives, museum education, and information science to explore the many types of virtual environments used to teach and learn about content areas such as history, science, social phenomena, business, and medicine. Discussion encompasses 2D, 3D, augmented environments, and other interactive educational experiences. Section 1 is geared toward those with less experience, examining skills for teaching in 2D online and 3D virtual environments and the uses of Second Life for purposes such as teaching business and intercultural competence. Section 2 demonstrates how virtual and immersive environments can work in the classroom, with many cases of Second Life, MOOCs, and other platforms. Section 3 looks at how virtual environments can be used in museums and libraries, and the final chapter considers the future of libraries in the digital age. B&w screenshots are provided throughout. The book will be useful as a resource for educators, librarians, and those working in museums. Annotation ©2016 Ringgold, Inc., Portland, OR (protoview.com)

Arvustused

Teaching and Learning in Virtual Environments is recommended for educators unfamiliar with virtual worlds but interested in expanding their skill set. . . . [ O]verall theme and ideas are valuable. * Research in Online Literacy Education *

Muu info

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives.
Illustrations
vii
Foreword ix
Sandra Hirsh
Preface xiii
SECTION I
Chapter 1 Digital Reality: An Education Renaissance
3(12)
Mark Driskill
Chapter 2 Skilling Up for Teaching in 2D Online and 3D Virtual Environments
15(12)
Leticia De Leon
Chapter 3 Building a Business in Second Life---A Case Study
27(12)
Jennifer Crummey
Chris Nelson
Chapter 4 Professional Education and Library Connections in Virtual Worlds
39(16)
Beth S. O'Connell
Chapter 5 Virtually Abroad in Second Life: The Use of Immersive Technology to Develop Intercultural Competence
55(14)
Sandra Hirsh
Heidi Jakal
SECTION II
Chapter 6 Immersive Education in Second Life---A Case Study
69(8)
Lori A. Bell
Chapter 7 Augmenting Reality: Experiencing the Past through Digital Technologies
77(12)
Bryan Carter
Chapter 8 Virtual Worlds, Real Lives: Using Immersive Environments in the Classroom
89(8)
Cara Coffina
John Howard
Chapter 9 Learning in Three Dimensions: From "Pretty" to "Participation"
97(14)
John Jamison
Chapter 10 The Story of Science during the Scientific Revolution: Designing an Educational Exhibit
111(18)
Marie Vans
Chapter 11 Crowdsourcing the Fictive Experience: Virtual-World Emergent Narrative from a Collections Perspective
129(20)
JJ Jacobson
SECTION III
Chapter 12 Museums and Virtual Worlds
149(16)
Geoff Giglierano
Chapter 13 Riding the Hype Cycle: Community Virtual Library Turns 10
165(14)
Rhonda B. Trueman
Pat Alderman
Chapter 14 MOOCs, Virtual Environments, and Librarians
179(18)
Valerie Hill
Ilene Frank
Joe Floyd
Chapter 15 Building Community through Extracurricular Activities in Second Life: A VCARA Case Study
197(20)
Patricia C. Franks
Chapter 16 Community and Education in the Virtual Environment: Lessons Learned
217(8)
Mary-Carol Lindbloom
Chapter 17 The Future of Libraries in the Digital Age
225(12)
Valerie Hill
Index 237(6)
About the Editors and Contributors 243
Patricia C. Franks, PhD, is program coordinator for the Master's Degree in Archives and Records Administration at the School of Information at San Jose State University.

Lori A. Bell is adjunct lecturer with San Jose State School of Information and the University of Hawaii Graduate School of Library and Information Science.

Rhonda B. Trueman is acquisitions and access services librarian at Northwest Florida State College.