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E-raamat: User Experience Team of One: A Research and Design Survival Guide

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  • Formaat: 246 pages
  • Ilmumisaeg: 09-Jul-2013
  • Kirjastus: Rosenfeld Media
  • Keel: eng
  • ISBN-13: 9781933820897
  • Formaat - EPUB+DRM
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  • Formaat: 246 pages
  • Ilmumisaeg: 09-Jul-2013
  • Kirjastus: Rosenfeld Media
  • Keel: eng
  • ISBN-13: 9781933820897

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The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.

How to Use This Book iv
Frequently Asked Questions viii
Foreword xiv
Introduction xvi
PART I PHILOSOPHY
Chapter 1 UX 101
3(16)
Defining User Experience
4(4)
An Example
8(2)
Where UX Comes From
10(5)
Where UX Professionals Come From
15(2)
If You Only Do One Thing...
17(2)
Chapter 2 Getting Started
19(22)
Get to Know the UX Toolkit
20(10)
Establish a Point of View on the Work to Be Done
30(2)
Get to Know Your Users
32(2)
Start Designing
34(3)
If You Only Do One Thing...
37(4)
Chapter 3 Building Support for Your Work
41(18)
Principles over Process
42(5)
Dealing with People Issues
47(1)
Dealing with Organizational Issues
48(4)
Responses to Common Objections
52(5)
If You Only Do One Thing...
57(2)
Chapter 4 Growing Yourself and Your Career
59(26)
Professional Communities
60(6)
Continuing Education
66(7)
Making a Case for Career Growth
73(1)
Moving Out and On
74(6)
If You Only Do One Thing...
80(5)
PART II PRACTICE
Chapter 5 Planning and Discovery Methods
85(36)
Method 1 UX Questionnaire
87(3)
Method 2 UX Project Plan
90(6)
Method 3 Listening Tour
96(5)
Method 4 Opportunity Workshop
101(3)
Method 5 Project Brief
104(4)
Method 6 Strategy Workshop
108(11)
If You Only Do One Thing...
119(2)
Chapter 6 Research Methods
121(30)
Method 7 Learning Plan
123(3)
Method 8 Guerilla User Research
126(6)
Method 9 Proto-Personas
132(4)
Method 10 Heuristic Markup
136(4)
Method 11 Comparative Assessment
140(4)
Method 12 Content Patterns
144(4)
If You Only Do One Thing...
148(3)
Chapter 7 Design Methods
151(40)
Method 13 Design Brief
153(4)
Method 14 Design Principles
157(5)
Method 15 Sketching
162(8)
Method 16 Sketchboards
170(6)
Method 17 Task Flows
176(5)
Method 18 Wireframes
181(7)
If You Only Do One Thing...
188(3)
Chapter 8 Testing and Validation Methods
191(20)
Method 19 Paper and Interactive Prototypes
192(5)
Method 20 Black Hat Session
197(5)
Method 21 Quick-and-Dirty Usability Test
202(2)
Method 22 Five-Second Test
204(2)
Method 23 UX Health Check
206(3)
If You Only Do One Thing...
209(2)
Chapter 9 Evangelism Methods
211(14)
Method 24 Bathroom UX
213(3)
Method 25 Mini Case Studies
216(2)
Method 26 Peer-to-Peer Learning Community
218(3)
Method 27 Pyramid Evangelism
221(2)
If You Only Do One Thing...
223(2)
Chapter 10 What's Next?
225(6)
The Evolution of UX
226(1)
The Endurance of Design
226(1)
The Secret Agenda of the UX Team of One
227(1)
If You Only Do One Thing...
228(3)
Appendix: Guide to the Methods in Part II 231(6)
Index 237(8)
Acknowledgments 245(1)
About the Author 246