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E-raamat: Thematic Integration in Board Game Design

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"Thematic Integration in Board Game Design examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process. This book presents multiple approaches to designing theme as well as developing and replacing themes in existing projects"--

Thematic Integration in Board Game Design examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process. This book presents multiple approaches to designing theme as well as developing and replacing themes in existing projects.



Theme is often described as the "why" of a game. Themes help with rules comprehension by giving reasons for the mechanics. Themes can help set players’ expectations for what kind of experiences or emotions the game provides. Themes can also help to create the experience and provide atmosphere to the gameplay.

Thematic Integration in Board Game Design

examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process. This book presents multiple approaches to designing theme as well as developing and replacing themes in existing projects.

The focus is on developing the design skill of mechanical integration of theme rather than developing creative writing skills. Multiple guides and exercises are included that designers can reference at various points in the design process.

Key Features:

  • Fills a void in board game design theory by discussing theory-craft relating to theme in board game design
  • Presents practical theory for working designers or students
  • Focuses on developing the design skill of mechanical integration of theme rather than developing creative writing skills

Author Bio

Acknowledgments

Part One: Principles of Theme

Chapter One: What is Theme?

What are Mechanics?

Common Usage of Theme

A New Definition

Chapter Two: Modes of Thematic Expression

General Terms Relating to Theme

Layers of Theme

Knitted and Layered Themes

Thematic Actions

Chapter Three: Thematically Structuring Games

Central Thematic Metaphors

Mechanical Game Structures

Part Two: Theme-Building

Chapter Four: Connecting Story to Gameplay

Goals, Obstacles, and Conflict

Converting Goals to Actions

Game World Vs. Game State

Utilizing Pauses

Chapter Five: Narrative Structure

Narrative Framing

Thematic Story Structure

Inciting Incidents

Exposition and Denouement

Chapter Six: Building Characters

Avatar Templates

Degrees of Motivational Exchange

Thematic Player Strategies

Chapter Seven: Fleshing Out Characters

Non-narrative Characters

Creating Player Investment Through Character Motivation

A Practical Look at Evil Characters

Chapter Eight: Setting

Modes of Setting Expression

Purposes of Setting

Chapter Nine: Putting It All Together

Applying
Chapters One Through Eight

Theme-Building Quick Guide

Part Three: Thematic Design Process

Chapter Ten: Ideas and Research

How to Have Good Ideas

Purposes of Research

Chapter Eleven: Editing for Resonance

Familiarity and Unexpectedness

Removing Chaff

Improving Thematic Engagement

Chapter Twelve: Design Reference Guides

Design Process Quick Guide

Guide to Retheming a Game

When to Dial Back Theme

Chapter Thirteen: Conclusion

Game Index

Index

Sarah Shipp is a freelance theatre technician, board game designer, and blogger. She designed Deadly Dowagers and (upcoming) Monsters Love Vegas!. Her blog, ShippBoard Games, has received recognition as the best board game design blog of 2022 by Cardboard Edison. In 2021, she presented a talk at the virtual Game Developers Conference on Thematic Resonance. She has also presented at Metatopia Online and Nonepub. In 2023, she became a regular segment contributor to the podcast Ludology. Sarah has an MFA in design and technical production for theatre. She lives in North Texas with her husband, dog, and several dozen mason bees.