Introduction |
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Part I Getting Started with UX |
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Chapter 1 Defining UX and the Process |
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The Promise of Good UX Design |
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How UX and Usability Work Together |
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Comparing UX to usability |
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Considerations before Beginning UX |
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Understanding your target users |
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Deciding on a new project or redesign |
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Identifying the technology |
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Maintaining the experience |
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Determining your level of comfort |
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Understanding what makes a good UX designer |
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How a Typical Project Works |
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Chapter 2 Examining Why You Should Use UX |
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Realizing UX for All Channel Benefits |
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Understanding How UX Benefits Your Business |
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Understanding How UX Impacts Your Users |
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Seamless information discovery |
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Ability to accomplish desired tasks |
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Fashions the experience around the user |
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Chapter 3 Determining Your Users |
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User Experience versus Customer Experience |
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Ethnography and contextual inquiry |
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Analyzing the Data to Create User Profiles |
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UX: Why is behavioral segmentation so critical? |
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Putting the data into action |
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Prioritizing Who's Most Important |
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Bringing Users to Life through Personas |
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What should a persona contain? |
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Building Upon Your Understanding |
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Chapter 4 Modeling the Experience |
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Defining the user in the user scenario |
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Defining the user's goals |
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Defining user expectations |
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Identifying why the user engages here |
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Understanding and Designing User Journeys |
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Identifying the goals for your journeys |
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Identifying the tasks within the journey |
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Understanding how personalization can impact your journeys |
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Identifying the tasks for a purchase decision |
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Developing user journeys for omnichannel experiences |
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Chapter 5 Understanding UX as (R)evolution |
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Figuring Out Your Strategy |
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Defining a Sustainable Model |
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Advancing the Future with a UX Process |
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Part II Components of Design |
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Chapter 6 Taming the Beast: Understanding What You Do and Don't Have |
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Assessing Your Current and Future States |
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Understanding UX as an iterative approach |
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Getting an expert opinion: heuristic assessments |
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Assessing your current-state analytics |
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Understanding what's happening --- not why it's happening |
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Conducting a visual systems audit |
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Using scenario-driven assessment |
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Completing a contextual interview with a user |
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Surveying Your Competitors to Build a Better Experience |
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Defining and Prioritizing Features and Requirements |
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Ascertaining fundamental requirements |
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Chapter 7 Developing Content Strategy |
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Defining Content and Content Strategy |
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Understanding the Content Inventory and Audit |
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Completing a content inventory |
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Completing a content audit |
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Interviewing Stakeholders for Content Requirements |
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Creating the Content Strategy Audit Report and Future-State Point of View (POV) |
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Chapter 8 Designing the Content Strategy |
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Getting Started with Content Strategy |
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Identifying the Necessary Content Types |
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Creating Experience-Level, Section-Level, and Page-Level Content Strategy |
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Identifying Content Life Cycles for Each Type of Content |
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Creating a Governance Model |
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Creating an Editorial Calendar and Production Tools |
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Chapter 9 Building the Information Architecture |
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Benefits of Good Information Architecture |
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Creating a Sitemap as the Framework of Your Experience |
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Creating a high-level sitemap |
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Creating a sample browse path |
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Templates as part of the design system |
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Constructing a Blueprint with Wireframes |
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Examining components of a wireframe |
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Annotating your wireframes |
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Maintaining sitemaps and wireframes |
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Limitations of wireframing |
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Chapter 10 Designing for Specific Channels |
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Preparing Your Design for Multichannel |
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Considering content for multichannel |
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Ensuring a multichannel approach |
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Designing for Home Desktop, Laptop, and Large-Screen Computers |
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183 | (2) |
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Designing for Mobile Phones |
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Mobile website design best practices |
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Special functionality for mobile sites |
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Accounting for feature phones |
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192 | (1) |
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Designing for Tablet Experiences |
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193 | (3) |
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Designing UX for Other Channels |
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Other digital experiences |
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Considering E-mail and SMS |
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Considering the Role of Social Networks |
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Chapter 11 Diving into Visual Design |
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Wearing a UX Hat for Visual Design |
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Layout: Information architecture versus visual design |
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Defining the benchmark based on screen sizes and platforms |
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Starting with brand guidelines |
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Understanding the Basics of Visual Design |
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Using color appropriately |
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Leveraging the power of type |
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Other key components of the visual system |
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Conceptualizing Visual Design |
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Validating the Visual Design |
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Replacing placeholder text with actual content and copy |
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Validating visual designs with stakeholders |
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Creating and Using Style Guides |
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Common components of a style guide |
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Guidelines for voice and tone within content and copy |
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Part III Your UX in Action |
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Chapter 12 Testing: How It Can Save Your UX |
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Eight Common Testing Myths in UX |
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220 | (1) |
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Deciding on Your Testing Strategy |
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Choosing a testing method |
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Identifying research participants |
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Selecting a location for testing |
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Incorporating stakeholders into the process |
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Using Participatory Design Testing Methods |
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Conducting a Card Sorting Exercise |
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Chapter 13 Measuring Your UX to Keep It Relevant |
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Measuring UX Performance as UX Strategy |
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Understanding Goals, Objectives, and Metrics |
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Putting the Performance Approach to Work |
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Considering goals and objectives for your experience |
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Defining specific metrics to measure |
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Understanding Channel-Specific Requirements |
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Capturing and Reporting on Metrics |
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Chapter 14 Making It Past the Finish Line |
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Determining When You Should Consider Bringing in Additional Assistance |
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Supporting Large-Scale UX Projects with Additional Information Architects |
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Bringing in Visual Design Experts |
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Sources of visual design talent |
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Developing specific visual assets: Photography, illustration, and video |
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Assisting with Content and Copy |
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Content strategy assistance |
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Written copy and copywriting assistance |
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Supporting User Testing Activities |
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Enabling the Technology Architecture through Expert Help |
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Complex technology architectures |
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Platform-specific technology assistance |
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Rich media asset development |
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267 | (1) |
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Browsing great web resources |
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Chapter 15 Ten Reasons Why the User Is Your Most Important Consideration |
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UX Is Based on User-Centered Design |
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UX Focuses on How Services Are Used |
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Users Vary in How and What Content They Consume |
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Users Share Their Experiences --- Positive or Negative |
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User Experience Trumps Brand Messaging |
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Your Competitor Is Only a Click Away |
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Experience-Focused Companies Out-Perform the Market |
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Chapter 16 Ten Ways to Ensure That Your UX Is Best in Class |
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279 | (6) |
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Conduct a Heuristic Assessment |
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280 | (1) |
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Focus on the Enjoyment Factor |
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Keep the Experience Fresh |
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Structure the UX to Reflect User Needs |
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282 | (1) |
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Support Multiple Platforms |
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282 | (1) |
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Create the Experience That Competitors Copy |
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Chapter 17 Ten UX Principles That Never Change |
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285 | (4) |
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Usability Is an Absolute Requirement |
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286 | (1) |
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286 | (1) |
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Don't Underestimate Visual Design |
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286 | (1) |
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Prototypes Are Powerful Tools |
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287 | (1) |
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UX Is an Art and a Science |
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287 | (1) |
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Good UX = A User's Approach |
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287 | (1) |
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The Experience Is the Brand |
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288 | (1) |
Glossary |
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Index |
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