Muutke küpsiste eelistusi

E-raamat: Ten Things Video Games Can Teach Us: (about life, philosophy and everything)

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 17-Aug-2017
  • Kirjastus: Robinson
  • Keel: eng
  • ISBN-13: 9781472137920
  • Formaat - EPUB+DRM
  • Hind: 3,99 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: EPUB+DRM
  • Ilmumisaeg: 17-Aug-2017
  • Kirjastus: Robinson
  • Keel: eng
  • ISBN-13: 9781472137920

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

An accessible introduction to the most important philosophical ideas through the lens of modern video games.


WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?

If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation?

These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.

Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:

1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.)
2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.)
3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.)
4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.)
5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.)
6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.)
7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.)
8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.)
10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.)
11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)

Arvustused

Fascinating . . . a unique insight into the culture that surrounds videogames and the work that is being produced within the industry . . . allows you to explore complex philosophical questions through videogames that you know, love and understand; it's a link between worlds. . . a genuinely insightful and delicately crafted thought experiment - gamesTM

Introduction xi
Why games? Why philosophy?
xv
Limbo, yesterday
1(2)
Chapter One Video games as thought experiments 3(32)
Why video games? Lessons from this solar system and beyond
3(4)
Narrative
7(6)
Play
13(6)
Games your philosophy professor would love
19(8)
Trolley Problem
27(3)
Continue?
30(3)
Limbo, definitely
33(2)
Chapter Two Knowledge and scepticism 35(22)
What is knowledge?
35(3)
Do my eyes deceive me?
38(6)
I dreamed a dream
44(2)
The malicious demon/super-scientist
46(3)
The simulation argument - or, what if we're all just characters in a video game?
49(6)
Limbo, virtually
55(2)
Chapter Three Virtual reality a real reality? 57(26)
Virtual world, real embarrassments
57(3)
Argument from causal powers: seeing is believing
60(1)
A work of fiction
61(2)
Lawbreakers
63(2)
Where am I?
65(1)
The Matrix as metaphysics
66(3)
A game for life: temporary vs permanent VR
69(2)
Smoke and mirrors
71(1)
Cognitive penetration of perception: when what we know changes what we see
72(2)
The value of the virtual
74(7)
Limbo, we think
81(2)
Chapter Four Philosophy of mind 83(42)
Whafs in a mind?
83(3)
Substance dualism: magical soul stuff
86(8)
Identity theory: nothing but neurons
94(7)
Functionalism: minds like machines
101(22)
Limbo, itself
123(2)
Chapter Five Personal identity and survival 125(38)
Personal identity in the worlds of BioShock Infinite
125(4)
What is identity?
129(2)
Why does this matter?
131(3)
Physical continuity
134(3)
Psychological continuity
137(19)
Trans-world identity the many faces of Booker DeWitt
156(5)
Limbo, free as the wind
161(2)
Chapter Six On free will: the uniqueness of games 163(34)
Deus Ex and choice
164(2)
False choice in mankind divided
166(1)
Free will, determinism and 'would you kindly'
167(3)
Deus Ex and alien hands
170(2)
The Stanley Parable, Bayonetta and compatibilism
172(4)
Quantum indeterminacy, Contraption Maker and Kerbal Space Program
176(3)
The Goomba and randomness as free will
179(2)
Neuroscience, DOTA and an AI called T.O.M.
181(5)
Justice, character design and Portal's Wheatley
186(6)
The road to rapture
192(3)
Limbo, looking good
195(2)
Chapter Seven The call of duty and Ultima's virtues 197(30)
Call of deontology: moral warfare
199(7)
War and duty's good
206(1)
Talking Vhailor to death
207(2)
Virtue and Ultima
209(7)
Ultima as a virtue ethics masterclass
216(7)
Duty, virtue and
223(2)
Limbo, happily
225(2)
Chapter Eight On utilitarianism: BioWare's baddies 227(28)
Epicurus and Harvest Moon
229(2)
Today's heroes, tomorrow's villains
231(2)
Two varieties of self-interest
233(3)
Rapture and happiness
236(5)
Mill and the quality of happiness
241(3)
The fool, the pig, the lion and the lamb
244(4)
Liberty, equality and the many
248(1)
The veil of ignorance
249(1)
Big data and utilitarianism
250(3)
Limbo, anarchy
253(2)
Chapter Nine On politics: from autocracy to democracy (and back again) 255(44)
Who should rule?
258(3)
The philosopher-rulers
261(3)
The Republic
264(2)
Monarchy and Crusader Kings
266(4)
The state of nature, the social contract and...Rust?
270(5)
Justified revolution: John Locke and Fable III
275(3)
Rousseau, Paine and A Tale in the Desert
278(3)
Democracy and Democracy
281(5)
Democracy in crisis
286(3)
Possible futures and Eve Online
289(5)
It's about politics in games
294(3)
Limbo, positively purgatorial
297(2)
Chapter Ten Death, killing and coping: Spec Ops, To the Moon 299(26)
Murder-simulators R Us
300(2)
Dodging death
302(4)
The rising tide of fading violence
306(6)
Sense and desensibility
312(2)
The harm thesis
314(3)
Death and others
317(2)
The future of death
319(3)
Our divided industry
322(1)
Final thoughts
323(2)
Appendix I: Bibliography 325(6)
Appendix II: Bibliography (games) 331(6)
Appendix III: List of games by chapter 337(6)
Appendix IV: Philosophers and philosophies by chapter 343(6)
Index 349
Jordan Erica Webber (Author) Jordan Erica Webber is a writer and presenter specialising in video games and digital culture. She is the resident games expert on The Gadget Show (Channel 5), a guest presenter for BBC Radio 4, and host of multiple games and technology podcasts. Most of her writing appears in the Guardian. Her website is jordanwebber.com

Daniel Griliopoulos (Author) Dan Griliopoulos is a writer specialising in video games. His work has been published in media including The New Statesman, the Mail on Sunday and the Guardian. He has a degree in Politics, Philosophy and Economics from the University of Oxford and a lifelong love of classical philosophy. He is currently Lead Content Editor at tech firm Improbable.